18 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
8239306d2e - Implemented RenderTarget in OpenGL
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
Glatzemann
0e1d271195 refactored AddInSystem (testing needed)
implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
7bc2a4a340 updated samples to test some features 2011-12-05 10:00:33 +00:00
Glatzemann
72f8e735fb fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors) 2011-12-05 09:39:07 +00:00
Glatzemann
8cc8742f45 - removed some testing code from SimpleSprite sample 2011-12-02 13:01:57 +00:00
Glatzemann
91c412bd00 fixed some major issues with AddInSystemFactory only occuring using Mono 2011-12-01 14:52:10 +00:00
Glatzemann
3879d450b4 added SharpDX.Diagnostics to AddIns using SharpDX for explicit error messages
added information about OperatingSystem and Version to AddInSystemFactory
added IsSupported field to AddIn Creators
AddInSystemFactory now only loads supported AddIns
added Metadata resource files to all AddIns containing information about supported platforms.
2011-12-01 06:28:41 +00:00
Glatzemann
7a417d9484 added RenderTarget sample project (currently XNA version)
updated icons and game thumbnails of sample projects
2011-11-28 11:11:54 +00:00
SND\AstrorEnales_cp
c1f4b8a9be Finally got the GL-Rendering to work, now investigating the
wrong texture
2011-11-21 20:01:03 +00:00
Glatzemann
190f334122 added a new sample: KeyboardSample to investigate issue #455
fixed issue #455
2011-11-21 19:33:09 +00:00
Glatzemann
0d6f5d549d replaced XNA icon with an own one (dummy) 2011-11-21 16:33:22 +00:00
Glatzemann
5e096da188 moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:43 +00:00
Glatzemann
fa49848f23 updated SpriteBatch_GLSL shader to match new GLSL shader format
GL3: get effect count
2011-11-16 09:35:01 +00:00
Glatzemann
e92ee6dfa7 versioned all projects 2011-11-07 11:42:13 +00:00
Glatzemann
2844c8b1ac worked on some ToDo's
some more work on GraphicsDevice
2011-11-07 11:26:19 +00:00
SND\GinieDp_cp
d2943674f6 - fixed reading compressed content
- added tests for compressed content reading
2011-11-07 00:03:51 +00:00
SND\rene87_cp
eae177fe8d XInput Mouse.GetState(); 2011-11-05 00:34:45 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00