- Added WaveLoader from my AC.AL project - Implemented OpenALSoundEffect and OpenALSoundEffectInstance (not tested yet!)
60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
using System;
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using System.IO;
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using ANX.Framework.Audio;
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using ANX.Framework.NonXNA.SoundSystem;
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using OpenTK.Audio;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.SoundSystem.OpenAL
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{
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public class OpenALSoundEffect : ISoundEffect
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{
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#region Private
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internal SoundEffect parent;
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private WaveInfo waveInfo;
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private TimeSpan duration;
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internal int bufferHandle;
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#endregion
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#region Public
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public TimeSpan Duration
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{
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get
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{
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return duration;
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}
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}
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#endregion
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#region Constructor
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internal OpenALSoundEffect(SoundEffect setParent, Stream stream)
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{
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parent = setParent;
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waveInfo = WaveFile.LoadData(stream);
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float sizeMulBlockAlign = waveInfo.Data.Length / ((int)waveInfo.Channels * 2);
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duration = TimeSpan.FromMilliseconds((double)(sizeMulBlockAlign * 1000f / (float)waveInfo.SampleRate));
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bufferHandle = AL.GenBuffer();
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AL.BufferData(bufferHandle, waveInfo.OpenALFormat, waveInfo.Data, waveInfo.Data.Length, waveInfo.SampleRate);
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}
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#endregion
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#region Dispose
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public void Dispose()
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{
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waveInfo = null;
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AL.DeleteBuffer(bufferHandle);
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}
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#endregion
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}
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}
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