39 lines
668 B
C#
39 lines
668 B
C#
using System;
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using System.IO;
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using ANX.Framework.Audio;
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using ANX.Framework.NonXNA.SoundSystem;
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namespace ANX.SoundSystem.OpenAL
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{
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public class OpenALSoundEffect : ISoundEffect
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{
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#region Private
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internal SoundEffect parent;
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#endregion
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#region Public (TODO)
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public TimeSpan Duration
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region Constructor
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internal OpenALSoundEffect(SoundEffect setParent, Stream stream)
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{
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parent = setParent;
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}
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#endregion
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#region Dispose (TODO)
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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