2012-02-12 11:28:59 +00:00

39 lines
668 B
C#

using System;
using System.IO;
using ANX.Framework.Audio;
using ANX.Framework.NonXNA.SoundSystem;
namespace ANX.SoundSystem.OpenAL
{
public class OpenALSoundEffect : ISoundEffect
{
#region Private
internal SoundEffect parent;
#endregion
#region Public (TODO)
public TimeSpan Duration
{
get
{
throw new NotImplementedException();
}
}
#endregion
#region Constructor
internal OpenALSoundEffect(SoundEffect setParent, Stream stream)
{
parent = setParent;
}
#endregion
#region Dispose (TODO)
public void Dispose()
{
throw new NotImplementedException();
}
#endregion
}
}