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cnc-ddraw/config/ConfigFormUnit.cpp

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//---------------------------------------------------------------------------
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#include <vcl.h>
#pragma hdrstop
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#include <IniFiles.hpp>
#include <StrUtils.hpp>
#include <IOUtils.hpp>
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#include <SysUtils.hpp>
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#include <Registry.hpp>
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#include <System.Hash.hpp>
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#include "ConfigFormUnit.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TConfigForm *ConfigForm;
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bool Initialized;
bool IsEnglish;
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System::UnicodeString KeyNames[256];
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/* Save previous settings so we don't override custom settings */
int Maxfps;
int Savesettings;
int Resolutions;
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int Minfps;
#define GAME_PATH (TPath::GetDirectoryName(Application->ExeName) + "\\")
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//---------------------------------------------------------------------------
__fastcall TConfigForm::TConfigForm(TComponent* Owner)
: TForm(Owner)
{
}
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void __fastcall TConfigForm::CreateParams(TCreateParams & Params)
{
TForm::CreateParams(Params);
StrCopy(
Params.WinClassName,
THashSHA1::GetHashString(Application->ExeName).w_str());
}
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void __fastcall TConfigForm::LanguageImgClick(TObject *Sender)
{
auto iniPath = System::Sysutils::GetEnvironmentVariable(
"CNC_DDRAW_CONFIG_FILE");
auto *ini =
new TIniFile(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini");
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ini->WriteString("ddraw", "configlang", IsEnglish ? "auto" : "english");
delete ini;
ShellExecute(
NULL,
L"open",
Application->ExeName.w_str(),
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L"-restart",
NULL,
SW_SHOWNORMAL);
Application->Terminate();
}
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void __fastcall TConfigForm::ThemePnlClick(TObject *Sender)
{
auto iniPath = System::Sysutils::GetEnvironmentVariable(
"CNC_DDRAW_CONFIG_FILE");
auto *ini =
new TIniFile(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini");
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auto theme =
ThemePnl->Color == (TColor)RGB(31, 31, 31) ? "Cobalt XEMedia" : "Windows10";
ini->WriteString("ddraw", "configtheme", theme);
delete ini;
ShellExecute(
NULL,
L"open",
Application->ExeName.w_str(),
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L"-restart",
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NULL,
SW_SHOWNORMAL);
Application->Terminate();
}
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void __fastcall TConfigForm::RestoreDefaultsBtnClick(TObject *Sender)
{
if (Application->MessageBox(
(RestoreDefaultsBtn->Caption + "?").w_str(),
L"cnc-ddraw",
MB_YESNO) == IDNO) {
return;
}
auto iniPath = System::Sysutils::GetEnvironmentVariable(
"CNC_DDRAW_CONFIG_FILE");
DeleteFile(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini");
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ShellExecute(
NULL,
L"open",
Application->ExeName.w_str(),
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L"-restart",
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NULL,
SW_SHOWNORMAL);
Application->Terminate();
}
void TConfigForm::ApplyTranslation(TIniFile *ini)
{
auto lang = LowerCase(ini->ReadString("ddraw", "configlang", "auto"));
int priID = SysLocale.PriLangID;
if (lang == "chinese" || (lang == "auto" && priID == LANG_CHINESE)) {
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LanguageImg->Visible = true;
/* -Chinese Simplified- made by universal963 @ github */
ConfigForm->Caption = L"cnc-ddraw 配置";
DisplayBtn->Caption = L"显示设置";
AdvancedBtn->Caption = L"高级设置";
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HotkeyBtn->Caption = L"热键设置";
CompatibilityBtn->Caption = L"兼容性设置";
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RestoreDefaultsBtn->Caption = L"恢复默认设置";
PresentationLbl->Caption = L"显示方式";
MaintasLbl->Caption = L"保持纵横比";
VsyncLbl->Caption = L"打开垂直同步";
AdjmouseLbl->Caption = L"调整鼠标灵敏度";
DevmodeLbl->Caption = L"锁定光标到窗口/屏幕";
RendererLbl->Caption = L"渲染器";
BorderLbl->Caption = L"在窗口模式下显示窗口边框";
SavesettingsLbl->Caption = L"记住窗口位置和大小";
ShaderLbl->Caption = L"OpenGL着色器";
MaxfpsLbl->Caption = L"限制帧率";
BoxingLbl->Caption = L"打开窗盒显示/整数缩放";
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ToggleWindowedLbl->Caption = L"切换窗口模式";
MaximizeWindowLbl->Caption = L"最大化窗口";
UnlockCursor1Lbl->Caption = L"解锁光标 1";
UnlockCursor2Lbl->Caption = L"解锁光标 2";
ScreenshotLbl->Caption = L"截屏";
MaxgameticksLbl->Caption = L"限制游戏速率";
NoactivateappLbl->Caption = L"修复损坏的Alt+Tab功能";
ResolutionsLbl->Caption = L"解锁其他屏幕分辨率";
MinfpsLbl->Caption = L"强制高FPS / 修复使用Freesync/G-Sync的卡顿问题";
SinglecpuLbl->Caption = L"修复性能不佳和声音问题";
NonexclusiveLbl->Caption = L"修复不显示的视频/UI元素";
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RendererCbx->Items->Clear();
RendererCbx->AddItem(L"自动", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
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PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"全屏", NULL);
PresentationCbx->AddItem(L"拉伸至全屏", NULL);
PresentationCbx->AddItem(L"无边框", NULL);
PresentationCbx->AddItem(L"窗口化", NULL);
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MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"无限制", NULL);
MaxgameticksCbx->AddItem(L"与显示器刷新率同步", NULL);
MaxgameticksCbx->AddItem(L"模拟60hz刷新率显示器", NULL);
MaxgameticksCbx->AddItem(L"1000tick每秒", NULL);
MaxgameticksCbx->AddItem(L"500tick每秒", NULL);
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MaxgameticksCbx->AddItem(L"250tick每秒", NULL);
MaxgameticksCbx->AddItem(L"125tick每秒", NULL);
MaxgameticksCbx->AddItem(L"60tick每秒", NULL);
MaxgameticksCbx->AddItem(L"30tick每秒", NULL);
MaxgameticksCbx->AddItem(L"25tick每秒", NULL);
MaxgameticksCbx->AddItem(L"15tick每秒", NULL);
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}
else if (lang == "spanish" || (lang == "auto" && priID == LANG_SPANISH)) {
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LanguageImg->Visible = true;
/* -Spanish- made by c-sanchez @ github */
ConfigForm->Caption = L"Ajustes de cnc-ddraw";
DisplayBtn->Caption = L"Ajustes de pantalla";
AdvancedBtn->Caption = L"Ajustes avanzados";
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HotkeyBtn->Caption = L"Teclas de acceso rápido";
CompatibilityBtn->Caption = L"Ajustes de compatibilidad";
