6 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
c99598446f Fixed that Uri produces %20 in the paths and fixed an OpenALSoundEffect constructor 2015-03-15 01:11:28 +01:00
SND\AstrorEnales_cp
845d8ec716 - Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
- Logging OpenGL version on Device Reset with GL3 RenderSystem
2012-08-30 12:05:40 +00:00
SND\AstrorEnales_cp
67c9efa6cf - Moved the Wave loading/conversion to an extra project (WaveUtils)
- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00
SND\AstrorEnales_cp
1a429e25d5 Added AudioSample and testsound.wav as a testcase for SoundEffect and SoundEffectInstance which now work with the OpenAL SoundSystem. 2012-08-29 13:04:22 +00:00
SND\AstrorEnales_cp
2bcebca384 - Refactorings and basic implementations in the Audio namespace
- Added WaveLoader from my AC.AL project
- Implemented OpenALSoundEffect and OpenALSoundEffectInstance (not tested yet!)
2012-08-26 12:53:00 +00:00
SND\AstrorEnales_cp
70f30907ff - SoundEffect and SoundEffectInstance now have all members implemented to use the native implementation
- Started OpenAL SoundSystem
2012-02-12 11:28:59 +00:00