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cnc-ddraw/src/render.c

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/*
* Copyright (c) 2010 Toni Spets <toni.spets@iki.fi>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
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#include <windows.h>
#include <stdio.h>
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#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
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#include "main.h"
#include "surface.h"
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#define CUTSCENE_WIDTH 640
#define CUTSCENE_HEIGHT 400
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PFNGLGENBUFFERSARBPROC pglGenBuffersARB = 0; // VBO Name Generation Procedure
PFNGLBINDBUFFERARBPROC pglBindBufferARB = 0; // VBO Bind Procedure
PFNGLBUFFERDATAARBPROC pglBufferDataARB = 0; // VBO Data Loading Procedure
PFNGLDELETEBUFFERSARBPROC pglDeleteBuffersARB = 0; // VBO Deletion Procedure
PFNGLMAPBUFFERARBPROC pglMapBufferARB = 0; // map VBO procedure
PFNGLUNMAPBUFFERARBPROC pglUnmapBufferARB = 0; // unmap VBO procedure
#define glGenBuffersARB pglGenBuffersARB
#define glBindBufferARB pglBindBufferARB
#define glBufferDataARB pglBufferDataARB
#define glDeleteBuffersARB pglDeleteBuffersARB
#define glMapBufferARB pglMapBufferARB
#define glUnmapBufferARB pglUnmapBufferARB
const GLenum PIXEL_FORMAT = GL_RGBA;
GLuint pboIds[2];
GLuint textureId;
BOOL pboSupported = FALSE;
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BOOL detect_cutscene();
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DWORD WINAPI render_main(void)
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{
int i,j;
HGLRC hRC;
int tex_width = ddraw->width > 1024 ? ddraw->width : 1024;
int tex_height = ddraw->height > 1024 ? ddraw->height : 1024;
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int tex_size = tex_width * tex_height * sizeof(int);
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float scale_w = 1.0f;
float scale_h = 1.0f;
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int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_size);
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hRC = wglCreateContext( ddraw->render.hDC );
wglMakeCurrent( ddraw->render.hDC, hRC );
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char *glext = (char *)glGetString(GL_EXTENSIONS);
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if(glext)
{
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if (strstr(glext, "WGL_EXT_swap_control"))
{
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BOOL (APIENTRY *wglSwapIntervalEXT)(int) = (BOOL (APIENTRY *)(int))wglGetProcAddress("wglSwapIntervalEXT");
if(wglSwapIntervalEXT)
{
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if(ddraw->vsync)
{
wglSwapIntervalEXT(1);
}
else
{
wglSwapIntervalEXT(0);
}
}
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}
if (ddraw->opengl_pbo && strstr(glext, "GL_ARB_pixel_buffer_object"))
{
glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)wglGetProcAddress("glGenBuffersARB");
glBindBufferARB = (PFNGLBINDBUFFERARBPROC)wglGetProcAddress("glBindBufferARB");
glBufferDataARB = (PFNGLBUFFERDATAARBPROC)wglGetProcAddress("glBufferDataARB");
glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)wglGetProcAddress("glDeleteBuffersARB");
glMapBufferARB = (PFNGLMAPBUFFERARBPROC)wglGetProcAddress("glMapBufferARB");
glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)wglGetProcAddress("glUnmapBufferARB");
if(glGenBuffersARB && glBindBufferARB && glBufferDataARB && glMapBufferARB && glUnmapBufferARB && glDeleteBuffersARB)
{
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pboSupported = TRUE;
}
}
}
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DWORD tick_start = 0;
DWORD tick_end = 0;
DWORD frame_len = 0;
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if(ddraw->render.maxfps < 0)
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{
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ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
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}
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if(ddraw->render.maxfps > 0)
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{
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frame_len = 1000.0f / ddraw->render.maxfps;
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}
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glGenTextures(1, &textureId);
glBindTexture(GL_TEXTURE_2D, textureId);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, PIXEL_FORMAT, GL_UNSIGNED_BYTE, tex);
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glViewport(0, 0, ddraw->render.width, ddraw->render.height);
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if(ddraw->render.filter)
{
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
}
else
{
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
}
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glBindTexture(GL_TEXTURE_2D, 0);
if(pboSupported)
{
glGenBuffersARB(2, pboIds);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[0]);
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[1]);
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
}
glEnable(GL_TEXTURE_2D);
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while(ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
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{
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static int index = 0;
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scale_w = (float)ddraw->width/tex_width;
scale_h = (float)ddraw->height/tex_height;
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index = (index + 1) % 2;
int nextIndex = (index + 1) % 2;
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if(ddraw->render.maxfps > 0)
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{
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tick_start = timeGetTime();
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}
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/* convert ddraw surface to opengl texture */
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if(pboSupported)
{
glBindTexture(GL_TEXTURE_2D, textureId);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[index]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, PIXEL_FORMAT, GL_UNSIGNED_BYTE, 0);
}
EnterCriticalSection(&ddraw->cs);
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if(ddraw->primary && ddraw->primary->palette)
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{
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if(ddraw->vhack && detect_cutscene())
{
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scale_w *= (float)CUTSCENE_WIDTH / ddraw->width;
scale_h *= (float)CUTSCENE_HEIGHT / ddraw->height;
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if (ddraw->cursorclip.width != CUTSCENE_WIDTH || ddraw->cursorclip.height != CUTSCENE_HEIGHT)
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{
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ddraw->cursorclip.width = CUTSCENE_WIDTH;
ddraw->cursorclip.height = CUTSCENE_HEIGHT;
ddraw->cursor.x = CUTSCENE_WIDTH / 2;
ddraw->cursor.y = CUTSCENE_HEIGHT / 2;
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}
}
else
{
if (ddraw->cursorclip.width != ddraw->width || ddraw->cursorclip.height != ddraw->height)
{
ddraw->cursorclip.width = ddraw->width;
ddraw->cursorclip.height = ddraw->height;
ddraw->cursor.x = ddraw->width / 2;
ddraw->cursor.y = ddraw->height / 2;
}
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}
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if(pboSupported)
{
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[nextIndex]);
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB);
int *ptr = (int *)glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB);
if(ptr)
{
for(i=0; i<ddraw->height; i++)
{
for(j=0; j<ddraw->width; j++)
{
ptr[i*ddraw->width+j] = ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]];
}
}
glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
}
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
}
else
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{
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for(i=0; i<ddraw->height; i++)
{
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for(j=0; j<ddraw->width; j++)
{
tex[i*ddraw->width+j] = ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]];
}
}
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}
}
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LeaveCriticalSection(&ddraw->cs);
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if (!pboSupported)
{
glBindTexture(GL_TEXTURE_2D, textureId);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, PIXEL_FORMAT, GL_UNSIGNED_BYTE, tex);
}
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glBegin(GL_TRIANGLE_FAN);
glTexCoord2f(0,0); glVertex2f(-1, 1);
glTexCoord2f(scale_w,0); glVertex2f( 1, 1);
glTexCoord2f(scale_w,scale_h); glVertex2f( 1, -1);
glTexCoord2f(0,scale_h); glVertex2f(-1, -1);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, 0);
SwapBuffers(ddraw->render.hDC);
if(ddraw->render.maxfps > 0)
{
tick_end = timeGetTime();
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if(tick_end - tick_start < frame_len)
{
Sleep( frame_len - (tick_end - tick_start));
}
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}
SetEvent(ddraw->render.ev);
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}
HeapFree(GetProcessHeap(), 0, tex);
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glDeleteTextures(1, &textureId);
if(pboSupported)
glDeleteBuffersARB(2, pboIds);
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wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
return 0;
}