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anx.framework
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Samples
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SimpleSprite
History
SND\AstrorEnales_cp
18152ade3e
Implemented Feature
#1010
by replacing the MsBuild sln-Parsing with our own parser which
...
enables us to run the project converter on linux. Updated all projects via ProjectConverter.
2015-03-15 01:11:14 +01:00
..
Assets
- Added Default Metro Assets to the media path
2012-08-13 17:31:28 +00:00
Properties
versioned all projects
2011-11-07 11:42:13 +00:00
anx.ico
added RenderTarget sample project (currently XNA version)
2011-11-28 11:11:54 +00:00
app.config
initial import
2011-10-31 05:36:24 +00:00
Game1.cs
Worked on issue
#993
: Partly solved. DrawOrder is still open...
2015-03-15 01:11:10 +01:00
GameThumbnail.png
added RenderTarget sample project (currently XNA version)
2011-11-28 11:11:54 +00:00
Manifest.appxmanifest
- Added Default Metro Assets to the media path
2012-08-13 17:31:28 +00:00
Program.cs
- Fixed the Texture2DReader to correctly fill the texture with the mipmaps
2012-09-08 09:07:23 +00:00
SimpleSprite_Linux.csproj
- Updated all Linux projects using the ProjectConverter. (-> This created the missing Linux version of GL3-Rendersystem)
2015-03-15 01:11:02 +01:00
SimpleSprite_PSVita.csproj
Implemented Feature
#1010
by replacing the MsBuild sln-Parsing with our own parser which
2015-03-15 01:11:14 +01:00
SimpleSprite_WindowsMetro.csproj
- Fixed compile errors in the AddInSystem under Metro
2012-08-30 09:28:02 +00:00
SimpleSprite.csproj
- fixed some issues in build system
2015-03-15 01:10:50 +01:00