SND\eagleeyestudios_cp
34b7bddbef
Added a special assembly case handling for mono on linux as crawling some assemblies
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apparently crashes mono :(
2015-03-15 01:13:24 +01:00
SND\rene87_cp
8d46a01d1b
Improve the Installer for W8
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Fix the Templates for W8
add MakeMSI.cmd to create the installer
2015-03-15 01:13:23 +01:00
SND\rene87_cp
77afddf4ba
For Test Only replace 2 private bools with proteced for an W8 workaround
2015-03-15 01:13:23 +01:00
Glatzemann
37075c7e90
added "CurrentDisplayMode" of DefaultAdapter for GL3, DX10 and DX11 (issue #1194 )
2015-03-15 01:12:51 +01:00
Glatzemann
f9a44d9ac3
fixed issue #1146
2015-03-15 01:12:50 +01:00
SND\eagleeyestudios_cp
2d0a7b3fe0
Content Pipeline:
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- Added default value for target platform when reading cproj files
Compiler GUI:
- fixed issue #1143 , a message box should now be displayed if project path is wrong
- added default case for empty configuration when loading projects
2015-03-15 01:12:49 +01:00
SND\eagleeyestudios_cp
6cb1714c27
Visual Studio Templates:
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- fixed wrong Template Naming.
- fixed empty values in provided cproj which caused the Compiler GUI to crash.
2015-03-15 01:12:49 +01:00
Glatzemann
076f3c4fa1
applied patch #13676 by clcrutch
2015-03-15 01:12:48 +01:00
SND\rene87_cp
112a9bc00b
rebase
2015-03-15 01:12:48 +01:00
SND\rene87_cp
a6d50e8c72
Improve the Inputsystem for ModernUI
2015-03-15 01:12:47 +01:00
SND\eagleeyestudios_cp
d942f502e5
Content Compiler:
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- Fixed a bug which caused the program to crash when trying to add files via context menu and no project is loaded
2015-03-15 01:12:47 +01:00
SND\eagleeyestudios_cp
31ef82845c
Content Compiler:
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- Fixed a bug where loading a project was impossible due to improper use of DialogResult
2015-03-15 01:12:46 +01:00
Glatzemann
f4ad054470
fixed some minor issues caused by the update to SharpDX 2.4.1
2015-03-15 01:12:46 +01:00
Glatzemann
6304f1bb80
updated dependencies to SharpDX 2.4.1
2015-03-15 01:12:37 +01:00
Glatzemann
0daa7c04f9
- applied patch #13368 of clcrutch (fixes XInput's Keyboard.GetState(PlayerIndex) to match XNA's functionality)
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- added build support for "Visual Studio 2012 Express for Windows Desktop" using the MakeAnxFramework command
- marked patches in source files
2015-03-15 01:12:24 +01:00
SND\eagleeyestudios_cp
695ce34937
- Removed "Patch applied" region directives from Game.cs and DrawableGameComponent.cs because they made MSBuild complain about bad Syntax.
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- Fixed bug in ContentCompiler build process that occurred when using relative Paths.
- Changed creation method to use relative paths
2015-03-15 01:12:24 +01:00
Glatzemann
8dced08668
applied patch #13365 by clcrutch
2015-03-15 01:12:23 +01:00
Glatzemann
4096a16846
some minor GL3 RenderSystem tweaking
2015-03-15 01:12:23 +01:00
Glatzemann
749fa0a5f1
Added ANX.SoundSystem.Null for debugging. This SoundSystem does nothing, it is only a empty hull.
2015-03-15 01:12:22 +01:00
Glatzemann
dbd391217c
some build system tweaks for linux building on windows
2015-03-15 01:12:21 +01:00
Glatzemann
1570d270d3
added more samples when building without XNA installed
2015-03-15 01:12:21 +01:00
Glatzemann
dfe2e99724
added some more Visual Studio templates
2015-03-15 01:12:20 +01:00
Glatzemann
6aede9e53c
Fixed StockShaderCodeGenerator (sscg) call in build script when whitespaces are in the path.
2015-03-15 01:12:20 +01:00
SND\eagleeyestudios_cp
d428d2a5ca
- Made Content Compiler GUI support relative Paths.
