19 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
db82358d24 - Changed access modifiers in DisplayModeCollection to match Xna signature and fixed the usage of that class
- Implemented Properties of EffectParameter
- Fixed OutOfRange behaviour in multiple collection files in graphics to match xna behaviour (which just returns null)
- Implemented some methods in collection classes
2015-03-15 01:11:38 +01:00
Glatzemann
e5ac8228ca some more build tweaking for Windows 8 2015-03-15 01:11:26 +01:00
Glatzemann
41061f8b12 - implemented feature #1026 ("Implement EffectParameter.Semantic")
- fixed issue #583 ("BoundingFrustum corners wrong")
2015-03-15 01:11:19 +01:00
Glatzemann
3d7ad3ae8f fixed issue #1023 (MultiRenderTarget not working) for DX10 and DX11 RenderSystems 2015-03-15 01:11:15 +01:00
SND\AstrorEnales_cp
18152ade3e Implemented Feature #1010 by replacing the MsBuild sln-Parsing with our own parser which
enables us to run the project converter on linux. Updated all projects via ProjectConverter.
2015-03-15 01:11:14 +01:00
Glatzemann
61ba3497f2 - some work on Texture2DWriter (not finished yet)
- fixed issue #1021 (RenderTarget issue with SpriteBatch)
2015-03-15 01:11:13 +01:00
Glatzemann
d8c0b96121 - finished sample Primitives (codeplesx issue #531). Problem was a semantic issue in shader. For DX10 and DX11 you have to change POSITION0 o SV_POSITION.
- removed a unnecessary Unmap call after initialing the VertexBffer in DX10 RenderSystem
2015-03-15 01:11:09 +01:00
Glatzemann
3d5b24d6f6 Fixed issue #1015 (GetData method of vertex buffer). See VertexIndexBuffer sample for a proof of concept (search for GetData in Game1) 2015-03-15 01:11:09 +01:00
Glatzemann
41f26acf5b fixed issue #1019 in DX10 and DX11 RenderSystems 2015-03-15 01:11:08 +01:00
Glatzemann
a56b7042fc fixed a build issue in GraphicsDeviceWindowsMetro 2015-03-15 01:11:04 +01:00
SND\eagleeyestudios_cp
6aea2f0fc4 - Updated all Linux projects using the ProjectConverter. (-> This created the missing Linux version of GL3-Rendersystem) 2015-03-15 01:11:02 +01:00
Glatzemann
0c98c29886 Worked on issue #531. Primitives sample is now much more complete. The instanced primitives are looking much better in PIX now, but still not rendering. 2015-03-15 01:11:01 +01:00
Glatzemann
825ed2b10c - fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue #531) 2015-03-15 01:11:00 +01:00
Glatzemann
3535fbcd71 - fixed DrawPrimitives and DrawUserPrimitives (issue #531) 2015-03-15 01:10:58 +01:00
Glatzemann
9414d12668 - fixed DrawUserIndexPrimitives (issue #531) 2015-03-15 01:10:58 +01:00
Glatzemann
8523993cb2 - RenderSystem.Metro: fixed #1005 2015-03-15 01:10:57 +01:00
Glatzemann
56488848f2 - fixed issue #1005 (wrong model rendering due to vertex buffer offset problem)
- added new models for testing
2015-03-15 01:10:57 +01:00
Glatzemann
81bcc22032 - fixed a lot of issues in build script: most of metro building on Windows 8 is now working
- fixed PlatformSystem.Metro (untested)
- fixed project files of ANX.InputDevices.Windows.ModernUI
- fixed a small issue in ANX.Framework's generic PlatformSystem implementation
2015-03-15 01:10:55 +01:00
Glatzemann
d98c0890f9 - fixed some issues in build system
- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects

There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
2015-03-15 01:10:50 +01:00