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RestoreDefaultsBtn->Caption = L"Restaurar la configuración predeterminada";
PresentationLbl->Caption = L"Presentación";
MaintasLbl->Caption = L"Mantener la relación de aspecto";
VsyncLbl->Caption = L"Activar VSync";
AdjmouseLbl->Caption = L"Ajustar sensibilidad de ratón";
DevmodeLbl->Caption = L"Bloquear cursor a la ventana / pantalla";
RendererLbl->Caption = L"Renderizador";
BorderLbl->Caption = L"Mostrar bordes en modo ventana";
SavesettingsLbl->Caption = L"Recordar posición y tamaño de ventana";
ShaderLbl->Caption = L"Sombreador OpenGL";
MaxfpsLbl->Caption = L"Limitar velocidad de fotogramas";
BoxingLbl->Caption = L"Activar encajado de ventanas / escalado de enteros";
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ToggleWindowedLbl->Caption = L"Alternar modo de ventana";
MaximizeWindowLbl->Caption = L"Maximizar ventana";
UnlockCursor1Lbl->Caption = L"Desbloquear cursor 1";
UnlockCursor2Lbl->Caption = L"Desbloquear cursor 2";
ScreenshotLbl->Caption = L"Captura de pantalla";
MaxgameticksLbl->Caption = L"Limitar velocidad de juego";
NoactivateappLbl->Caption = L"Corregir Alt+Tab roto";
ResolutionsLbl->Caption = L"Desbloquear resoluciones de pantalla adicionales";
MinfpsLbl->Caption = L"Forzar un alto FPS / Corregir retrasos en Freesync/G-Sync";
SinglecpuLbl->Caption = L"Solucione el mal rendimiento y los problemas de sonido";
NonexclusiveLbl->Caption = L"Corregir vídeos / elementos de interfaz invisibles";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automático", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Pantalla completa", NULL);
PresentationCbx->AddItem(L"Pantalla completa ampliada", NULL);
PresentationCbx->AddItem(L"Sin bordes", NULL);
PresentationCbx->AddItem(L"Ventana", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Sin límite", NULL);
MaxgameticksCbx->AddItem(L"Sincronizar con tasa de refresco de monitor", NULL);
MaxgameticksCbx->AddItem(L"Emular monitor con tasa de refresco de 60hz", NULL);
MaxgameticksCbx->AddItem(L"1000 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"500 tics por segundo", NULL);
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MaxgameticksCbx->AddItem(L"250 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"125 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"60 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"30 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"25 tics por segundo", NULL);
MaxgameticksCbx->AddItem(L"15 tics por segundo", NULL);
}
else if (lang == "german" || (lang == "auto" && priID == LANG_GERMAN)) {
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LanguageImg->Visible = true;
/* -German- made by helgo1506 @ github */
ConfigForm->Caption = L"cnc-ddraw Konfiguration";
DisplayBtn->Caption = L"Anzeigeeinstellungen";
AdvancedBtn->Caption = L"Erweiterte Einstellungen";
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HotkeyBtn->Caption = L"Tastenkürzel-Einstellungen";
CompatibilityBtn->Caption = L"Kompatibilitätseinstellungen";
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RestoreDefaultsBtn->Caption = L"Standardeinstellungen wiederherstellen";
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PresentationLbl->Caption = L"Darstellung";
MaintasLbl->Caption = L"Seitenverhältnis beibehalten";
VsyncLbl->Caption = L"VSync aktiveren";
AdjmouseLbl->Caption = L"Mausempfindlichkeit anpassen";
DevmodeLbl->Caption = L"Sperre Cursor zu Fenster / Bildschirm"; //Not 100% sure, if not a better translation exists
RendererLbl->Caption = L"Renderer";
BorderLbl->Caption = L"Zeige Fensterränder in Fenstermodus";
SavesettingsLbl->Caption = L"Fensterposition und Größe merken";
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ShaderLbl->Caption = L"OpenGL Shader";
MaxfpsLbl->Caption = L"Limitiere Aktualisierungsrate";
BoxingLbl->Caption = L"Fensterboxing / Integer Skalierung aktivieren"; //Not 100% sure if "windowboxing" can be translated better.
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ToggleWindowedLbl->Caption = L"Fenstermodus umschalten";
MaximizeWindowLbl->Caption = L"Fenster maximieren";
UnlockCursor1Lbl->Caption = L"Cursor entsperren 1";
UnlockCursor2Lbl->Caption = L"Cursor entsperren 2";
ScreenshotLbl->Caption = L"Bildschirmfoto";
MaxgameticksLbl->Caption = L"Spielgeschwindigkeit limitieren";
NoactivateappLbl->Caption = L"Fehlerhaftes Alt+Tab reparieren"; //The first word can be ignored if its to long (eng word "Fix"
ResolutionsLbl->Caption = L"Zusätzliche Bildschirmauflösungen freischalten";
MinfpsLbl->Caption = L"Erzwinge Hohe FPS / Repariere Stottern bei Freesync/G-Sync";
SinglecpuLbl->Caption = L"Schlechte Leistung und Soundprobleme reparieren";
NonexclusiveLbl->Caption = L"Unsichtbare Videos / UI Elemente reparieren";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automatisch", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Vollbild", NULL);
PresentationCbx->AddItem(L"Hochskaliertes Vollbild", NULL);
PresentationCbx->AddItem(L"Ränderfreies Fenster", NULL);
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PresentationCbx->AddItem(L"Fenstermodus", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Unlimitiert", NULL);
MaxgameticksCbx->AddItem(L"Sync mit Bildschirmaktualisierungsrate", NULL);
MaxgameticksCbx->AddItem(L"Emuliere 60hz Bildschirmaktualisierungsrate", NULL);
MaxgameticksCbx->AddItem(L"1000 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"500 Ticks pro Sekunde", NULL);
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MaxgameticksCbx->AddItem(L"250 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"125 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"60 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"30 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"25 Ticks pro Sekunde", NULL);
MaxgameticksCbx->AddItem(L"15 Ticks pro Sekunde", NULL);
}
else if (lang == "russian" || (lang == "auto" && priID == LANG_RUSSIAN)) {
LanguageImg->Visible = true;
ClientWidth *= 1.13;
/* -Russian- made by shikulja @ github */
ConfigForm->Caption = L"Настройки cnc-ddraw";
DisplayBtn->Caption = L"Настройки отображения";
AdvancedBtn->Caption = L"Расширенные настройки";
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HotkeyBtn->Caption = L"Настройки горячих клавиш";
CompatibilityBtn->Caption = L"Настройки совместимости";
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RestoreDefaultsBtn->Caption = L"Восстановить настройки по умолчанию";
PresentationLbl->Caption = L"Отображение";
MaintasLbl->Caption = L"Сохранять соотношение сторон";
VsyncLbl->Caption = L"Включить VSync";
AdjmouseLbl->Caption = L"Регулировка чувствительности мыши";
DevmodeLbl->Caption = L"Зафиксировать курсор на окне / экране";
RendererLbl->Caption = L"Рендер";
BorderLbl->Caption = L"Отображение границ окна в оконном режиме";
SavesettingsLbl->Caption = L"Запомнить положение и размер окна";
ShaderLbl->Caption = L"Шейдер OpenGL";
MaxfpsLbl->Caption = L"Ограничить частоту кадров";