2015-03-15 01:12:19 +01:00
Glatzemann
0d49da8822
- fixed some enumeration values
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- fixed some build issues (tools)
- fixed some installer issues (msi)
- fixed some ANXStatusComparer issues
- changed some tools icons
2015-03-15 01:12:18 +01:00
Glatzemann
0f9b1f4c02
improved configuration handling of ANX.StatusComparer
2015-03-15 01:12:18 +01:00
Glatzemann
0820e0d24f
started to add Visual Studio 2010 and 2012 project templates to the MSI installer
2015-03-15 01:12:17 +01:00
Glatzemann
aacbe6a5ac
fixed a compiler issue with VS2012 in ProjectConverter
2015-03-15 01:12:17 +01:00
Glatzemann
b188b24a30
- improved exception handling in RenderSystem DX10
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- added visual studio extension to build script
2015-03-15 01:12:16 +01:00
SND\eagleeyestudios_cp
412e4885c9
Improved Project Converter UI
2015-03-15 01:12:16 +01:00
SND\eagleeyestudios_cp
cd9d34aad5
ContentCompiler:
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- added missing icon
- implemented Preview (still buggy though)
ProjectConverter:
- added GUI that is used when no parameters are supplied.
- added icon
2015-03-15 01:12:15 +01:00
SND\eagleeyestudios_cp
47c57e3222
Content Compiler:
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-Changed behavior of the NewProjectScreen to fix a wrong message when changing the project path manually.
- Fixed application icon
- Fixed a bug when trying to open a preview with nothing selected
2015-03-15 01:12:14 +01:00
Glatzemann
86936c2004
- updated ContentBuilder version
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- updated installer to add the ANX.Framework tools directory to the System-PATH. This is useful for compiling ContentProjects using the PreBuildAction of a Visual Studio project (this is used in the upcoming project templates)
2015-03-15 01:12:14 +01:00
Glatzemann
ba75e9f7a4
- added missing tools references to msi installer
2015-03-15 01:12:13 +01:00
Glatzemann
7e9eea9e26
- added ContentCompiler to install script
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- created file association for 'cproj' files to ContentCompiler while installing
- registered ANX folders for Visual Studio to open assemblies without path
2015-03-15 01:12:13 +01:00
Glatzemann
198736bdd9
fixed some installer issues
2015-03-15 01:12:12 +01:00
Glatzemann
286f0d9478
build script improvement: only stock shaders which are needed for the build target are generated, not all anymore
2015-03-15 01:12:12 +01:00
Glatzemann
328b673249
- removed a warning from EffectProcessor
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- removed app.config from StockShaderCodeGenerator
2015-03-15 01:12:11 +01:00
Glatzemann
437741acef
- DX11 shader generation warnings in sscg are removed
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- Optimized build script: XNA and XNA Game Studio installations are now recognized and Samples which are using the XNA ContentPipeline are no longer builded if not possible. The build scripts now runs completly on Windows 8.
2015-03-15 01:12:11 +01:00
Glatzemann
a5f4931578
fixed issue #1082 (SpriteFont UTF8 issue)
2015-03-15 01:12:10 +01:00
Glatzemann
5b871f27fa
- added InputSystems to Windows 8 / Metro build (main build script)
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- fixed some compile errors in XAudio SoundSystem when building for Windows 8 / Metro
- updated ProjectConverter to remove OggVorbis assemblies from project references when building for Windows 8 / Metro
2015-03-15 01:12:09 +01:00
Glatzemann
786934191d
Updated StockShaderCodeGenerator and EffectProcessor to support DX11 stock shaders (wrong profile was used while compiling).
2015-03-15 01:12:08 +01:00
Glatzemann
ef4cb698e4
removed some Debugging code from SoundSystem.Windows.XAudio and optimized error handling for Windows 8
2015-03-15 01:12:07 +01:00
Glatzemann
6e01932070
fixed some Windows 8 (non ModernUI mode) issues:
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- made DX10 RenderSystem available
- fixed adapter enumeration in DX10 and DX11 RenderSystems
- fixed GamePad initialization error handling on Windows 8 when XInput 1.3 is not installed
2015-03-15 01:12:06 +01:00
Glatzemann
968ee33394
improved Matrix.Decompose and added some more unit tests
2015-03-15 01:12:06 +01:00
SND\eagleeyestudios_cp
a56e950056
Content Pipeline:
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Fixed SpriteFont Building (Importer/Processor). It now renders fine in the TextRendering Sample.
2015-03-15 01:12:05 +01:00
Glatzemann
b82cfd40ee
removed some deleted files from repository
2015-03-15 01:12:05 +01:00
Glatzemann
99216ca254
- Fixed some bugs in build system
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- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00
Glatzemann
6a3d0bd71b
removed MSBuild-Reference which is no longer needed
2015-03-15 01:12:02 +01:00
Glatzemann
2eb7923339
- fixed reading of SpriteFont's (DefaultCharacter handling was wrong)
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- fixed handling of DefaultCharacter in FontDescriptionImporter (no handling)
- set DefaultCharacter in SampleContent's Debug font
2015-03-15 01:12:02 +01:00