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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

Add configuration trough ddraw.ini

This commit is contained in:
Toni Spets 2010-11-06 21:30:48 +02:00
parent 1521648a6e
commit 423c510a17
4 changed files with 146 additions and 31 deletions

68
main.c
View File

@ -16,6 +16,7 @@
#include <windows.h>
#include <stdio.h>
#include <ctype.h>
#include "ddraw.h"
#include "main.h"
@ -272,6 +273,15 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
This->bpp = bpp;
This->freq = mode.dmDisplayFrequency;
if(This->render->width < This->width)
{
This->render->width = This->width;
}
if(This->render->height < This->height)
{
This->render->height = This->height;
}
if(This->windowed)
{
mouse_unlock();
@ -279,9 +289,9 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
SetWindowLong(This->hWnd, GWL_STYLE, GetWindowLong(This->hWnd, GWL_STYLE) | WS_CAPTION | WS_BORDER);
/* center the window with correct dimensions */
int x = (mode.dmPelsWidth / 2) - (This->width / 2);
int y = (mode.dmPelsHeight / 2) - (This->height / 2);
RECT dst = { x, y, This->width+x, This->height+y };
int x = (mode.dmPelsWidth / 2) - (This->render->width / 2);
int y = (mode.dmPelsHeight / 2) - (This->render->height / 2);
RECT dst = { x, y, This->render->width+x, This->render->height+y };
AdjustWindowRect(&dst, GetWindowLong(This->hWnd, GWL_STYLE), FALSE);
SetWindowPos(This->hWnd, HWND_TOPMOST, dst.left, dst.top, (dst.right - dst.left), (dst.bottom - dst.top), SWP_SHOWWINDOW);
}
@ -384,8 +394,56 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
*lplpDD = (LPDIRECTDRAW)This;
ddraw = This;
This->windowed = TRUE;
This->render = &render_ddraw;
/* load configuration options from ddraw.ini */
char cwd[MAX_PATH];
char ini_path[MAX_PATH];
char tmp[256];
GetCurrentDirectoryA(sizeof(cwd), cwd);
snprintf(ini_path, sizeof(ini_path), "%s\\ddraw.ini", cwd);
GetPrivateProfileStringA("ddraw", "renderer", "ddraw", tmp, sizeof(tmp), ini_path);
if(tolower(tmp[0]) == 'o')
{
This->render = &render_opengl;
}
else
{
This->render = &render_ddraw;
}
GetPrivateProfileStringA("ddraw", "windowed", "TRUE", tmp, sizeof(tmp), ini_path);
if(tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tmp[0] == '0')
{
This->windowed = FALSE;
}
else
{
This->windowed = TRUE;
}
This->render->maxfps = GetPrivateProfileIntA("ddraw", "maxfps", -1, ini_path);
This->render->width = GetPrivateProfileIntA("ddraw", "width", 640, ini_path);
if(This->render->width < 640)
{
This->render->width = 640;
}
This->render->height = GetPrivateProfileIntA("ddraw", "height", 400, ini_path);
if(This->render->height < 400)
{
This->render->height = 400;
}
GetPrivateProfileStringA("ddraw", "filter", tmp, tmp, sizeof(tmp), ini_path);
if(tolower(tmp[0]) == 'l' || tolower(tmp[3]) == 'l')
{
This->render->filter = 1;
}
else
{
This->render->filter = 0;
}
This->render->Initialize();
This->Ref = 0;

5
main.h
View File

@ -46,6 +46,11 @@ typedef struct IDirectDrawImpl
HRESULT WINAPI (*SetDisplayMode)(DWORD width, DWORD height);
HRESULT WINAPI (*RestoreDisplayMode)(void);
int maxfps;
int width;
int height;
int filter;
HANDLE thread;
BOOL run;
HANDLE ev;