BoxingLbl->Caption = L"Включить windowboxing / целочисленное масштабирование";
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ToggleWindowedLbl->Caption = L"Переключить оконный режим";
MaximizeWindowLbl->Caption = L"Развернуть окно";
UnlockCursor1Lbl->Caption = L"Разблокировать курсор 1";
UnlockCursor2Lbl->Caption = L"Разблокировать курсор 2";
ScreenshotLbl->Caption = L"Скриншот";
MaxgameticksLbl->Caption = L"Ограничить скорость игры";
NoactivateappLbl->Caption = L"Исправить сломанный Alt+Tab";
ResolutionsLbl->Caption = L"Разблокировать дополнительные разрешения экрана";
MinfpsLbl->Caption = L"Принудительно высокий FPS / Исправить заикание при Freesync/G-Sync";
SinglecpuLbl->Caption = L"Исправление проблем с производительностью и звуком";
NonexclusiveLbl->Caption = L"Исправить невидимые видео / элементы пользовательского интерфейса";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Автоматический", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Полноэкранный", NULL);
PresentationCbx->AddItem(L"Полноэкранный масштабированный", NULL);
PresentationCbx->AddItem(L"Без границ", NULL);
PresentationCbx->AddItem(L"Оконный", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Без ограничений", NULL);
MaxgameticksCbx->AddItem(L"Синхронизация с частотой обновления монитора", NULL);
MaxgameticksCbx->AddItem(L"Эмуляция частоты обновления монитора 60 Гц", NULL);
MaxgameticksCbx->AddItem(L"1000 тиков в секунду", NULL);
MaxgameticksCbx->AddItem(L"500 тиков в секунду", NULL);
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MaxgameticksCbx->AddItem(L"250 тиков в секунду", NULL);
MaxgameticksCbx->AddItem(L"125 тиков в секунду", NULL);
MaxgameticksCbx->AddItem(L"60 тиков в секунду", NULL);
MaxgameticksCbx->AddItem(L"30 тиков в секунду", NULL);
MaxgameticksCbx->AddItem(L"25 тиков в секунду", NULL);
MaxgameticksCbx->AddItem(L"15 тиков в секунду", NULL);
}
else if (lang == "hungarian" || (lang == "auto" && priID == LANG_HUNGARIAN)) {
LanguageImg->Visible = true;
/* -Hungarian - made by cyberdyne-sys @ github */
ConfigForm->Caption = L"cnc-ddraw Beállító";
DisplayBtn->Caption = L"Képbeállítások";
AdvancedBtn->Caption = L"Haladó Beállítások";
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HotkeyBtn->Caption = L"Gyorsbillentyűk beállításai";
CompatibilityBtn->Caption = L"Kompatibilitás Beállítások";
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RestoreDefaultsBtn->Caption = L"Visszaállítja az alapértelmezett beállításokat";
PresentationLbl->Caption = L"Bemutató";
MaintasLbl->Caption = L"Képarány megtartása";
VsyncLbl->Caption = L"VSync bekapcsolása";
AdjmouseLbl->Caption = L"Egérérzékenység beállítás";
DevmodeLbl->Caption = L"Kurzor bezárása az ablakba / képbe";
RendererLbl->Caption = L"Renderelő";
BorderLbl->Caption = L"Szegélyek megjelenítése ablakos módban";
SavesettingsLbl->Caption = L"Ablakhelyzet és méret megjegyzése";
ShaderLbl->Caption = L"OpenGL árnyaló";
MaxfpsLbl->Caption = L"Képkockaszám korlátozás";
BoxingLbl->Caption = L"Ablakos mód / felskálázás bekapcsolása";
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ToggleWindowedLbl->Caption = L"Az ablakos mód váltása";
MaximizeWindowLbl->Caption = L"Az ablak maximalizálása";
UnlockCursor1Lbl->Caption = L"A kurzor feloldása 1";
UnlockCursor2Lbl->Caption = L"A kurzor feloldása 2";
ScreenshotLbl->Caption = L"Képernyőkép";
MaxgameticksLbl->Caption = L"Játéksebesség korlátozás";
NoactivateappLbl->Caption = L"Alt+Tab hiba kiküszöbölése";
ResolutionsLbl->Caption = L"További képernyőfelbontások feloldása";
MinfpsLbl->Caption = L"Magas FPS kényszerítés / Akadozásjavítás Freesync/G-Sync esetén";
SinglecpuLbl->Caption = L"Javítsa ki a rossz teljesítmény- és hangproblémákat";
NonexclusiveLbl->Caption = L"Láthatatlan videók / kezelőfelületi elemek javítása";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automatikus", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Teljes képernyő", NULL);
PresentationCbx->AddItem(L"Teljes képernyő felskálázva", NULL);
PresentationCbx->AddItem(L"Keret nélkül", NULL);
PresentationCbx->AddItem(L"Ablakban", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Korlátlan", NULL);
MaxgameticksCbx->AddItem(L"Hangolás a kijelző képfrissítéséhez", NULL);
MaxgameticksCbx->AddItem(L"60hz képfrissítésű kijelző emulálása", NULL);
MaxgameticksCbx->AddItem(L"1000 tick másodpercenként", NULL);
MaxgameticksCbx->AddItem(L"500 tick másodpercenként", NULL);
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MaxgameticksCbx->AddItem(L"250 tick másodpercenként", NULL);
MaxgameticksCbx->AddItem(L"125 tick másodpercenként", NULL);
MaxgameticksCbx->AddItem(L"60 tick másodpercenként", NULL);
MaxgameticksCbx->AddItem(L"30 tick másodpercenként", NULL);
MaxgameticksCbx->AddItem(L"25 tick másodpercenként", NULL);
MaxgameticksCbx->AddItem(L"15 tick másodpercenként", NULL);
}
else if (lang == "french" || (lang == "auto" && priID == LANG_FRENCH)) {
LanguageImg->Visible = true;
/* -French - made by Toshiba-3 @ github */
ConfigForm->Caption = L"Configuration cnc-ddraw";
DisplayBtn->Caption = L"Paramètres d'Affichage";
AdvancedBtn->Caption = L"Paramètres Avancés";
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HotkeyBtn->Caption = L"Paramètres de raccourci";
CompatibilityBtn->Caption = L"Paramètres de Compatibilité";
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RestoreDefaultsBtn->Caption = L"Restaurer les paramètres par défaut";
PresentationLbl->Caption = L"Présentation";
MaintasLbl->Caption = L"Conserver les proportions de l'image";
VsyncLbl->Caption = L"Activer la synchro verticale (VSync)";
AdjmouseLbl->Caption = L"Ajuster la sensibilité souris";
DevmodeLbl->Caption = L"Capturer le curseur dans la fenêtre / l'écran";
RendererLbl->Caption = L"Moteur de rendu";
BorderLbl->Caption = L"Afficher les bordures en mode fenêtré";
SavesettingsLbl->Caption = L"Retenir position/dimensions de la fenêtre";
ShaderLbl->Caption = L"Shader OpenGL";
MaxfpsLbl->Caption = L"Limiter les images par seconde (FPS)";
BoxingLbl->Caption = L"Activer windowboxing / mise à l'échelle par nombres entiers";
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ToggleWindowedLbl->Caption = L"Basculer en mode fenêtré";
MaximizeWindowLbl->Caption = L"Agrandir la fenêtre";
UnlockCursor1Lbl->Caption = L"Déverrouiller le curseur 1";
UnlockCursor2Lbl->Caption = L"Déverrouiller le curseur 2";
ScreenshotLbl->Caption = L"Capture d'écran";
MaxgameticksLbl->Caption = L"Limiter la vitesse du jeu";
NoactivateappLbl->Caption = L"Corriger Alt+Tab défaillant";
ResolutionsLbl->Caption = L"Déverrouiller des résolutions d'écran supplémentaires";
MinfpsLbl->Caption = L"Forcer FPS élevé / Corriger saccades en Freesync/G-Sync";
SinglecpuLbl->Caption = L"Résoudre les problèmes de mauvaise performance et de son";
NonexclusiveLbl->Caption = L"Corriger vidéos et éléments d'interface invisibles";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automatique", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Plein Écran", NULL);
