32 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
133135df10 - The ProjectConverter now removes the ContentPipelineExtension target
- Updated Solutions and Projects
2012-08-09 14:57:19 +00:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
Glatzemann
5ce38121d4 some work on building ANX.Framework for Windows8 / Metro Style 2012-03-26 08:27:29 +00:00
Glatzemann
97bafa68ba Some work on BasicEffect (not finished yet)
Includes for HLSL effects are working now (issue #696)
fixed some samples
2012-03-14 05:54:13 +00:00
Glatzemann
9a80b58219 Improved error handling of StockShaderCodeGenerator tool (sscg). 2012-02-20 08:59:13 +00:00
SND\AstrorEnales_cp
bb32753f59 - Added GL3 EffectPass which is only dummy
- Fixed the added reference nodes in the converter tool which had the wrong namespace
2012-01-21 20:55:40 +00:00
SND\AstrorEnales_cp
b6bd56bab6 Implemented GLSL shader techniques 2012-01-16 13:48:21 +00:00
SND\AstrorEnales_cp
5e5d7497d7 - Fixed issue #546: "ANXStatusComparer: params ignored" 2011-12-27 11:57:11 +00:00
Glatzemann
e1076f8984 added DX11 stock shaders to build system
updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00
SND\simsmaster_cp
122714af92 Added /Tools/bin to the ignore list 2011-12-01 16:25:40 +00:00
Glatzemann
d8693b5023 fixed issue #453 (bad exception for unimplemented BasicEffect)
completed GetShaderByteCode in DX10 and GL3 RenderSystems
added dummy effect files for all shader types
2011-11-23 10:13:38 +00:00
Glatzemann
29f0b9b774 Added output of GamePad ThumbSticks to TextRendering sample as a showcase for a possible bug in SharpDX 2011-11-21 06:22:29 +00:00
SND\xToast_cp
806367f4ff -Implemented an Corrected Vector-Methods, just Transform by Quaternion missing
-Fixed Unittests
2011-11-19 18:52:31 +00:00
Glatzemann
39dc83d33e added NAnt 0.91 build system to the lib folder
added build folder
added build script for release build of ANX.Framework and all RenderSystems
fixed some issues in projects regarding compiler directives
removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders.
started Wiki documentation for custom build switches (e.g. extended mode)
2011-11-18 11:04:26 +00:00
SND\AstrorEnales_cp
bbeb6be3d1 Added the whole bunch of missing classes as empty classes for now
We got zero missings now ;)
2011-11-17 20:35:25 +00:00
SND\AstrorEnales_cp
c3007a980e - Fixed the OpenTK reference in GL render system
- Improved the gl shader bytes generation alot, their now way smaller and
  kinda safe against outside manipulation
2011-11-17 19:31:46 +00:00
SND\xToast_cp
f1e561b2cd - Vector2, Vector3, Vector4 no more NUitn issues (except of GetHashCode)
- Vector2, Vector3, Vector4 optimised (not yet finished)
- fixed/extended some unit tests
2011-11-16 17:53:07 +00:00
Glatzemann
e8cfec47c4 fixed a small issue in sscg
fixed build files of shaders
2011-11-16 14:53:42 +00:00
Glatzemann
6c4391e684 removed old folders... 2011-11-16 13:56:23 +00:00
Glatzemann
5e096da188 moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:43 +00:00
Glatzemann
fac08d3939 fixed signature of Mouse class 2011-11-15 18:38:24 +00:00
Glatzemann
f2d97002fa added missing files 2011-11-15 15:29:52 +00:00
Glatzemann
de19567daf added binary versions of the tools because sscg is used during building the render systems 2011-11-15 12:13:49 +00:00
Glatzemann
711d4aa68b created StockShaderCodeGenerator tool (sscg)
removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00
Glatzemann
7ad880db18 deleted obsolete content project StockEffects 2011-11-15 06:47:29 +00:00
Glatzemann
40c951e02b added licensing information to tools files
added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00
SND\GinieDp_cp
5d72da78b0 added missing file 2011-11-12 10:00:41 +00:00
SND\AstrorEnales_cp
74a1ca7417 added cmd compatibility to the converter tool and
now you can convert from anx to xna as well
(only todo is getting the FullName of the XNA assembly
references and extensive testing)
2011-11-10 21:36:49 +00:00
SND\AstrorEnales_cp
2961704067 - added missing ProjectData.cs
- fixed OGL window size, swap crash when window is closed
- closing the run loop when window closed
2011-11-10 21:17:03 +00:00
SND\AstrorEnales_cp
ebcf8d7f6e - Finished first working version of the XNA to ANX converter
- Implemented second Clear method for OGL
- Improved the DatatypesMapping by making the packedValue of Color
  internal and visible to the ogl library.
2011-11-09 19:37:21 +00:00
SND\AstrorEnales_cp
5872a780b8 - added operators to MouseState
- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
2011-11-05 11:35:05 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00