View File

@ -27,6 +27,11 @@ struct render_ddraw_impl
HRESULT WINAPI (*SetDisplayMode)(DWORD width, DWORD height);
HRESULT WINAPI (*RestoreDisplayMode)(void);
int maxfps;
int width;
int height;
int filter;
HANDLE thread;
BOOL run;
HANDLE ev;
@ -46,6 +51,11 @@ struct render_ddraw_impl render_ddraw =
render_ddraw_SetDisplayMode,
render_ddraw_RestoreDisplayMode,
0,
0,
0,
0,
NULL,
TRUE,
NULL,
@ -134,11 +144,19 @@ DWORD WINAPI render_ddraw_main(IDirectDrawSurfaceImpl *surface)
IDirectDrawClipper_SetHWnd(clipper, 0, ddraw->hWnd);
IDirectDrawSurface_SetClipper(primary, clipper);
#ifdef FRAME_LIMIT
DWORD tick_start;
DWORD tick_end;
DWORD frame_len = 1000.0f / ddraw->freq;
#endif
DWORD frame_len;
if(render_ddraw.maxfps < 0)
{
render_ddraw.maxfps = ddraw->freq;
}
if(render_ddraw.maxfps > 0)
{
frame_len = 1000.0f / render_ddraw.maxfps;
}
render_ddraw.ev = CreateEvent(NULL, TRUE, FALSE, NULL);
@ -146,9 +164,11 @@ DWORD WINAPI render_ddraw_main(IDirectDrawSurfaceImpl *surface)
{
ResetEvent(render_ddraw.ev);
#ifdef FRAME_LIMIT
tick_start = GetTickCount();
#endif
if(render_ddraw.maxfps > 0)
{
tick_start = GetTickCount();
}
IDirectDrawSurface_Lock(primary, NULL, &ddsd, DDLOCK_WRITEONLY|DDLOCK_WAIT, NULL);
if(surface->palette)
@ -164,14 +184,16 @@ DWORD WINAPI render_ddraw_main(IDirectDrawSurfaceImpl *surface)
IDirectDrawSurface_Unlock(primary, NULL);
#ifdef FRAME_LIMIT
tick_end = GetTickCount();
if(tick_end - tick_start < frame_len)
if(render_ddraw.maxfps > 0)
{
Sleep( frame_len - (tick_end - tick_start) );
tick_end = GetTickCount();
if(tick_end - tick_start < frame_len)
{
Sleep( frame_len - (tick_end - tick_start) );
}
}
#endif
SetEvent(render_ddraw.ev);
}

View File

@ -27,6 +27,11 @@ struct render_opengl_impl
HRESULT WINAPI (*SetDisplayMode)(DWORD width, DWORD height);
HRESULT WINAPI (*RestoreDisplayMode)(void);
int maxfps;
int width;
int height;
int filter;
HANDLE thread;
BOOL run;
HANDLE ev;
@ -44,6 +49,11 @@ struct render_opengl_impl render_opengl =
render_opengl_SetDisplayMode,
render_opengl_RestoreDisplayMode,
0,
0,
0,
0,
NULL,
TRUE,
NULL
@ -88,19 +98,28 @@ DWORD WINAPI render_opengl_main(IDirectDrawSurfaceImpl *surface)
hRC = wglCreateContext( hDC );
wglMakeCurrent( hDC, hRC );
#ifdef FRAME_LIMIT
DWORD tick_start;
DWORD tick_end;
DWORD frame_len = 1000.0f / ddraw->freq;
#endif
DWORD frame_len;
if(render_opengl.maxfps < 0)
{
render_opengl.maxfps = ddraw->freq;
}
if(render_opengl.maxfps > 0)
{
frame_len = 1000.0f / render_opengl.maxfps;
}
render_opengl.ev = CreateEvent(NULL, TRUE, FALSE, NULL);
while(render_opengl.run)
{
#ifdef FRAME_LIMIT
tick_start = GetTickCount();
#endif
if(render_opengl.maxfps > 0)
{
tick_start = GetTickCount();
}
/* convert ddraw surface to opengl texture */
for(i=0; i<surface->height; i++)
@ -111,10 +130,20 @@ DWORD WINAPI render_opengl_main(IDirectDrawSurfaceImpl *surface)
}
}
glViewport(0, 0, render_opengl.width, render_opengl.height);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, surface->width, surface->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, glTex);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
if(render_opengl.filter)
{
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
}
else
{
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
}
glEnable(GL_TEXTURE_2D);
@ -127,14 +156,15 @@ DWORD WINAPI render_opengl_main(IDirectDrawSurfaceImpl *surface)
SwapBuffers(hDC);
#ifdef FRAME_LIMIT
tick_end = GetTickCount();
if(tick_end - tick_start < frame_len)
if(render_opengl.maxfps > 0)
{
Sleep( frame_len - (tick_end - tick_start) );
tick_end = GetTickCount();
if(tick_end - tick_start < frame_len)
{
Sleep( frame_len - (tick_end - tick_start) );
}
}
#endif
SetEvent(render_opengl.ev);
}