PresentationCbx->AddItem(L"Plein Écran Mis à l'Échelle", NULL);
PresentationCbx->AddItem(L"Sans Bordure", NULL);
PresentationCbx->AddItem(L"Fenêtré", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Pas de limite", NULL);
MaxgameticksCbx->AddItem(L"Sync avec la fréquence de l'écran", NULL);
MaxgameticksCbx->AddItem(L"Émuler un écran à 60Hz", NULL);
MaxgameticksCbx->AddItem(L"1000 tics par seconde", NULL);
MaxgameticksCbx->AddItem(L"500 tics par seconde", NULL);
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MaxgameticksCbx->AddItem(L"250 tics par seconde", NULL);
MaxgameticksCbx->AddItem(L"125 tics par seconde", NULL);
MaxgameticksCbx->AddItem(L"60 tics par seconde", NULL);
MaxgameticksCbx->AddItem(L"30 tics par seconde", NULL);
MaxgameticksCbx->AddItem(L"25 tics par seconde", NULL);
MaxgameticksCbx->AddItem(L"15 tics par seconde", NULL);
}
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else if (lang == "italian" || (lang == "auto" && priID == LANG_ITALIAN)) {
LanguageImg->Visible = true;
/* -Italian - made by Kappa971 @ github */
ConfigForm->Caption = L"Configurazione di cnc-ddraw";
DisplayBtn->Caption = L"Impostazioni dello schermo";
AdvancedBtn->Caption = L"Impostazioni avanzate";
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HotkeyBtn->Caption = L"Tasti di scelta rapida";
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CompatibilityBtn->Caption = L"Impostazioni di compatibilità";
RestoreDefaultsBtn->Caption = L"Ripristina le impostazioni predefinite";
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PresentationLbl->Caption = L"Presentazione";
MaintasLbl->Caption = L"Mantieni il rapporto d'aspetto";
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VsyncLbl->Caption = L"Abilita la sincronizzazione verticale (VSync)";
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AdjmouseLbl->Caption = L"Regola la sensibilità del mouse";
DevmodeLbl->Caption = L"Cattura il cursore nella finestra / schermo";
RendererLbl->Caption = L"Renderer";
BorderLbl->Caption = L"Mostra i bordi della finestra in modalità finestra";
SavesettingsLbl->Caption = L"Ricorda la posizione e le dimensioni della finestra";
ShaderLbl->Caption = L"Shader OpenGL";
MaxfpsLbl->Caption = L"Limita la frequenza dei fotogrammi (FPS)";
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BoxingLbl->Caption = L"Abilita il ridimensionamento dei numeri interi";
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ToggleWindowedLbl->Caption = L"Attiva/disattiva la modalità finestra";
MaximizeWindowLbl->Caption = L"Ingrandisci finestra";
UnlockCursor1Lbl->Caption = L"Sblocca cursore 1";
UnlockCursor2Lbl->Caption = L"Sblocca cursore 2";
ScreenshotLbl->Caption = L"Istantanea dello schermo";
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MaxgameticksLbl->Caption = L"Limita la velocità di gioco";
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NoactivateappLbl->Caption = L"Correggi il funzionamento di Alt+Tab";
ResolutionsLbl->Caption = L"Sblocca ulteriori risoluzioni dello schermo";
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MinfpsLbl->Caption = L"Forza FPS elevati / Correggi balbuzie su Freesync/G-Sync";
SinglecpuLbl->Caption = L"Risolvi problemi di prestazioni e audio scadenti";
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NonexclusiveLbl->Caption = L"Correggi video / elementi dell'interfaccia utente invisibili";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automatico", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Schermo Intero", NULL);
PresentationCbx->AddItem(L"Schermo Intero Ridimensionato", NULL);
PresentationCbx->AddItem(L"Senza Bordi", NULL);
PresentationCbx->AddItem(L"In Finestra", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"Senza Limiti", NULL);
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MaxgameticksCbx->AddItem(L"Sincronizza con la frequenza dello schermo", NULL);
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MaxgameticksCbx->AddItem(L"Emula uno schermo a 60Hz", NULL);
MaxgameticksCbx->AddItem(L"1000 tick al secondo", NULL);
MaxgameticksCbx->AddItem(L"500 tick al secondo", NULL);
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MaxgameticksCbx->AddItem(L"250 tick al secondo", NULL);
MaxgameticksCbx->AddItem(L"125 tick al secondo", NULL);
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MaxgameticksCbx->AddItem(L"60 tick al secondo", NULL);
MaxgameticksCbx->AddItem(L"30 tick al secondo", NULL);
MaxgameticksCbx->AddItem(L"25 tick al secondo", NULL);
MaxgameticksCbx->AddItem(L"15 tick al secondo", NULL);
}
else {
IsEnglish = true;
try {
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if (priID == LANG_CHINESE) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_CN");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
else if (priID == LANG_SPANISH) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_ES");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
else if (priID == LANG_GERMAN) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_DE");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
else if (priID == LANG_RUSSIAN) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_RU");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
else if (priID == LANG_HUNGARIAN) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_HU");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
else if (priID == LANG_FRENCH) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_FR");
LanguageImg->Picture->Graphic = png;
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LanguageImg->Visible = true;
}
else if (priID == LANG_ITALIAN) {
TPngImage *png = new TPngImage();
png->LoadFromResourceName((int)HInstance, "PngImage_IT");
LanguageImg->Picture->Graphic = png;
LanguageImg->Visible = true;
}
} catch (...) {
}
/*
ConfigForm->Caption = L"cnc-ddraw config";
DisplayBtn->Caption = L"Display Settings";
AdvancedBtn->Caption = L"Advanced Settings";
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HotkeyBtn->Caption = L"Hotkey Settings";
CompatibilityBtn->Caption = L"Compatibility Settings";
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RestoreDefaultsBtn->Caption = L"Restore default settings";
PresentationLbl->Caption = L"Presentation";
MaintasLbl->Caption = L"Maintain aspect ratio";
VsyncLbl->Caption = L"Enable VSync";
AdjmouseLbl->Caption = L"Adjust mouse sensitivity";
DevmodeLbl->Caption = L"Lock cursor to window / screen";
RendererLbl->Caption = L"Renderer";
BorderLbl->Caption = L"Show window borders in windowed mode";
SavesettingsLbl->Caption = L"Remember window position and size";
ShaderLbl->Caption = L"OpenGL shader";
MaxfpsLbl->Caption = L"Limit frame rate";
BoxingLbl->Caption = L"Enable windowboxing / integer scaling";
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ToggleWindowedLbl->Caption = L"Toggle windowed mode";
MaximizeWindowLbl->Caption = L"Maximize window";
UnlockCursor1Lbl->Caption = L"Unlock cursor 1";
