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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

38 Commits

Author SHA1 Message Date
FunkyFr3sh
9256899b20 improve ini performance 2023-10-14 12:41:52 +02:00
FunkyFr3sh
351a0cf467 fix PostBuildEvent so it doesn't copy to ProjectDir when LocalDebuggerWorkingDirectory is not set 2023-10-09 10:56:31 +02:00
FunkyFr3sh
b039d9d4d1 add cnc-ddraw version to log 2023-09-22 01:56:10 +02:00
FunkyFr3sh
594cc4d8da add DebugLogMini build config 2023-08-10 14:41:42 +02:00
FunkyFr3sh
86fe2e5a90 add win2000 build config 2023-08-04 07:07:56 +02:00
FunkyFr3sh
160ba70fa5 add post build event for Release build 2022-09-16 11:24:41 +02:00
FunkyFr3sh
9b5856c496 add post build event for DebugLog build 2022-09-16 03:25:17 +02:00
FunkyFr3sh
a2475ed259 replace blt_stretch 2022-09-13 15:51:14 +02:00
FunkyFr3sh
0997f514c4 separate blitters into a different file 2022-09-08 02:19:15 +02:00
FunkyFr3sh
15221b3120 add crc32 for testing 2022-09-07 02:51:42 +02:00
FunkyFr3sh
7e4227f6de fix 2021-06-14 10:08:57 +02:00
FunkyFr3sh
1f11bf8b84 refactoring 2021-06-11 20:30:43 +02:00
FunkyFr3sh
21c114dfb3 add 32bit support for gta tests 2021-06-02 01:52:45 +02:00
FunkyFr3sh
3e9c38dade fix some warning messages 2021-05-10 04:00:45 +02:00
FunkyFr3sh
a6f85fbd73 improve fps limiter for vsync and maxfps=-1 2021-02-02 18:15:25 +01:00
FunkyFr3sh
76dd7ae674 create MiniDump on crash in Debug builds 2021-01-28 07:38:03 +01:00
FunkyFr3sh
a6a95ec936 add dummy IDirectDrawGammaControl 2021-01-09 19:51:26 +01:00
FunkyFr3sh
7d4075e314 #52 Possible fix for getting shaders to work on macOS 2020-10-23 03:17:03 +02:00
FunkyFr3sh
8c965c56c0 add dummy IAMMediaStream and IMediaStream interfaces 2020-10-22 21:30:37 +02:00
FunkyFr3sh
e106ce3055 add dummy Direct3D 2/3/7 interfaces 2020-10-22 18:58:56 +02:00
FunkyFr3sh
b496169243 add dummy IDirect3D interface 2020-10-14 00:42:42 +02:00
FunkyFr3sh
da69bc6620 use different folder for DebugLog build 2020-10-13 10:18:55 +02:00
FunkyFr3sh
25e561d953 add DebugLog build config 2020-10-13 10:15:42 +02:00
FunkyFr3sh
baaa87b18f refactoring 2020-10-13 09:20:52 +02:00
FunkyFr3sh
55e62891d8 Use Microsoft Detours for Windows API Hooks 2019-04-06 05:35:23 +02:00
FunkyFr3sh
03100ee84b optional hotpatch support 2019-03-19 07:44:34 +01:00
FunkyFr3sh
6a2674e372 experimental dinput hook 2018-11-18 03:37:45 +01:00
FunkyFr3sh
e4437a278f Linear scaling using integer math (copied from ts-ddraw) 2018-11-17 05:54:22 +01:00
FunkyFr3sh
45ceb74df2 use lodepng for screenshots 2018-11-12 06:31:02 +01:00
FunkyFr3sh
3fa02ac34d support for loading/saving settings for multiple games via a single settings file 2018-10-25 07:03:01 +02:00
FunkyFr3sh
35ac845688 use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
FunkyFr3sh
21500ca591 make sure d3ddev is not null 2018-10-15 03:31:57 +02:00
FunkyFr3sh
59f0f4d9b2 add a header file for d3d9 renderer 2018-10-15 00:57:05 +02:00
FunkyFr3sh
36c14bd857 separate d3d9 and opengl shaders into 2 headers 2018-10-06 12:24:43 +02:00
FunkyFr3sh
99ce582121 experimental Direct3D 9 renderer 2018-09-28 22:40:44 +02:00
FunkyFr3sh
d36d432c1a avoid deprecated functions if possible 2018-05-20 06:27:53 +02:00
FunkyFr3sh
b053bc377e OpenGL: add 8bit palette conversion shader for better performance - remove pixel buffer objects - temporary remove scaling filters (need to be replaced with shaders) 2018-05-09 05:09:57 +02:00
FunkyFr3sh
5a2748f3d1 add visual studio project files 2018-05-06 10:52:06 +02:00