/* * Copyright (c) 2010 Toni Spets * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include #include #define GL_GLEXT_PROTOTYPES #include #include #include #include "main.h" #include "surface.h" #define CUTSCENE_WIDTH 640 #define CUTSCENE_HEIGHT 400 PFNGLGENBUFFERSARBPROC pglGenBuffersARB = 0; // VBO Name Generation Procedure PFNGLBINDBUFFERARBPROC pglBindBufferARB = 0; // VBO Bind Procedure PFNGLBUFFERDATAARBPROC pglBufferDataARB = 0; // VBO Data Loading Procedure PFNGLDELETEBUFFERSARBPROC pglDeleteBuffersARB = 0; // VBO Deletion Procedure PFNGLMAPBUFFERARBPROC pglMapBufferARB = 0; // map VBO procedure PFNGLUNMAPBUFFERARBPROC pglUnmapBufferARB = 0; // unmap VBO procedure #define glGenBuffersARB pglGenBuffersARB #define glBindBufferARB pglBindBufferARB #define glBufferDataARB pglBufferDataARB #define glDeleteBuffersARB pglDeleteBuffersARB #define glMapBufferARB pglMapBufferARB #define glUnmapBufferARB pglUnmapBufferARB const GLenum PIXEL_FORMAT = GL_RGBA; GLuint pboIds[2]; GLuint textureId; BOOL pboSupported = FALSE; BOOL detect_cutscene(); DWORD WINAPI render_main(void) { int i,j; HGLRC hRC; int tex_width = ddraw->width > 1024 ? ddraw->width : 1024; int tex_height = ddraw->height > 1024 ? ddraw->height : 1024; int tex_size = tex_width * tex_height * sizeof(int); float scale_w = 1.0f; float scale_h = 1.0f; int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_size); hRC = wglCreateContext( ddraw->render.hDC ); wglMakeCurrent( ddraw->render.hDC, hRC ); char *glext = (char *)glGetString(GL_EXTENSIONS); if(glext) { if (strstr(glext, "WGL_EXT_swap_control")) { BOOL (APIENTRY *wglSwapIntervalEXT)(int) = (BOOL (APIENTRY *)(int))wglGetProcAddress("wglSwapIntervalEXT"); if(wglSwapIntervalEXT) { if(ddraw->vsync) { wglSwapIntervalEXT(1); } else { wglSwapIntervalEXT(0); } } } if (ddraw->opengl_pbo && strstr(glext, "GL_ARB_pixel_buffer_object")) { glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)wglGetProcAddress("glGenBuffersARB"); glBindBufferARB = (PFNGLBINDBUFFERARBPROC)wglGetProcAddress("glBindBufferARB"); glBufferDataARB = (PFNGLBUFFERDATAARBPROC)wglGetProcAddress("glBufferDataARB"); glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)wglGetProcAddress("glDeleteBuffersARB"); glMapBufferARB = (PFNGLMAPBUFFERARBPROC)wglGetProcAddress("glMapBufferARB"); glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)wglGetProcAddress("glUnmapBufferARB"); if(glGenBuffersARB && glBindBufferARB && glBufferDataARB && glMapBufferARB && glUnmapBufferARB && glDeleteBuffersARB) { pboSupported = TRUE; } } } DWORD tick_start = 0; DWORD tick_end = 0; DWORD frame_len = 0; if(ddraw->render.maxfps < 0) { ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency; } if(ddraw->render.maxfps > 0) { frame_len = 1000.0f / ddraw->render.maxfps; } glGenTextures(1, &textureId); glBindTexture(GL_TEXTURE_2D, textureId); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, PIXEL_FORMAT, GL_UNSIGNED_BYTE, tex); glViewport(0, 0, ddraw->render.width, ddraw->render.height); if(ddraw->render.filter) { glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); } else { glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); } glBindTexture(GL_TEXTURE_2D, 0); if(pboSupported) { glGenBuffersARB(2, pboIds); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[0]); glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[1]); glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0); } glEnable(GL_TEXTURE_2D); while(ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED) { static int index = 0; scale_w = (float)ddraw->width/tex_width; scale_h = (float)ddraw->height/tex_height; index = (index + 1) % 2; int nextIndex = (index + 1) % 2; if(ddraw->render.maxfps > 0) { tick_start = timeGetTime(); } /* convert ddraw surface to opengl texture */ if(pboSupported) { glBindTexture(GL_TEXTURE_2D, textureId); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[index]); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, PIXEL_FORMAT, GL_UNSIGNED_BYTE, 0); } EnterCriticalSection(&ddraw->cs); if(ddraw->primary && ddraw->primary->palette) { if(ddraw->vhack && detect_cutscene()) { scale_w *= (float)CUTSCENE_WIDTH / ddraw->width; scale_h *= (float)CUTSCENE_HEIGHT / ddraw->height; if (ddraw->cursorclip.width != CUTSCENE_WIDTH || ddraw->cursorclip.height != CUTSCENE_HEIGHT) { ddraw->cursorclip.width = CUTSCENE_WIDTH; ddraw->cursorclip.height = CUTSCENE_HEIGHT; ddraw->cursor.x = CUTSCENE_WIDTH / 2; ddraw->cursor.y = CUTSCENE_HEIGHT / 2; } } else { if (ddraw->cursorclip.width != ddraw->width || ddraw->cursorclip.height != ddraw->height) { ddraw->cursorclip.width = ddraw->width; ddraw->cursorclip.height = ddraw->height; ddraw->cursor.x = ddraw->width / 2; ddraw->cursor.y = ddraw->height / 2; } } if(pboSupported) { glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[nextIndex]); glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB); int *ptr = (int *)glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB); if(ptr) { for(i=0; iheight; i++) { for(j=0; jwidth; j++) { ptr[i*ddraw->width+j] = ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]]; } } glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); } glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0); } else { for(i=0; iheight; i++) { for(j=0; jwidth; j++) { tex[i*ddraw->width+j] = ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]]; } } } } LeaveCriticalSection(&ddraw->cs); if (!pboSupported) { glBindTexture(GL_TEXTURE_2D, textureId); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, PIXEL_FORMAT, GL_UNSIGNED_BYTE, tex); } glBegin(GL_TRIANGLE_FAN); glTexCoord2f(0,0); glVertex2f(-1, 1); glTexCoord2f(scale_w,0); glVertex2f( 1, 1); glTexCoord2f(scale_w,scale_h); glVertex2f( 1, -1); glTexCoord2f(0,scale_h); glVertex2f(-1, -1); glEnd(); glBindTexture(GL_TEXTURE_2D, 0); SwapBuffers(ddraw->render.hDC); if(ddraw->render.maxfps > 0) { tick_end = timeGetTime(); if(tick_end - tick_start < frame_len) { Sleep( frame_len - (tick_end - tick_start)); } } SetEvent(ddraw->render.ev); } HeapFree(GetProcessHeap(), 0, tex); glDeleteTextures(1, &textureId); if(pboSupported) glDeleteBuffersARB(2, pboIds); wglMakeCurrent(NULL, NULL); wglDeleteContext(hRC); return 0; }