UnlockCursor2Lbl->Caption = L"Unlock cursor 2";
ScreenshotLbl->Caption = L"Screenshot";
MaxgameticksLbl->Caption = L"Limit game speed";
NoactivateappLbl->Caption = L"Fix broken Alt+Tab";
ResolutionsLbl->Caption = L"Unlock additional screen resolutions";
MinfpsLbl->Caption = L"Force high FPS / Fix stuttering on Freesync/G-Sync";
SinglecpuLbl->Caption = L"Fix bad performance and sound issues";
NonexclusiveLbl->Caption = L"Fix invisible videos / UI elements";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"Automatic", NULL);
RendererCbx->AddItem(L"Direct3D 9", NULL);
RendererCbx->AddItem(L"OpenGL", NULL);
RendererCbx->AddItem(L"GDI", NULL);
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"Fullscreen", NULL);
PresentationCbx->AddItem(L"Fullscreen Upscaled", NULL);
PresentationCbx->AddItem(L"Borderless", NULL);
PresentationCbx->AddItem(L"Windowed", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"No limit", NULL);
MaxgameticksCbx->AddItem(L"Sync with monitor refresh rate", NULL);
MaxgameticksCbx->AddItem(L"Emulate 60hz refresh rate monitor", NULL);
MaxgameticksCbx->AddItem(L"1000 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"500 ticks per second", NULL);
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MaxgameticksCbx->AddItem(L"250 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"125 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"60 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"30 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"25 ticks per second", NULL);
MaxgameticksCbx->AddItem(L"15 ticks per second", NULL);
*/
}
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ToggleWindowedKeyLbl->Caption = GetKeyText(VK_MENU) + L" +";
MaximizeWindowKeyLbl->Caption = GetKeyText(VK_MENU) + L" +";
UnlockCursor1KeyLbl->Caption = GetKeyText(VK_CONTROL) + L" +";
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UnlockCursor2KeyLbl->Caption = "R " + GetKeyText(VK_MENU) + L" +";
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ConfigForm->Caption +=
" (" + TPath::GetFileName(
TPath::GetDirectoryName(Application->ExeName)) + ")";
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}
void __fastcall TConfigForm::DisplayBtnClick(TObject *Sender)
{
DisplayPnl->Visible = true;
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AdvancedPnl->Visible = false;
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HotkeyPnl->Visible = false;
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CompatibilityPnl->Visible = false;
}
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void __fastcall TConfigForm::AdvancedBtnClick(TObject *Sender)
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{
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AdvancedPnl->Visible = true;
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DisplayPnl->Visible = false;
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HotkeyPnl->Visible = false;
CompatibilityPnl->Visible = false;
}
void __fastcall TConfigForm::HotkeyBtnClick(TObject *Sender)
{
HotkeyPnl->Visible = true;
AdvancedPnl->Visible = false;
DisplayPnl->Visible = false;
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CompatibilityPnl->Visible = false;
}
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void __fastcall TConfigForm::CompatibilityBtnClick(TObject *Sender)
{
CompatibilityPnl->Visible = true;
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AdvancedPnl->Visible = false;
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DisplayPnl->Visible = false;
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HotkeyPnl->Visible = false;
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}
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void __fastcall TConfigForm::FormCreate(TObject *Sender)
{
auto iniPath = System::Sysutils::GetEnvironmentVariable(
"CNC_DDRAW_CONFIG_FILE");
/* Let cnc-ddraw create a new ddraw.ini if it doesn't exist */
if (FileExists(GAME_PATH + "ddraw.dll") &&
!FileExists(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini")) {
SetEnvironmentVariableW(L"cnc_ddraw_config_init", L"1");
HMODULE ddraw = LoadLibraryW((GAME_PATH + "ddraw.dll").w_str());
if (ddraw) {
void (WINAPI* dd_create)(void*, void**, void*);
dd_create =
(void (WINAPI*)(void*, void**, void*))
GetProcAddress(ddraw, "DirectDrawCreate");
if (dd_create && GetProcAddress(ddraw, "GameHandlesClose")) {
void *buf;
dd_create(NULL, &buf, NULL);
}
FreeLibrary(ddraw);
}
}
auto *ini =
new TIniFile(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini");
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if (ini->ReadString("ddraw", "configtheme", "Windows10") == "Cobalt XEMedia") {
ThemePnl->Color = (TColor)RGB(243, 243, 243);
DisplayPnl->StyleElements = TStyleElements(seFont + seClient + seBorder);
AdvancedPnl->StyleElements = TStyleElements(seFont + seClient + seBorder);
HotkeyPnl->StyleElements = TStyleElements(seFont + seClient + seBorder);
CompatibilityPnl->StyleElements = TStyleElements(seFont + seClient + seBorder);
MenuPnl->StyleElements = TStyleElements(seFont);
MenuPnl->Color = (TColor)RGB(31, 31, 31);
}
ApplyTranslation(ini);
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/* Display Settings */
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bool windowed = GetBool(ini, "windowed", false);
bool fullscreen = GetBool(ini, "fullscreen", false);
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if (windowed && fullscreen) {
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PresentationCbx->ItemIndex = 2;
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}
else if (windowed) {
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PresentationCbx->ItemIndex = 3;
}
else if (fullscreen) {
PresentationCbx->ItemIndex = 1;
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}
else {
PresentationCbx->ItemIndex = 0;
}
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MaintasChk->State = GetBool(ini, "maintas", false) ? tssOn : tssOff;
VsyncChk->State = GetBool(ini, "vsync", false) ? tssOn : tssOff;
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AdjmouseChk->State = GetBool(ini, "adjmouse", true) ? tssOn : tssOff;
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DevmodeChk->State = GetBool(ini, "devmode", false) ? tssOff : tssOn;
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/* Advanced Settings */
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auto renderer = LowerCase(ini->ReadString("ddraw", "renderer", "auto"));
if (renderer == "direct3d9on12") {
RendererCbx->AddItem(L"Direct3D 12 (9On12)", NULL);
RendererCbx->ItemIndex = 4;
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ShaderLbl->Caption =
ReplaceStr(ShaderLbl->Caption, "OpenGL", "Direct3D");
ShaderD3DCbx->Visible = true;
ShaderCbx->Visible = false;
}
else if (renderer == "openglcore") {
RendererCbx->AddItem(L"OpenGL Core", NULL);
RendererCbx->ItemIndex = 4;
}
else if (StartsStr("d", renderer)) {
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RendererCbx->ItemIndex = 1;
