SND\AstrorEnales_cp
e1d3ca0575
- Made the loading of assembly types faster and more safe
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- Started working on implementing all Texture baseclass methods
2012-02-19 11:24:23 +00:00
SND\AstrorEnales_cp
30499fac83
- Added the parent Vertex and IndexBuffer to the Native implementation Create methods.
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- OpenGL Vertex and IndexBuffer now decide whether it's a dynamic or a static buffer.
2012-02-19 10:32:17 +00:00
SND\AstrorEnales_cp
772d4be8d3
- OpenGL render system now keeps track of all it's resources and Disposes and Recreates them if needed
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- OpenGL Device is now Reset correctly when for example the window size changes (Recreating all resources)
- OpenGL render system doesn't crash anymore when closing the application
- Introduced TestStateAttribute for development to mark a file as tested/untested
2012-02-18 22:43:08 +00:00
SND\AstrorEnales_cp
1cebf6f91e
- Introduced new MediaSystem creator (handling the whole Media namespace)
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- Made the plugin handling internally way simpler (no tons of duplicated code anymore)
- Added empty MediaSystem to have a default for now (Windows.OpenAL)
- Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
2012-02-15 19:48:46 +00:00
SND\AstrorEnales_cp
dd2353ec88
- Some refactorings in the GL render system
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- Started working on SoundSystem creator and SoundEffects
2012-01-25 15:31:58 +00:00
SND\AstrorEnales_cp
bb32753f59
- Added GL3 EffectPass which is only dummy
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- Fixed the added reference nodes in the converter tool which had the wrong namespace
2012-01-21 20:55:40 +00:00
SND\AstrorEnales_cp
1441ae2704
Fixed some signatures and added all methods to the INativeEffectParameter interface.
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- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00
SND\AstrorEnales_cp
b6bd56bab6
Implemented GLSL shader techniques
2012-01-16 13:48:21 +00:00
SND\AstrorEnales_cp
ad4fc131de
Going through TODOs in OpenGL render system, and implemented
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most of the EffectParameter.SetData overloads.
2011-12-27 11:03:03 +00:00
Glatzemann
571ae26707
- Removed three TODOs from ContentReader.
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- Worked on a TODO in AudioEngine
- Worked on TODOs in ContentManager
- fixed another bunch of TODOs which doesn't need work or are very simple and solved directly
2011-12-15 12:59:20 +00:00
Glatzemann
1a03ea2ad2
- Removed InputSystemCreators from ANX.InputDevices.OpenTK and ANX.InputDevices.Windows.Kinect as they don't host InputSystems anymore.
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- Improved handling of GameWindow handle (needed for mouse and keyboard support)
- Improved exception handling while creating mouse and keyboard instances from InputDevice AddIns.
- Fixed some sample issues (and opened issues at codeplex for some remaining issues)
2011-12-15 09:19:40 +00:00
Glatzemann
7b9a23b1b6
fixed issue #519
2011-12-12 08:38:31 +00:00
SND\AstrorEnales_cp
8239306d2e
- Implemented RenderTarget in OpenGL
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- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
Glatzemann
0e1d271195
refactored AddInSystem (testing needed)
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implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
c553c15792
fixed issue #477 (Wrong mouse coordinates when using OpenGL3 RenderSystem)
2011-12-06 05:34:06 +00:00
Glatzemann
516d18338e
added a stub of a Windows 8 metro RenderSystem (and included it into the build script)
2011-12-05 19:15:21 +00:00
Glatzemann
9486ff8e85
fixed invalid call of ResizeRenderWindow on X11
2011-12-05 16:03:58 +00:00
Glatzemann
80276c70c4
some work on OpenGL3 RenderSystem for X11 support (Linux)
2011-12-05 15:55:17 +00:00
Glatzemann
310ff72631
fixed issue #476 (wrong render window size in OpenGL3 RenderSystem)
2011-12-05 13:43:15 +00:00
Glatzemann
72f8e735fb
fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors)
2011-12-05 09:39:07 +00:00
Glatzemann
91c412bd00
fixed some major issues with AddInSystemFactory only occuring using Mono
2011-12-01 14:52:10 +00:00
Glatzemann
fa035cb4df
added some more logging and exception handling to trace errors on linux
2011-12-01 10:31:25 +00:00
Glatzemann
3879d450b4
added SharpDX.Diagnostics to AddIns using SharpDX for explicit error messages
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added information about OperatingSystem and Version to AddInSystemFactory
added IsSupported field to AddIn Creators
AddInSystemFactory now only loads supported AddIns
added Metadata resource files to all AddIns containing information about supported platforms.
2011-12-01 06:28:41 +00:00
SND\AstrorEnales_cp
c8f7fb74be
Working on the OpenGL3 render system.
2011-11-30 21:57:17 +00:00
Glatzemann
4b58957ca5
fixed issue #454 (InputSystem loaded too late)
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fixed issue #466 (RenderSystem loaded too late)
2011-11-30 09:56:34 +00:00
Glatzemann
a2baf45eff
- added StencilBuffer sample
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- added new media files and licensing information
- some work on GraphicsDeviceManager to solve issue #461
- RenderSystemDX10: implemented DepthStencilBuffer handling
- fixed default size of GameWindow and BackBuffer to 800x480
2011-11-29 13:05:37 +00:00
Glatzemann
0d196c2f53
Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty.
2011-11-28 16:06:52 +00:00
Glatzemann
122a731868
Added some more EffectParameters. Implemented native methods in RenderSystemDX10 (testing needed).
2011-11-26 07:55:56 +00:00
Glatzemann
d8693b5023
fixed issue #453 (bad exception for unimplemented BasicEffect)
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completed GetShaderByteCode in DX10 and GL3 RenderSystems
added dummy effect files for all shader types
2011-11-23 10:13:38 +00:00
Glatzemann
d8d88b141c
added new target "create_packages" in build script
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PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
SND\AstrorEnales_cp
c1f4b8a9be
Finally got the GL-Rendering to work, now investigating the
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wrong texture
2011-11-21 20:01:03 +00:00
SND\AstrorEnales_cp
ad1bc47a24
Working on all OpenGL classes and working on hardcore
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error checking integration (later on this will be disabled).
2011-11-20 16:17:18 +00:00
SND\AstrorEnales_cp
58a839db81
Working on OpenGL vertex buffer, index buffer, effect and EffectParameter
2011-11-20 12:49:11 +00:00
Glatzemann
39dc83d33e
added NAnt 0.91 build system to the lib folder
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added build folder
added build script for release build of ANX.Framework and all RenderSystems
fixed some issues in projects regarding compiler directives
removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders.
started Wiki documentation for custom build switches (e.g. extended mode)
2011-11-18 11:04:26 +00:00
SND\AstrorEnales_cp
9fcf9ec91f
- Working on the SpriteBatch_GLSL.fx
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- Working on the Parameters property which now collects
the names and ids
2011-11-17 20:06:13 +00:00
SND\AstrorEnales_cp
c3007a980e
- Fixed the OpenTK reference in GL render system
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- Improved the gl shader bytes generation alot, their now way smaller and
kinda safe against outside manipulation
2011-11-17 19:31:46 +00:00
Glatzemann
e8cfec47c4
fixed a small issue in sscg
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fixed build files of shaders
2011-11-16 14:53:42 +00:00
Glatzemann
3ed08ee713
fixed some references in projects
2011-11-16 14:45:01 +00:00
Glatzemann
44b2f9efef
restored missing projects in new location
2011-11-16 14:27:53 +00:00