SND\AstrorEnales_cp
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c99598446f
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Fixed that Uri produces %20 in the paths and fixed an OpenALSoundEffect constructor
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2015-03-15 01:11:28 +01:00 |
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SND\AstrorEnales_cp
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845d8ec716
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- Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
- Logging OpenGL version on Device Reset with GL3 RenderSystem
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2012-08-30 12:05:40 +00:00 |
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SND\AstrorEnales_cp
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67c9efa6cf
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- Moved the Wave loading/conversion to an extra project (WaveUtils)
- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
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2012-08-29 18:07:54 +00:00 |
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SND\AstrorEnales_cp
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1a429e25d5
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Added AudioSample and testsound.wav as a testcase for SoundEffect and SoundEffectInstance which now work with the OpenAL SoundSystem.
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2012-08-29 13:04:22 +00:00 |
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SND\AstrorEnales_cp
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2bcebca384
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- Refactorings and basic implementations in the Audio namespace
- Added WaveLoader from my AC.AL project
- Implemented OpenALSoundEffect and OpenALSoundEffectInstance (not tested yet!)
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2012-08-26 12:53:00 +00:00 |
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SND\AstrorEnales_cp
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70f30907ff
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- SoundEffect and SoundEffectInstance now have all members implemented to use the native implementation
- Started OpenAL SoundSystem
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2012-02-12 11:28:59 +00:00 |
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