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Fix major bug in OpenGL renderer's texture size, used NPOT textures if your target resolution was over 1024x1024, it was supposed to check the actual game resolution instead

This commit is contained in:
Toni Spets 2011-10-18 21:45:44 +03:00
parent b9feb2df1a
commit ac25cc5942

View File

@ -30,8 +30,8 @@ DWORD WINAPI render_main(void)
int i,j;
HGLRC hRC;
int tex_width = ddraw->render.width > 1024 ? ddraw->render.width : 1024;
int tex_height = ddraw->render.height > 1024 ? ddraw->render.height : 1024;
int tex_width = ddraw->width > 1024 ? ddraw->width : 1024;
int tex_height = ddraw->height > 1024 ? ddraw->height : 1024;
float scale_w = 1.0f;
float scale_h = 1.0f;
int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_width * tex_height * sizeof(int));