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ShaderLbl->Caption =
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ReplaceStr(ShaderLbl->Caption, "OpenGL", "Direct3D");
ShaderD3DCbx->Visible = true;
ShaderCbx->Visible = false;
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}
else if (StartsStr("o", renderer)) {
RendererCbx->ItemIndex = 2;
}
else if (StartsStr("s", renderer) || StartsStr("g", renderer)) {
RendererCbx->ItemIndex = 3;
}
else {
RendererCbx->ItemIndex = 0;
}
try
{
TStringDynArray list = TDirectory::GetFiles(
"Shaders",
"*.glsl",
TSearchOption::soAllDirectories);
for (int i = 0; i < list.Length; i++)
ShaderCbx->AddItem(list[i], NULL);
}
catch (...)
{
}
if (ShaderCbx->Items->Count == 0) {
ShaderCbx->AddItem("Nearest neighbor", NULL);
ShaderCbx->AddItem("Bilinear", NULL);
ShaderCbx->AddItem("Bicubic", NULL);
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ShaderCbx->AddItem("Lanczos", NULL);
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ShaderCbx->AddItem("xBR-lv2", NULL);
}
auto shader = ini->ReadString("ddraw", "shader", "Bicubic");
ShaderCbx->ItemIndex = ShaderCbx->Items->IndexOf(shader);
if (ShaderCbx->ItemIndex == -1) {
ShaderCbx->AddItem(shader, NULL);
ShaderCbx->ItemIndex = ShaderCbx->Items->Count - 1;
}
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int d3d9_filter = ini->ReadInteger("ddraw", "d3d9_filter", 2);
switch (d3d9_filter) {
case 0:
ShaderD3DCbx->ItemIndex = 0;
break;
case 1:
ShaderD3DCbx->ItemIndex = 1;
break;
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case 2:
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default:
ShaderD3DCbx->ItemIndex = 2;
break;
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case 3:
ShaderD3DCbx->ItemIndex = 3;
break;
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}
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Maxfps = ini->ReadInteger("ddraw", "maxfps", -1);
MaxfpsChk->State = Maxfps != 0 ? tssOn : tssOff;
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BoxingChk->State = GetBool(ini, "boxing", false) ? tssOn : tssOff;
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BorderChk->State = GetBool(ini, "border", true) ? tssOn : tssOff;
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Savesettings = ini->ReadInteger("ddraw", "savesettings", 1);
SavesettingsChk->State = Savesettings != 0 ? tssOn : tssOff;
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/* Hotkey Settings */
ToggleWindowedEdt->Text =
GetKeyText(Byte(ini->ReadInteger("ddraw", "keytogglefullscreen", 0x0D)));
MaximizeWindowEdt->Text =
GetKeyText(Byte(ini->ReadInteger("ddraw", "keytogglemaximize", 0x22)));
UnlockCursor1Edt->Text =
GetKeyText(Byte(ini->ReadInteger("ddraw", "keyunlockcursor1", 0x09)));
UnlockCursor2Edt->Text =
GetKeyText(Byte(ini->ReadInteger("ddraw", "keyunlockcursor2", 0xA3)));
ScreenshotEdt->Text =
GetKeyText(Byte(ini->ReadInteger("ddraw", "keyscreenshot", 0x2C)));
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/* Compatibility Settings */
int maxgameticks = ini->ReadInteger("ddraw", "maxgameticks", 0);
switch (maxgameticks) {
case -1:
MaxgameticksCbx->ItemIndex = 0;
break;
case -2:
MaxgameticksCbx->ItemIndex = 1;
break;
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case 0:
MaxgameticksCbx->ItemIndex = 2;
break;
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case 1000:
MaxgameticksCbx->ItemIndex = 3;
break;
case 500:
MaxgameticksCbx->ItemIndex = 4;
break;
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case 250:
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MaxgameticksCbx->ItemIndex = 5;
break;
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case 125:
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MaxgameticksCbx->ItemIndex = 6;
break;
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case 60:
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MaxgameticksCbx->ItemIndex = 7;
break;
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case 30:
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MaxgameticksCbx->ItemIndex = 8;
break;
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case 25:
MaxgameticksCbx->ItemIndex = 9;
break;
case 15:
MaxgameticksCbx->ItemIndex = 10;
break;
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default:
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MaxgameticksCbx->AddItem(IntToStr(maxgameticks), NULL);
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MaxgameticksCbx->ItemIndex = 11;
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break;
}
NoactivateappChk->State = GetBool(ini, "noactivateapp", false) ? tssOn : tssOff;
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Resolutions = ini->ReadInteger("ddraw", "resolutions", 0);
ResolutionsChk->State = Resolutions == 2 ? tssOn : tssOff;
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Minfps = ini->ReadInteger("ddraw", "minfps", 0);
MinfpsChk->State = Minfps != 0 ? tssOn : tssOff;
SinglecpuChk->State = GetBool(ini, "singlecpu", true) ? tssOff : tssOn;
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NonexclusiveChk->State = GetBool(ini, "nonexclusive", false) ? tssOn : tssOff;
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CompatibilityBtn->Visible = !GetBool(ini, "hide_compat_tab", false);
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RestoreDefaultsBtn->Visible =
FileExists(GAME_PATH + "ddraw.dll") &&
FileExists(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini") &&
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GetBool(ini, "allow_reset", true);
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delete ini;
Initialized = true;
}
void TConfigForm::SaveSettings()
{
if (!Initialized)
return;
auto iniPath = System::Sysutils::GetEnvironmentVariable(
"CNC_DDRAW_CONFIG_FILE");
auto *ini =
new TIniFile(iniPath.Length() ? iniPath : GAME_PATH + "ddraw.ini");
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/* Display Settings */
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switch(PresentationCbx->ItemIndex) {
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case 0:
ini->WriteString("ddraw", "windowed", "false");
ini->WriteString("ddraw", "fullscreen", "false");
ini->WriteString("ddraw", "toggle_borderless", "false");
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ini->WriteString("ddraw", "toggle_upscaled", "false");
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break;
case 1:
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ini->WriteString("ddraw", "windowed", "false");
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ini->WriteString("ddraw", "fullscreen", "true");
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ini->WriteString("ddraw", "toggle_borderless", "false");
ini->WriteString("ddraw", "toggle_upscaled", "true");
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break;
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case 2:
