SND\AstrorEnales_cp
6bb1c61be7
Updated Glatzemanns commit into my last one
2012-08-14 08:48:10 +00:00
SND\AstrorEnales_cp
eccbb00742
- Implemented ContentManager.OpenStream for Metro (Texture loading works already)
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- Started refactoring all the Metro rendering classes
- Fixed some missing License headers
2012-08-14 08:44:12 +00:00
Glatzemann
b2bd44289f
added some ContentPipeline stuff (upcoming own implementation)
2012-08-14 07:42:00 +00:00
SND\AstrorEnales_cp
6736698b5c
- Added Default Metro Assets to the media path
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- The ProjectConverter now adds the default assets to metro projects
- Excluded the Tools projects from the converter
2012-08-13 17:31:28 +00:00
SND\AstrorEnales_cp
67a2c482fd
- Working on Metro conversion (adding the AppxManifest automatically)
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- Working on Graphics initialization on Metro (already clearing with a bit of hacking!)
2012-08-13 11:23:26 +00:00
SND\AstrorEnales_cp
8881369976
Fixed the Metro converter so that executables are correctly converted. Still need to generate the certificate and add the Assets
2012-08-12 22:17:56 +00:00
SND\AstrorEnales_cp
bf97e6ba69
Updated Metro Converter and fixed a missing project reference
2012-08-12 21:43:28 +00:00
SND\AstrorEnales_cp
ca0d730bbb
- Working on Metro Platform and Rendering
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- Further implementations in the PsVita RenderSystem
2012-08-12 20:00:19 +00:00
SND\AstrorEnales_cp
5ad7547cbb
Further work on the PsVita RenderSystem
2012-08-11 22:03:44 +00:00
SND\AstrorEnales_cp
9cfc4d256d
- Started working on AssemblyNameFile to make the Factory work on all systems
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- Started PsVita RenderSystem and PlatformSystem (still much todo)
2012-08-11 13:06:29 +00:00
Glatzemann
50e00c2052
- added NUnit 2.6.1 to libs folder -> it is used by the test cases
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- fixed a lot of issues with the build system
- added PlatformSystems to the build
- fixed some project files (missing using statements)
- added PlatformSystems to the msi installer
- fixed some issues in the msi installer
- updated WIX to version 3.6RC (to support VS2012)
WIX v3.6RC is not included in the svn repository. If you want to build a msi installer yourself you have to install it. I added the link to the wix installer package to the documentation.
2012-08-10 13:24:34 +00:00
Glatzemann
5a8c6664f3
- updated to SharpDX 2.2.0
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- removed old SharpDX-Win8 assemblies
2012-08-10 10:17:24 +00:00
Glatzemann
00fc2bf49e
- renamed folder XNAToANXConverter to ProjectConverter
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- implemented MultiRenderTargets for DirectX 10 and DirectX 11 RenderSystems (feature #559 )
- fixed a minor issue in MultiRenderTarget sample
2012-08-10 08:38:01 +00:00
Glatzemann
c4fe773af6
added PlatformSystems to:
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- ModelSample (there is a timing issue)
- MultiRenderTarget (not yet implemented)
- Primitives (not completly implemented)
- RecordingSample
- RenderTarget
- StencilBuffer
- TextRendering
- VertexIndexBuffer
Most of the samples are now working again.
2012-08-09 20:53:18 +00:00
Glatzemann
c12c59b648
- fixed keyboard sample (missing PlatformSystem)
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- added a ArgumentNullException to EffectParameter in DirectX 10 RenderSystem (was a unhandled exception)
- fixed a issue in SpriteBatch when no draw call was made between begin and end calls (unhandled exception)
2012-08-09 20:45:28 +00:00
SND\AstrorEnales_cp
d05594fce8
Completely removed the Metadata.resx files which didn't work on Metro, added a new approach with an Interface and derived classes in the modules, which is basically the same approach.
2012-08-09 16:33:47 +00:00
SND\AstrorEnales_cp
133135df10
- The ProjectConverter now removes the ContentPipelineExtension target
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- Updated Solutions and Projects
2012-08-09 14:57:19 +00:00
SND\AstrorEnales_cp
5505f7dcbf
- Added PlatformSystem Plugins layer
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- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
SND\simsmaster_cp
3ca3e314d7
Some work on the RecordingGamePad.
2012-08-08 12:04:37 +00:00
SND\simsmaster_cp
d9d44bfba0
Ignored Tools/bin
2012-05-01 12:16:05 +00:00
Glatzemann
5ce38121d4
some work on building ANX.Framework for Windows8 / Metro Style
2012-03-26 08:27:29 +00:00
Glatzemann
97bafa68ba
Some work on BasicEffect (not finished yet)
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Includes for HLSL effects are working now (issue #696 )
fixed some samples
2012-03-14 05:54:13 +00:00
SND\GinieDp_cp
2cd5e8b803
- Fixed the ModelSample
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- Added texture rendering to ModelSample
2012-03-10 22:29:29 +00:00
SND\GinieDp_cp
5659159780
- added a SimpleEffect.fx to test the model rendering
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- fixed model implementation
- enabled all NotImplementedExceptions on BasicEffect again
- disabled property setting in BasicEffectReader, until BasicEffect is implemented
2012-03-10 11:52:21 +00:00
Glatzemann
0bbb2d7b35
Some work on BasicEffect (DirectX 10) because it is preventing the ModelSample from working currently.
