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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-14 22:03:27 +01:00

74 Commits

Author SHA1 Message Date
FunkyFr3sh
35ac845688 use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start 2018-10-24 04:21:22 +02:00
FunkyFr3sh
99ce582121 experimental Direct3D 9 renderer 2018-09-28 22:40:44 +02:00
FunkyFr3sh
b8ee01684f disable optimizations to prevent crashes in cncra snap 2018-08-03 04:54:00 +02:00
FunkyFr3sh
1402054259 fix function names 2018-08-03 03:37:23 +02:00
FunkyFr3sh
b053bc377e OpenGL: add 8bit palette conversion shader for better performance - remove pixel buffer objects - temporary remove scaling filters (need to be replaced with shaders) 2018-05-09 05:09:57 +02:00
FunkyFr3sh
c526cf63de log fps 2017-11-26 08:49:30 +01:00
FunkyFr3sh
153bfda117 compile resources again + cleanup 2017-11-16 19:19:17 +01:00
iran
79b83bcb7a update the memory address from ra95.exe to use for screen stretching 2013-06-26 11:19:12 +02:00
Maikel vd H
b91be078fd fix red alert 1 video stretching for my patch and add GDI renderer video stretching 2012-12-11 00:25:21 +01:00
Toni Spets
2b47947742 Add support for cnc-plugin 2011-08-21 10:34:42 +03:00
Toni Spets
84acbbc0c3 Re-implement software renderer in GDI 2011-04-02 21:18:14 +03:00
Toni Spets
d42ca86297 Switch to O3 instead of Os, use gcc 3.x to get the fastest build 2011-03-12 23:40:32 +02:00
Toni Spets
31ed343a1e Add version information 2010-11-23 20:09:00 +02:00
Toni Spets
aa69dbbb3e Initial screenshot support for paletted surfaces 2010-11-20 21:08:17 +02:00
Toni Spets
34df9fe79a Remove legacy ddraw code 2010-11-12 19:50:00 +02:00
Toni Spets
1521648a6e Move renderers out of surface 2010-11-06 08:28:11 +02:00
Toni Spets
5edb561b2b Try to avoid race condition on startup, more work on limiting the scrolling speed 2010-11-05 17:45:32 +02:00
Toni Spets
b6f989eeee Synchronize Unlock and Blt with drawing loop, force loop to constant 60 FPS, fixes too fast scrolling (its still fast) 2010-10-27 21:03:09 +03:00
Toni Spets
4e57e75652 First take at real windowed mode, includes a hack for CnC and RA mouse 2010-10-24 01:02:08 +03:00
Toni Spets
023794ae97 Rework naming convention, fixes some C&C issues 2010-10-23 17:04:01 +03:00
Toni Spets
cc21e924bb Switch to real ddraw for drawing, avoids windows ogl issues 2010-10-23 00:15:11 +03:00
Toni Spets
b43517cb11 Implement stub clipper 2010-10-20 18:45:27 +03:00
Toni Spets
ad037e718c Initialize OpenGL and clear the screen to blue on update 2010-10-17 10:53:01 +03:00
Toni Spets
53137e4d8d Initial work 2010-10-10 19:41:47 +03:00