Glatzemann
5ce38121d4
some work on building ANX.Framework for Windows8 / Metro Style
2012-03-26 08:27:29 +00:00
Glatzemann
97bafa68ba
Some work on BasicEffect (not finished yet)
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Includes for HLSL effects are working now (issue #696 )
fixed some samples
2012-03-14 05:54:13 +00:00
Glatzemann
9a80b58219
Improved error handling of StockShaderCodeGenerator tool (sscg).
2012-02-20 08:59:13 +00:00
SND\AstrorEnales_cp
bb32753f59
- Added GL3 EffectPass which is only dummy
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- Fixed the added reference nodes in the converter tool which had the wrong namespace
2012-01-21 20:55:40 +00:00
SND\AstrorEnales_cp
b6bd56bab6
Implemented GLSL shader techniques
2012-01-16 13:48:21 +00:00
SND\AstrorEnales_cp
5e5d7497d7
- Fixed issue #546 : "ANXStatusComparer: params ignored"
2011-12-27 11:57:11 +00:00
Glatzemann
e1076f8984
added DX11 stock shaders to build system
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updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00
SND\simsmaster_cp
122714af92
Added /Tools/bin to the ignore list
2011-12-01 16:25:40 +00:00
Glatzemann
d8693b5023
fixed issue #453 (bad exception for unimplemented BasicEffect)
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completed GetShaderByteCode in DX10 and GL3 RenderSystems
added dummy effect files for all shader types
2011-11-23 10:13:38 +00:00
Glatzemann
29f0b9b774
Added output of GamePad ThumbSticks to TextRendering sample as a showcase for a possible bug in SharpDX
2011-11-21 06:22:29 +00:00
SND\xToast_cp
806367f4ff
-Implemented an Corrected Vector-Methods, just Transform by Quaternion missing
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-Fixed Unittests
2011-11-19 18:52:31 +00:00
Glatzemann
39dc83d33e
added NAnt 0.91 build system to the lib folder
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added build folder
added build script for release build of ANX.Framework and all RenderSystems
fixed some issues in projects regarding compiler directives
removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders.
started Wiki documentation for custom build switches (e.g. extended mode)
2011-11-18 11:04:26 +00:00
SND\AstrorEnales_cp
bbeb6be3d1
Added the whole bunch of missing classes as empty classes for now
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We got zero missings now ;)
2011-11-17 20:35:25 +00:00
SND\AstrorEnales_cp
c3007a980e
- Fixed the OpenTK reference in GL render system
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- Improved the gl shader bytes generation alot, their now way smaller and
kinda safe against outside manipulation
2011-11-17 19:31:46 +00:00
SND\xToast_cp
f1e561b2cd
- Vector2, Vector3, Vector4 no more NUitn issues (except of GetHashCode)
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- Vector2, Vector3, Vector4 optimised (not yet finished)
- fixed/extended some unit tests
2011-11-16 17:53:07 +00:00
Glatzemann
e8cfec47c4
fixed a small issue in sscg
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fixed build files of shaders
2011-11-16 14:53:42 +00:00
Glatzemann
6c4391e684
removed old folders...
2011-11-16 13:56:23 +00:00
Glatzemann
5e096da188
moved RenderSystems and InputSystems to a subfolder to clean up main folder
2011-11-16 13:51:43 +00:00
Glatzemann
fac08d3939
fixed signature of Mouse class
2011-11-15 18:38:24 +00:00
Glatzemann
f2d97002fa
added missing files
2011-11-15 15:29:52 +00:00
Glatzemann
de19567daf
added binary versions of the tools because sscg is used during building the render systems
2011-11-15 12:13:49 +00:00
Glatzemann
711d4aa68b
created StockShaderCodeGenerator tool (sscg)
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removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00
Glatzemann
7ad880db18
deleted obsolete content project StockEffects
2011-11-15 06:47:29 +00:00
Glatzemann
40c951e02b
added licensing information to tools files
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added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00
SND\GinieDp_cp
5d72da78b0
added missing file
2011-11-12 10:00:41 +00:00
SND\AstrorEnales_cp
74a1ca7417
added cmd compatibility to the converter tool and
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now you can convert from anx to xna as well
(only todo is getting the FullName of the XNA assembly
references and extensive testing)
2011-11-10 21:36:49 +00:00
SND\AstrorEnales_cp
2961704067
- added missing ProjectData.cs
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- fixed OGL window size, swap crash when window is closed
- closing the run loop when window closed
2011-11-10 21:17:03 +00:00
SND\AstrorEnales_cp
ebcf8d7f6e
- Finished first working version of the XNA to ANX converter
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- Implemented second Clear method for OGL
- Improved the DatatypesMapping by making the packedValue of Color
internal and visible to the ogl library.
2011-11-09 19:37:21 +00:00
SND\AstrorEnales_cp
5872a780b8
- added operators to MouseState
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- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
2011-11-05 11:35:05 +00:00
Glatzemann
8326720ee3
initial import
2011-10-31 05:36:24 +00:00