SND\AstrorEnales_cp 845d8ec716 - Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
- Logging OpenGL version on Device Reset with GL3 RenderSystem
2012-08-30 12:05:40 +00:00

88 lines
2.1 KiB
C#

using System;
using System.IO;
using ANX.Framework.Audio;
using ANX.Framework.NonXNA.SoundSystem;
using OpenTK.Audio.OpenAL;
using WaveUtils;
using ALFormat = OpenTK.Audio.OpenAL.ALFormat;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.SoundSystem.OpenAL
{
public class OpenALSoundEffect : ISoundEffect
{
#region Private
internal SoundEffect parent;
private WaveInfo waveInfo;
private TimeSpan duration;
internal int bufferHandle;
#endregion
#region Public
public TimeSpan Duration
{
get
{
return duration;
}
}
#endregion
#region Constructor
internal OpenALSoundEffect(SoundEffect setParent, Stream stream)
{
parent = setParent;
CreateFromStream(stream);
}
internal OpenALSoundEffect(SoundEffect setParent, byte[] buffer, int offset, int count, int sampleRate,
AudioChannels channels, int loopStart, int loopLength)
{
parent = setParent;
using (MemoryStream stream = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(stream);
writer.Write(buffer, offset, count);
stream.Position = 0;
CreateFromStream(stream);
}
}
#endregion
#region CreateFromStream
private void CreateFromStream(Stream stream)
{
waveInfo = WaveFile.LoadData(stream);
if (waveInfo.WaveFormat != WaveFormat.PCM)
{
WaveConverter converter = new WaveConverter(waveInfo);
converter.ConvertToPcm();
}
duration = waveInfo.CalculateDuration();
bufferHandle = AL.GenBuffer();
AL.BufferData(bufferHandle, (ALFormat)waveInfo.ALFormat, waveInfo.Data, waveInfo.Data.Length, waveInfo.SampleRate);
ALError error = AL.GetError();
if (error != ALError.NoError)
throw new Exception("OpenAL error " + error + ": " + AL.GetErrorString(error));
}
#endregion
#region Dispose
public void Dispose()
{
waveInfo = null;
AL.DeleteBuffer(bufferHandle);
}
#endregion
}
}