2012-03-10 08:36:27 +00:00
SND\GinieDp_cp
f96895d37c
Added model sample project
2012-03-09 23:31:13 +00:00
SND\GinieDp_cp
352903c836
- Fixed the model reader.
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- Implemented missing model draw methods
- removed NotImplementedExceptions in BasicEffect.cs, to enable the model reading for testing
2012-03-09 23:23:51 +00:00
Glatzemann
bd5e03c94e
added MediaSystems to build and installer scripts (issue #671 )
2012-02-21 18:26:42 +00:00
Glatzemann
7b1c3d402c
- added the RenderSystem.Windows.Metro with a bunch of new files (NOT WORKING currently)
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- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
2012-02-21 07:52:20 +00:00
SND\AstrorEnales_cp
139e73d432
Implemented all IndexBufferGL3 and VertexBufferGL3 SetData and GetData methods.
2012-02-20 19:46:06 +00:00
Glatzemann
a2dda0ffa2
Some more work on build script for Windows 8 (Metro style). Win8-Build now uses tuned project files and new build system. There's a bunch of errors when building for Win8 now. This is ok for now because it is a sign that it is moving in the right direction. Now everything not supported by WinRT needs to be replaced for solving these errors.
2012-02-20 13:59:52 +00:00
Glatzemann
1e011a8383
Extended the build script for building on Windows 8 (including the RenderSystem.Metro).
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Remark: Windows 8 binaries are not created without errors currently.
2012-02-20 10:33:52 +00:00
Glatzemann
9a80b58219
Improved error handling of StockShaderCodeGenerator tool (sscg).
2012-02-20 08:59:13 +00:00
SND\AstrorEnales_cp
7546ff78d0
- Added INativeIndexBuffer and INativeVertexBuffer
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- All methods in Vertex and IndexBuffer now call the native methods
- Nearly all methods in Texture2D now call the native methods
2012-02-19 13:41:02 +00:00
SND\rene87_cp
9e0bdcd9dc
improve Mouse and GamePad test
2012-02-19 12:47:24 +00:00
SND\rene87_cp
467be0df38
improve GamePadTest
2012-02-19 11:26:27 +00:00
SND\AstrorEnales_cp
e1d3ca0575
- Made the loading of assembly types faster and more safe
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- Started working on implementing all Texture baseclass methods
2012-02-19 11:24:23 +00:00
SND\AstrorEnales_cp
30499fac83
- Added the parent Vertex and IndexBuffer to the Native implementation Create methods.
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- OpenGL Vertex and IndexBuffer now decide whether it's a dynamic or a static buffer.
2012-02-19 10:32:17 +00:00
SND\AstrorEnales_cp
772d4be8d3
- OpenGL render system now keeps track of all it's resources and Disposes and Recreates them if needed
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- OpenGL Device is now Reset correctly when for example the window size changes (Recreating all resources)
- OpenGL render system doesn't crash anymore when closing the application
- Introduced TestStateAttribute for development to mark a file as tested/untested
2012-02-18 22:43:08 +00:00
Glatzemann
9b31c1b45d
added SharpDX Windows 8 binaries (v2.0.4)
2012-02-18 13:10:55 +00:00
SND\AstrorEnales_cp
1cebf6f91e
- Introduced new MediaSystem creator (handling the whole Media namespace)
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- Made the plugin handling internally way simpler (no tons of duplicated code anymore)
- Added empty MediaSystem to have a default for now (Windows.OpenAL)
- Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
2012-02-15 19:48:46 +00:00
SND\AstrorEnales_cp
ec48a838c7
Cleaned and formatted all the Audio namespace files
2012-02-12 13:00:17 +00:00
SND\AstrorEnales_cp
70f30907ff
- SoundEffect and SoundEffectInstance now have all members implemented to use the native implementation
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- Started OpenAL SoundSystem
2012-02-12 11:28:59 +00:00
SND\AstrorEnales_cp
d8ab2ef4cc
Further work on the sound system creator process
2012-02-11 23:53:03 +00:00
Glatzemann
8d9abfeccb
- fixed issue #582 and added some unit tests to test the fix.
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- opened new bug #583 because the corners of the BoundingFrustum differs from the XNA implementation
2012-01-31 06:14:52 +00:00
Glatzemann
7571b20a9f
added MultiRenderTarget sample (currently XNA only as proof-of-concept)
2012-01-30 16:17:27 +00:00
Glatzemann
d0dbd56aab
- fixed some build errors in ANX.InputSystem.Recording when using the CLI MSBuild tasks
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- improved the installer and added a start menu folder with ANX2XNA Converter, ANXStatusComparer, ANX.Framework website and a uninstall link
2012-01-27 17:15:57 +00:00
SND\AstrorEnales_cp
dd2353ec88
- Some refactorings in the GL render system
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- Started working on SoundSystem creator and SoundEffects
2012-01-25 15:31:58 +00:00
SND\AstrorEnales_cp
bb32753f59
- Added GL3 EffectPass which is only dummy
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- Fixed the added reference nodes in the converter tool which had the wrong namespace
2012-01-21 20:55:40 +00:00
SND\floAr_cp
dda91e25e5
keyboard state error corrected
2012-01-21 10:06:06 +00:00