- fixed some compile errors in XAudio SoundSystem when building for Windows 8 / Metro
- updated ProjectConverter to remove OggVorbis assemblies from project references when building for Windows 8 / Metro
- made DX10 RenderSystem available
- fixed adapter enumeration in DX10 and DX11 RenderSystems
- fixed GamePad initialization error handling on Windows 8 when XInput 1.3 is not installed
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
- changed FontDescriptionProcessor test status to InProgress
Framework:
- Implemented missing Matrix methods and fixed some issues. A few UnitTests more pass now :)
- Implemented important features of the FontDescriptionImporter. Importer works now, but still needs some (optional) features
- Fixed some bugs in the FontDescriptionProcessor. Building now works to the point where the ContentCompiler wants a generic writer instance
- AnxConverter (which converts a ANX project to a XNA project)
- XnaConverter (which converts a XNA project to a ANX project)
The projects file content is changed in memory, but will not be written to disc currently.
Next to come: Finished project converter and converting content projects.
- Corrected private setter in FontDescription. If the importer can not set that value, its pretty useless.
- Implemented more of the FontDescriptionImporter. Can not progress further, because it seems there is no manged solution of getting a font's characters
- added missing copyright texts and regions FontDescriptionImporter.cs and FontDescriptionProcessor.cs
- Added missing FakeBuildLogger.cs
- changed the preview implementation to support previewing while working in the main window (handy for multiple screens!)
- Did some cleaning and added #region tags and copyright text
- Added Tests for PreparingDeviceSettingsEventArgs and GameComponentCollectionEventArgs
- Checked all tests for the Point, Vector2 and Rectangle class and set them to "Tested"
- Implemented Properties of EffectParameter
- Fixed OutOfRange behaviour in multiple collection files in graphics to match xna behaviour (which just returns null)
- Implemented some methods in collection classes