FunkyFr3sh
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7e4227f6de
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fix
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2021-06-14 10:08:57 +02:00 |
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FunkyFr3sh
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1f11bf8b84
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refactoring
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2021-06-11 20:30:43 +02:00 |
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FunkyFr3sh
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21c114dfb3
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add 32bit support for gta tests
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2021-06-02 01:52:45 +02:00 |
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FunkyFr3sh
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3e9c38dade
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fix some warning messages
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2021-05-10 04:00:45 +02:00 |
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FunkyFr3sh
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a6f85fbd73
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improve fps limiter for vsync and maxfps=-1
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2021-02-02 18:15:25 +01:00 |
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FunkyFr3sh
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76dd7ae674
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create MiniDump on crash in Debug builds
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2021-01-28 07:38:03 +01:00 |
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FunkyFr3sh
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a6a95ec936
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add dummy IDirectDrawGammaControl
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2021-01-09 19:51:26 +01:00 |
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FunkyFr3sh
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7d4075e314
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#52 Possible fix for getting shaders to work on macOS
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2020-10-23 03:17:03 +02:00 |
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FunkyFr3sh
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8c965c56c0
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add dummy IAMMediaStream and IMediaStream interfaces
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2020-10-22 21:30:37 +02:00 |
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FunkyFr3sh
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e106ce3055
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add dummy Direct3D 2/3/7 interfaces
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2020-10-22 18:58:56 +02:00 |
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FunkyFr3sh
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b496169243
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add dummy IDirect3D interface
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2020-10-14 00:42:42 +02:00 |
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FunkyFr3sh
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da69bc6620
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use different folder for DebugLog build
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2020-10-13 10:18:55 +02:00 |
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FunkyFr3sh
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25e561d953
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add DebugLog build config
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2020-10-13 10:15:42 +02:00 |
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FunkyFr3sh
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baaa87b18f
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refactoring
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2020-10-13 09:20:52 +02:00 |
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FunkyFr3sh
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55e62891d8
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Use Microsoft Detours for Windows API Hooks
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2019-04-06 05:35:23 +02:00 |
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FunkyFr3sh
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03100ee84b
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optional hotpatch support
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2019-03-19 07:44:34 +01:00 |
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FunkyFr3sh
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6a2674e372
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experimental dinput hook
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2018-11-18 03:37:45 +01:00 |
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FunkyFr3sh
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e4437a278f
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Linear scaling using integer math (copied from ts-ddraw)
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2018-11-17 05:54:22 +01:00 |
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FunkyFr3sh
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45ceb74df2
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use lodepng for screenshots
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2018-11-12 06:31:02 +01:00 |
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FunkyFr3sh
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3fa02ac34d
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support for loading/saving settings for multiple games via a single settings file
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2018-10-25 07:03:01 +02:00 |
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FunkyFr3sh
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35ac845688
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use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2018-10-24 04:21:22 +02:00 |
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FunkyFr3sh
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21500ca591
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make sure d3ddev is not null
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2018-10-15 03:31:57 +02:00 |
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FunkyFr3sh
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59f0f4d9b2
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add a header file for d3d9 renderer
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2018-10-15 00:57:05 +02:00 |
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FunkyFr3sh
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36c14bd857
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separate d3d9 and opengl shaders into 2 headers
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2018-10-06 12:24:43 +02:00 |
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FunkyFr3sh
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99ce582121
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experimental Direct3D 9 renderer
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2018-09-28 22:40:44 +02:00 |
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FunkyFr3sh
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d36d432c1a
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avoid deprecated functions if possible
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2018-05-20 06:27:53 +02:00 |
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FunkyFr3sh
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b053bc377e
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OpenGL: add 8bit palette conversion shader for better performance - remove pixel buffer objects - temporary remove scaling filters (need to be replaced with shaders)
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2018-05-09 05:09:57 +02:00 |
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FunkyFr3sh
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5a2748f3d1
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add visual studio project files
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2018-05-06 10:52:06 +02:00 |
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