Mathieu Schroeter
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560cd6d0a3
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Remove ddutil src files
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2017-02-05 10:51:08 +01:00 |
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Mathieu Schroeter
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71ba1194d1
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Remove absolutly all ddraw stuff from pixmap
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2017-02-05 10:48:20 +01:00 |
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Mathieu Schroeter
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1e3b92218a
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Remove obsolete transparent stuff
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2017-02-05 10:01:32 +01:00 |
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Mathieu Schroeter
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ca0242bafe
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Remove more ddraw palette stuff
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2017-02-05 09:57:43 +01:00 |
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Mathieu Schroeter
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67573c7920
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Remove palette stuff
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2017-02-05 09:46:30 +01:00 |
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Mathieu Schroeter
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ae1ea95d5e
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Quit properly the game on the SDL_QUIT event
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2017-02-05 09:24:52 +01:00 |
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Mathieu Schroeter
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deb9afc4a5
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Wait on event instead of poll
Less cpu power with same results.
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2017-02-05 09:15:33 +01:00 |
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Mathieu Schroeter
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ac144a0522
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Remove hwnd and related ddraw stuff
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2017-02-05 09:15:08 +01:00 |
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Mathieu Schroeter
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0d8a21dd47
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Remove the main windows event loop stuff
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2017-02-04 18:57:37 +01:00 |
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Mathieu Schroeter
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1b5727c790
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Add musib handling with SDL
Note that the music volume affects the chunk volumes
too. Maybe a bug...
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2017-02-04 17:59:07 +01:00 |
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Mathieu Schroeter
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1007905fc9
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Remove dsound stuff already replaced by sdl
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2017-02-04 16:48:26 +01:00 |
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Mathieu Schroeter
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942b97b2e7
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Fix main SDL stuff init
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2017-02-04 16:24:01 +01:00 |
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Mathieu Schroeter
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ae179fd250
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Change from directsound to SDL mixer for sounds
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2017-02-04 16:23:43 +01:00 |
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Mathieu Schroeter
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5ac40cba9c
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Remove obsolete message handling
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2017-02-02 18:03:48 +01:00 |
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Mathieu Schroeter
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e7e1b4cc15
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Cosmetic
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2017-02-02 18:02:05 +01:00 |
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Mathieu Schroeter
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8c111b9557
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Finish objects at the right place
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2017-02-02 18:01:56 +01:00 |
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Mathieu Schroeter
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061bfe9e2b
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Fix timer lifetime
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2017-02-02 17:57:51 +01:00 |
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Mathieu Schroeter
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2956051dbf
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Remove useless cdrom stuff
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2017-01-31 17:58:25 +01:00 |
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Mathieu Schroeter
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158470c386
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Remove a lot of useless mouse stuff
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2017-01-30 22:10:11 +01:00 |
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Mathieu Schroeter
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8bca8b5840
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Move function key stuff in the SDL event loop
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2017-01-30 22:01:24 +01:00 |
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Mathieu Schroeter
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795875e6a4
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Convert timer stuff to SDL timer
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2017-01-30 21:53:17 +01:00 |
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Mathieu Schroeter
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36b44d9578
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Move stuff when gain/lost focus on the main window
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2017-01-30 21:53:17 +01:00 |
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Mathieu Schroeter
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89cc083664
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Drop dead code
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2017-01-30 21:53:17 +01:00 |
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Mathieu Schroeter
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a4e75756de
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WIP: adapt event stuff
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2017-01-30 21:53:12 +01:00 |
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Mathieu Schroeter
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0c6fc2bcdd
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Fix new window parameter
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2017-01-26 19:11:36 +01:00 |
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Mathieu Schroeter
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d64f3751ef
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Add an initial real SDL mouse cursor support
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2017-01-26 18:58:14 +01:00 |
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Mathieu Schroeter
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262128c745
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Move renderer at the right place
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2017-01-26 18:55:36 +01:00 |
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Mathieu Schroeter
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201af8a462
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WIP: replace the surfaces by the textures
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2017-01-25 21:46:51 +01:00 |
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Mathieu Schroeter
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658b2f6972
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WIP: add experimental SDL support for video output
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2017-01-23 00:22:08 +01:00 |
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Mathieu Schroeter
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b10a6dd0e9
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Create the main SDL window
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2017-01-23 00:22:07 +01:00 |
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Mathieu Schroeter
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742703e31e
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Add initialization for SDL
We continue to use the WinMain for the migration.
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2017-01-23 00:22:07 +01:00 |
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Mathieu Schroeter
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e197b01781
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Fix warnings with x64 build
But the game is a bit broken, no music and demo mode
with broken coordinates.
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2017-01-22 00:26:57 +01:00 |
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Mathieu Schroeter
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93047957fd
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Replace BOOL by bool
And replace structs that are stored from BOOL to int.
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2017-01-22 00:15:32 +01:00 |
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Mathieu Schroeter
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9c0996b329
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Remove useless include on windows.h
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2017-01-21 23:45:45 +01:00 |
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Mathieu Schroeter
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b0270ab432
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Import initial sources and assets
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2017-01-21 17:51:48 +01:00 |
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