Mathieu Schroeter
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36b44d9578
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Move stuff when gain/lost focus on the main window
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2017-01-30 21:53:17 +01:00 |
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Mathieu Schroeter
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89cc083664
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Drop dead code
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2017-01-30 21:53:17 +01:00 |
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Mathieu Schroeter
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a4e75756de
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WIP: adapt event stuff
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2017-01-30 21:53:12 +01:00 |
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Mathieu Schroeter
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0c6fc2bcdd
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Fix new window parameter
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2017-01-26 19:11:36 +01:00 |
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Mathieu Schroeter
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d64f3751ef
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Add an initial real SDL mouse cursor support
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2017-01-26 18:58:14 +01:00 |
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Mathieu Schroeter
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262128c745
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Move renderer at the right place
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2017-01-26 18:55:36 +01:00 |
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Mathieu Schroeter
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201af8a462
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WIP: replace the surfaces by the textures
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2017-01-25 21:46:51 +01:00 |
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Mathieu Schroeter
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658b2f6972
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WIP: add experimental SDL support for video output
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2017-01-23 00:22:08 +01:00 |
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Mathieu Schroeter
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b10a6dd0e9
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Create the main SDL window
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2017-01-23 00:22:07 +01:00 |
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Mathieu Schroeter
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742703e31e
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Add initialization for SDL
We continue to use the WinMain for the migration.
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2017-01-23 00:22:07 +01:00 |
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Mathieu Schroeter
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e197b01781
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Fix warnings with x64 build
But the game is a bit broken, no music and demo mode
with broken coordinates.
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2017-01-22 00:26:57 +01:00 |
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Mathieu Schroeter
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93047957fd
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Replace BOOL by bool
And replace structs that are stored from BOOL to int.
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2017-01-22 00:15:32 +01:00 |
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Mathieu Schroeter
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9c0996b329
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Remove useless include on windows.h
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2017-01-21 23:45:45 +01:00 |
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Mathieu Schroeter
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b0270ab432
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Import initial sources and assets
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2017-01-21 17:51:48 +01:00 |
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