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cnc-ddraw/render_opengl.c

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2010-11-06 08:28:11 +02:00
/*
* Copyright (c) 2010 Toni Spets <toni.spets@iki.fi>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <windows.h>
#include <stdio.h>
#include "main.h"
#include "surface.h"
struct render_opengl_impl
{
DWORD WINAPI (*main)(IDirectDrawSurfaceImpl *surface);
HRESULT WINAPI (*Initialize)(void);
HRESULT WINAPI (*SetDisplayMode)(DWORD width, DWORD height);
HRESULT WINAPI (*RestoreDisplayMode)(void);
HANDLE thread;
BOOL run;
HANDLE ev;
};
DWORD WINAPI render_opengl_main(IDirectDrawSurfaceImpl *surface);
HRESULT WINAPI render_opengl_Initialize();
HRESULT WINAPI render_opengl_SetDisplayMode(DWORD width, DWORD height);
HRESULT WINAPI render_opengl_RestoreDisplayMode(void);
struct render_opengl_impl render_opengl =
{
render_opengl_main,
render_opengl_Initialize,
render_opengl_SetDisplayMode,
render_opengl_RestoreDisplayMode,
NULL,
TRUE,
NULL
};
HRESULT WINAPI render_opengl_Initialize()
{
return DD_OK;
}
HRESULT WINAPI render_opengl_SetDisplayMode(DWORD width, DWORD height)
{
return DD_OK;
}
HRESULT WINAPI render_opengl_RestoreDisplayMode(void)
{
return DD_OK;
}
DWORD WINAPI render_opengl_main(IDirectDrawSurfaceImpl *surface)
{
int i,j;
PIXELFORMATDESCRIPTOR pfd;
HDC hDC;
HGLRC hRC;
hDC = GetDC(ddraw->hWnd);
int *glTex = malloc(surface->width * surface->height * sizeof(int));
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
SetPixelFormat( hDC, ChoosePixelFormat( hDC, &pfd ), &pfd );
hRC = wglCreateContext( hDC );
wglMakeCurrent( hDC, hRC );
#ifdef FRAME_LIMIT
DWORD tick_start;
DWORD tick_end;
DWORD frame_len = 1000.0f / ddraw->freq;
#endif
render_opengl.ev = CreateEvent(NULL, TRUE, FALSE, NULL);
while(render_opengl.run)
{
#ifdef FRAME_LIMIT
tick_start = GetTickCount();
#endif
/* convert ddraw surface to opengl texture */
for(i=0; i<surface->height; i++)
{
for(j=0; j<surface->width; j++)
{
glTex[i*surface->width+j] = surface->palette->data_bgr[((unsigned char *)surface->surface)[i*surface->lPitch + j*surface->lXPitch]];
}
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, surface->width, surface->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, glTex);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glEnable(GL_TEXTURE_2D);
glBegin(GL_TRIANGLE_FAN);
glTexCoord2f(0,0); glVertex2f(-1, 1);
glTexCoord2f(1,0); glVertex2f( 1, 1);
glTexCoord2f(1,1); glVertex2f( 1, -1);
glTexCoord2f(0,1); glVertex2f(-1, -1);
glEnd();
SwapBuffers(hDC);
#ifdef FRAME_LIMIT
tick_end = GetTickCount();
if(tick_end - tick_start < frame_len)
{
Sleep( frame_len - (tick_end - tick_start) );
}
#endif
SetEvent(render_opengl.ev);
}
CloseHandle(render_opengl.ev);
free(glTex);
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
ReleaseDC(ddraw->hWnd, hDC);
return 0;
}