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ini->WriteString("ddraw", "windowed", "true");
ini->WriteString("ddraw", "fullscreen", "true");
ini->WriteString("ddraw", "toggle_borderless", "true");
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ini->WriteString("ddraw", "toggle_upscaled", "false");
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break;
case 3:
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ini->WriteString("ddraw", "windowed", "true");
ini->WriteString("ddraw", "fullscreen", "false");
break;
default:
break;
}
ini->WriteString(
"ddraw",
"maintas",
MaintasChk->State == tssOn ? "true" : "false");
ini->WriteString(
"ddraw",
"vsync",
VsyncChk->State == tssOn ? "true" : "false");
ini->WriteString(
"ddraw",
"adjmouse",
AdjmouseChk->State == tssOn ? "true" : "false");
ini->WriteString(
"ddraw",
"devmode",
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DevmodeChk->State == tssOn ? "false" : "true");
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/* Advanced Settings */
switch(RendererCbx->ItemIndex) {
case 0:
ini->WriteString("ddraw", "renderer", "auto");
break;
case 1:
ini->WriteString("ddraw", "renderer", "direct3d9");
break;
case 2:
ini->WriteString("ddraw", "renderer", "opengl");
break;
case 3:
ini->WriteString("ddraw", "renderer", "gdi");
break;
case 4:
if (RendererCbx->Text == "OpenGL Core") {
ini->WriteString("ddraw", "renderer", "openglcore");
}
else {
ini->WriteString("ddraw", "renderer", "direct3d9on12");
}
break;
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default:
break;
}
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ini->WriteString("ddraw", "shader", ShaderCbx->Text);
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ini->WriteInteger("ddraw", "d3d9_filter", ShaderD3DCbx->ItemIndex);
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int maxfps = Maxfps == 0 ? -1 : Maxfps;
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ini->WriteInteger(
"ddraw",
"maxfps",
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MaxfpsChk->State == tssOn ? maxfps : 0);
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ini->WriteString(
"ddraw",
"boxing",
BoxingChk->State == tssOn ? "true" : "false");
ini->WriteString(
"ddraw",
"border",
BorderChk->State == tssOn ? "true" : "false");
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int savesettings = Savesettings == 0 ? 1 : Savesettings;
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ini->WriteInteger(
"ddraw",
"savesettings",
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SavesettingsChk->State == tssOn ? savesettings : 0);
if (Savesettings != 0 && SavesettingsChk->State == tssOff) {
ini->WriteInteger("ddraw", "width", 0);
ini->WriteInteger("ddraw", "height", 0);
ini->WriteInteger("ddraw", "posX", -32000);
ini->WriteInteger("ddraw", "posY", -32000);
}
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/* Hotkey Settings */
ini->WriteString(
"ddraw",
"keytogglefullscreen",
"0x" + IntToHex(Byte(GetKeyCode(ToggleWindowedEdt->Text))));
ini->WriteString(
"ddraw",
"keytogglemaximize",
"0x" + IntToHex(Byte(GetKeyCode(MaximizeWindowEdt->Text))));
ini->WriteString(
"ddraw",
"keyunlockcursor1",
"0x" + IntToHex(Byte(GetKeyCode(UnlockCursor1Edt->Text))));
ini->WriteString(
"ddraw",
"keyunlockcursor2",
"0x" + IntToHex(Byte(GetKeyCode(UnlockCursor2Edt->Text))));
ini->WriteString(
"ddraw",
"keyscreenshot",
"0x" + IntToHex(Byte(GetKeyCode(ScreenshotEdt->Text))));
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/* Compatibility Settings */
switch(MaxgameticksCbx->ItemIndex) {
case 0:
ini->WriteInteger("ddraw", "maxgameticks", -1);
break;
case 1:
ini->WriteInteger("ddraw", "maxgameticks", -2);
break;
case 2:
ini->WriteInteger("ddraw", "maxgameticks", 0);
break;
case 3:
ini->WriteInteger("ddraw", "maxgameticks", 1000);
break;
case 4:
ini->WriteInteger("ddraw", "maxgameticks", 500);
break;
case 5:
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ini->WriteInteger("ddraw", "maxgameticks", 250);
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break;
case 6:
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ini->WriteInteger("ddraw", "maxgameticks", 125);
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break;
case 7:
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ini->WriteInteger("ddraw", "maxgameticks", 60);
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break;
case 8:
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ini->WriteInteger("ddraw", "maxgameticks", 30);
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break;
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case 9:
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ini->WriteInteger("ddraw", "maxgameticks", 25);
break;
case 10:
ini->WriteInteger("ddraw", "maxgameticks", 15);
break;
case 11:
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ini->WriteString("ddraw", "maxgameticks", MaxgameticksCbx->Text);
break;
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default:
break;
}
ini->WriteString(
"ddraw",
"noactivateapp",
NoactivateappChk->State == tssOn ? "true" : "false");
int resolutions = Resolutions != 2 ? Resolutions : 0;
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ini->WriteInteger(
"ddraw",
"resolutions",
ResolutionsChk->State == tssOn ? 2 : resolutions);
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int minfps = Minfps == 0 ? -1 : Minfps;
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ini->WriteInteger(
"ddraw",
"minfps",
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MinfpsChk->State == tssOn ? minfps : 0);
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ini->WriteString(
"ddraw",
"singlecpu",
SinglecpuChk->State == tssOn ? "false" : "true");
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ini->WriteString(
"ddraw",
"nonexclusive",
NonexclusiveChk->State == tssOn ? "true" : "false");
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delete ini;
}
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void __fastcall TConfigForm::FormActivate(TObject *Sender)
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{
DisableGameUX();
AddDllOverride();
}
void TConfigForm::AddDllOverride()
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{
/* Detect wine (Linux/macOS) and create the needed dll override */
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if (!GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "wine_get_version"))
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return;
TRegistry* reg = new TRegistry(KEY_READ);
reg->RootKey = HKEY_CURRENT_USER;
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if (reg->OpenKey("Software\\Wine\\DllOverrides\\", true)) {
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if (!reg->ValueExists("ddraw")) {
reg->CloseKey();
if (Application->MessageBox(
L"cnc-ddraw requires a dll override in winecfg, "
"would you like to add it now?",
L"cnc-ddraw",
MB_YESNO) == IDNO) {
reg->Free();
return;
}
reg->Access = KEY_WRITE;
