75 Commits

Author SHA1 Message Date
Glatzemann
71fd33ca49 renamed ANX.Framework.InputDevices.XInput folder in filesystem 2011-12-14 19:30:59 +00:00
Glatzemann
3765f00151 - fixed a minor issue with pathes in MSI-Installer build script
- added creators for concrete InputDevice instances
- added a factory to manage InputDeviceCreators which are located in AddIn assemblies
- implemented some InputDeviceCreators in ANX.InputSystem.Windows.XInput as reference
- created the new InputSystem: ANX.InputSystem.Standard which is the default container for the new InputDevices. It is replaceable by the ANX.InputSystem.Recording e.g.
- added ANX.InputSystem.Standard to build script and MSI-Installer build script
- added ANX.InputSystem.Recording to the MSI-Installer build script
- implemented AvailableNetworkSessions (and fixed another wrong class reported by ANXStatusComparer)
- updated WindowsGame sample to support only one InputSystem at the time (replaced multi SelectBox with ComboBox)
- renamed ANX.InputSystem.Windows.XInput to ANX.InputDevices.Windows.XInput because it no longer contains a InputSystem but InputDevices

This version is UNSTABLE and not TESTED because of massive changes regarding the InputSystem !!!
2011-12-14 19:22:17 +00:00
Glatzemann
e1076f8984 added DX11 stock shaders to build system
updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00
SND\simsmaster_cp
1d61c78f88 Added RecordingSample (working but ugly), some fixes in RecordingMouse 2011-12-08 17:18:05 +00:00
Glatzemann
516d18338e added a stub of a Windows 8 metro RenderSystem (and included it into the build script) 2011-12-05 19:15:21 +00:00
Glatzemann
e83e4ee4e2 - renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording 2011-12-01 09:11:39 +00:00
Glatzemann
c097a5d544 - added RecordingInputSystem to build script (but not yet to msi installer)
- added OpenTK InputSystem for Linux and MacOS-X support
- updated AssemblyInfo and build path of RecordingInputSystem
- added InputSystem.OpenTK to build script (but not yet to the msi installer package)
- added new SoundSystem stub: ANX.SoundSystem.OpenAL
- added OpenAL-SoundSystem to the build script (but not yet to the msi installer)
- updated WindowsGame sample to test loading of the new AddIns
2011-12-01 08:47:54 +00:00
SND\simsmaster_cp
e2b90c4e24 Created basic class layout for the new RecordingInputSystem 2011-11-30 17:03:58 +00:00
Glatzemann
39ad6c969e prepared new sample project: Primitives (currently XNA used for rendering) 2011-11-30 16:03:51 +00:00
Glatzemann
a2baf45eff - added StencilBuffer sample
- added new media files and licensing information
- some work on GraphicsDeviceManager to solve issue #461
- RenderSystemDX10: implemented DepthStencilBuffer handling
- fixed default size of GameWindow and BackBuffer to 800x480
2011-11-29 13:05:37 +00:00
Glatzemann
9a4ea89478 2011-11-28 11:14:08 +00:00
Glatzemann
d8693b5023 fixed issue #453 (bad exception for unimplemented BasicEffect)
completed GetShaderByteCode in DX10 and GL3 RenderSystems
added dummy effect files for all shader types
2011-11-23 10:13:38 +00:00
Glatzemann
a548658b68 some more work on WiX installer project 2011-11-22 09:40:21 +00:00
Glatzemann
190f334122 added a new sample: KeyboardSample to investigate issue #455
fixed issue #455
2011-11-21 19:33:09 +00:00
Glatzemann
39dc83d33e added NAnt 0.91 build system to the lib folder
added build folder
added build script for release build of ANX.Framework and all RenderSystems
fixed some issues in projects regarding compiler directives
removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders.
started Wiki documentation for custom build switches (e.g. extended mode)
2011-11-18 11:04:26 +00:00
Glatzemann
5e096da188 moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:43 +00:00
Glatzemann
711d4aa68b created StockShaderCodeGenerator tool (sscg)
removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00
Glatzemann
40c951e02b added licensing information to tools files
added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00
Glatzemann
55bf23606a added a Kinect sample project for testing 2011-11-09 12:31:32 +00:00
SND\floAr_cp
e84370a574 kinect done definex xnaext in framework 2011-11-08 20:52:48 +00:00
SND\AstrorEnales_cp
5872a780b8 - added operators to MouseState
- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
2011-11-05 11:35:05 +00:00
Glatzemann
1004432931 restored the accidently changed solution file 2011-11-01 20:43:23 +00:00
SND\xToast_cp
483fc18ba0 - added BoundingBox an BoundingSphere Unit tests
- implemented BoundingBox != operator
2011-11-01 19:21:41 +00:00
SND\rene87_cp
31b9e4ce34 XInput SetVibration 2011-10-31 16:22:39 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00