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Packages that use IDisposable | |
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Microsoft.Xna.Framework.Audio | |
Microsoft.Xna.Framework.Content | |
Microsoft.Xna.Framework.Graphics | |
Microsoft.Xna.Framework.Net | |
System.Collections.Generic | |
System.IO |
Uses of IDisposable in Microsoft.Xna.Framework.Audio |
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Classes in Microsoft.Xna.Framework.Audio that implement IDisposable | |
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class |
DynamicSoundEffectInstance
Provides properties, methods, and events for play back of the audio buffer. |
class |
SoundEffect
Reference page contains links to related code samples. |
class |
SoundEffectInstance
Provides a single playing, paused, or stopped instance of a SoundEffect sound. |
Uses of IDisposable in Microsoft.Xna.Framework.Content |
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Classes in Microsoft.Xna.Framework.Content that implement IDisposable | |
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class |
ContentManager
The ContentManager is the run-time component which loads managed objects from the binary files produced by the design time content pipeline. |
Uses of IDisposable in Microsoft.Xna.Framework.Graphics |
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Classes in Microsoft.Xna.Framework.Graphics that implement IDisposable | |
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class |
BlendState
Contains blend state for the device. |
class |
DepthStencilState
Contains depth-stencil state for the device. |
class |
Effect
Used to set and query effects, and to choose techniques. |
class |
GraphicsDevice
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. |
class |
GraphicsResource
Queries and prepares resources. |
class |
RasterizerState
Contains Rasterizer State, which determines how to convert vector data (shapes) into raster data (pixels). |
class |
RenderTarget2D
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class |
RenderTargetCube
Represents a cubic texture resource that will be written to at the end of a render pass. |
class |
SamplerState
Contains sampler state, which determines how to sample texture data. |
class |
SpriteBatch
Enables a group of Sprites to be drawn using the same settings. |
class |
Texture
Represents a texture resource |
class |
Texture2D
Represents a 2D grid of texels. |
class |
Texture3D
Represents a 3D volume of texels. |
class |
TextureCube
Represents a set of six 2D textures, one for each face of a cube. |
class |
VertexBuffer
Represents a list of 3D vertices to be streamed to the graphics device. |
class |
VertexDeclaration
A vertex declaration, which defines per-vertex data. |
Uses of IDisposable in Microsoft.Xna.Framework.Net |
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Classes in Microsoft.Xna.Framework.Net that implement IDisposable | |
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class |
PacketReader
Provides common functionality for efficiently reading incoming network packets. |
class |
PacketWriter
Provides common functionality for efficiently formatting outgoing network packets. |
Uses of IDisposable in System.Collections.Generic |
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Subinterfaces of IDisposable in System.Collections.Generic | |
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interface |
IEnumerator<T>
Supports a simple iteration over a generic collection. |
Uses of IDisposable in System.IO |
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Classes in System.IO that implement IDisposable | |
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class |
BinaryReader
Reads primitive data types as binary values in a specific encoding. |
class |
BinaryWriter
Writes primitive types in binary to a stream and supports writing strings in a specific encoding. |
class |
MemoryStream
Defines a stream whose backing store is memory. |
class |
Stream
Provides a generic view of a sequence of bytes. |
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