if (reg->OpenKey("Software\\Wine\\DllOverrides\\", true)) {
reg->WriteString("ddraw", "native,builtin");
reg->CloseKey();
}
}
else
reg->CloseKey();
}
reg->Free();
}
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void TConfigForm::DisableGameUX()
{
/* Prevent bug where some games don't start properly and run in the background */
if (!(TOSVersion::Major == 6 && TOSVersion::Minor == 1))
return;
TRegistry* reg = new TRegistry(KEY_READ);
reg->RootKey = HKEY_CLASSES_ROOT;
if (reg->OpenKey(
"Local Settings\\Software\\Microsoft\\Windows\\GameUX\\ServiceLocation\\",
false)) {
if (reg->ValueExists("Games") &&
reg->ReadString("Games") != "127.0.0.1" &&
LowerCase(reg->ReadString("Games")) != "localhost") {
reg->CloseKey();
reg->Access = KEY_WRITE;
if (reg->OpenKey(
"Local Settings\\Software\\Microsoft\\Windows\\GameUX\\ServiceLocation\\",
false)) {
try {
reg->WriteString("Games", "127.0.0.1");
} catch (...) {
/* maybe restart with admin rights here? */
}
reg->CloseKey();
}
}
else
reg->CloseKey();
}
reg->Free();
}
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void __fastcall TConfigForm::HotkeyEdtKeyDown(TObject *Sender, WORD &Key, TShiftState Shift)
{
TEdit *edit = static_cast<TEdit*>(Sender);
if (Key == VK_DELETE || Key == VK_BACK) {
edit->Text = L"";
}
else if (GetAsyncKeyState(VK_RCONTROL) & 0x8000) {
edit->Text = GetKeyText(VK_RCONTROL);
}
else {
edit->Text = GetKeyText(Key);
}
}
void __fastcall TConfigForm::HotkeyEdtKeyUp(TObject *Sender, WORD &Key, TShiftState Shift)
{
TEdit *edit = static_cast<TEdit*>(Sender);
if (Key == VK_SNAPSHOT || Key == VK_TAB) {
edit->Text = GetKeyText(Key);
}
SaveSettings();
}
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WORD TConfigForm::GetKeyCode(System::UnicodeString text)
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{
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if (text == L"PrtScn") {
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return VK_SNAPSHOT;
}
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if (text == L"Pause_") {
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return VK_PAUSE;
}
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if (text == L"R " + KeyToText(VK_CONTROL)) {
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return VK_RCONTROL;
}
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for (WORD i = 0; i < 256; i++) {
if (KeyNames[i] == text) {
return i;
}
}
return 0;
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}
System::UnicodeString TConfigForm::GetKeyText(WORD key)
{
if (key == VK_SNAPSHOT) {
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return L"PrtScn";
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}
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if (key == VK_PAUSE) {
return L"Pause_";
}
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if (key == VK_RCONTROL) {
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return L"R " + KeyToText(VK_CONTROL);
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}
if (key == VK_RSHIFT) {
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return KeyToText(VK_SHIFT);
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}
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return KeyToText(key);
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}
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System::UnicodeString TConfigForm::KeyToText(WORD key)
{
UINT scanCode = MapVirtualKeyW(key, MAPVK_VK_TO_VSC);
switch (key) {
case VK_LEFT:
case VK_UP:
case VK_RIGHT:
case VK_DOWN:
case VK_PRIOR:
case VK_NEXT:
case VK_END:
case VK_HOME:
case VK_INSERT:
case VK_DELETE:
case VK_DIVIDE:
case VK_NUMLOCK:
{
scanCode |= 0x100;
break;
}
}
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WCHAR keyName[256] = {};
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GetKeyNameTextW(scanCode << 16, keyName, sizeof(keyName) / sizeof(WCHAR));
KeyNames[(BYTE)key] = keyName;
return KeyNames[(BYTE)key];
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}
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bool TConfigForm::GetBool(TIniFile *ini, System::UnicodeString key, bool defValue)
{
auto s = LowerCase(ini->ReadString("ddraw", key, defValue ? "true" : "false"));
return s == "true" || s == "yes" || s == "1";
}
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void __fastcall TConfigForm::PresentationCbxChange(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::MaintasChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::VsyncChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::AdjmouseChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::DevmodeChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::RendererCbxChange(TObject *Sender)
{
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if (ContainsStr(RendererCbx->Text, "Direct3D")) {
ShaderLbl->Caption =
ReplaceStr(ShaderLbl->Caption, "OpenGL", "Direct3D");
ShaderD3DCbx->Visible = true;
ShaderCbx->Visible = false;
}
else {
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ShaderLbl->Caption =
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ReplaceStr(ShaderLbl->Caption, "Direct3D", "OpenGL");
ShaderCbx->Visible = true;
ShaderD3DCbx->Visible = false;
}
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SaveSettings();
}
void __fastcall TConfigForm::ShaderCbxChange(TObject *Sender)
{
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if (RendererCbx->Text != "OpenGL Core") {
RendererCbx->ItemIndex = 2;
}
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SaveSettings();
}
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void __fastcall TConfigForm::ShaderD3DCbxChange(TObject *Sender)
{
SaveSettings();
}
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void __fastcall TConfigForm::MaxfpsChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::BoxingChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::BorderChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::SavesettingsChkClick(TObject *Sender)
{
SaveSettings();
}
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void __fastcall TConfigForm::MaxgameticksCbxChange(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::NoactivateappChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::ResolutionsChkClick(TObject *Sender)
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{
SaveSettings();
}
void __fastcall TConfigForm::MinfpsChkClick(TObject *Sender)
{
SaveSettings();
}
void __fastcall TConfigForm::SinglecpuChkClick(TObject *Sender)
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{
SaveSettings();
}
void __fastcall TConfigForm::NonexclusiveChkClick(TObject *Sender)
{
SaveSettings();
}
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void __fastcall TConfigForm::PboxPaint(TObject *Sender)
{
TPaintBox *pbox = static_cast<TPaintBox*>(Sender);
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//pbox->Canvas->Rectangle(pbox->ClientRect);
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}