mirror of
https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-15 06:04:49 +01:00
merge opengl core and direct3d9on12 into renderer= setting
This commit is contained in:
parent
63c13d8a63
commit
54f23331e8
@ -597,7 +597,15 @@ void __fastcall TConfigForm::FormCreate(TObject *Sender)
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auto renderer = LowerCase(ini->ReadString("ddraw", "renderer", "auto"));
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if (StartsStr("d", renderer)) {
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if (renderer == "direct3d9on12") {
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RendererCbx->AddItem(L"Direct3D 12 (9On12)", NULL);
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RendererCbx->ItemIndex = 4;
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}
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else if (renderer == "openglcore") {
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RendererCbx->AddItem(L"OpenGL Core", NULL);
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RendererCbx->ItemIndex = 4;
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}
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else if (StartsStr("d", renderer)) {
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RendererCbx->ItemIndex = 1;
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}
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else if (StartsStr("o", renderer)) {
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@ -767,6 +775,14 @@ void TConfigForm::SaveSettings()
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case 3:
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ini->WriteString("ddraw", "renderer", "gdi");
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break;
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case 4:
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if (RendererCbx->Text == "OpenGL Core") {
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ini->WriteString("ddraw", "renderer", "openglcore");
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}
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else {
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ini->WriteString("ddraw", "renderer", "direct3d9on12");
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}
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break;
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default:
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break;
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}
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@ -2681,200 +2681,6 @@ object ConfigForm: TConfigForm
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OnActivate = FormActivate
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OnCreate = FormCreate
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TextHeight = 13
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object AdvancedPnl: TPanel
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Left = 233
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Top = 8
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Width = 499
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Height = 465
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BevelOuter = bvNone
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Color = clWhite
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ParentBackground = False
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ShowCaption = False
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TabOrder = 2
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Visible = False
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StyleElements = [seFont, seBorder]
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object RendererLbl: TLabel
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Left = 40
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Top = 28
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Width = 64
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Height = 21
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Caption = 'Renderer'
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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StyleElements = [seClient, seBorder]
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end
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object SavesettingsLbl: TLabel
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Left = 40
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Top = 386
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Width = 256
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Height = 21
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Margins.Top = 18
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Caption = 'Remember window position and size'
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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StyleElements = [seClient, seBorder]
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end
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object ShaderLbl: TLabel
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Left = 40
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Top = 105
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Width = 108
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Height = 21
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Margins.Top = 18
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Caption = 'OpenGL shader'
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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StyleElements = [seClient, seBorder]
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end
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object MaxfpsLbl: TLabel
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Left = 40
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Top = 182
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Width = 111
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Height = 21
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Margins.Top = 18
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Caption = 'Limit frame rate'
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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StyleElements = [seClient, seBorder]
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end
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object BorderLbl: TLabel
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Left = 40
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Top = 318
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Width = 293
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Height = 21
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Margins.Top = 18
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Caption = 'Show window borders in windowed mode'
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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StyleElements = [seClient, seBorder]
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end
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object BoxingLbl: TLabel
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Left = 40
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Top = 250
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Width = 267
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Height = 21
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Margins.Top = 18
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Caption = 'Enable windowboxing / integer scaling'
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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StyleElements = [seClient, seBorder]
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end
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object RendererPbox: TPaintBox
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Left = 40
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Top = 54
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Width = 207
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Height = 31
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OnPaint = PboxPaint
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end
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object ShaderPbox: TPaintBox
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Left = 40
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Top = 131
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Width = 427
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Height = 31
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OnPaint = PboxPaint
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end
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object RendererCbx: TComboBox
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Left = 41
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Top = 55
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Width = 205
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Height = 29
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BevelEdges = []
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BevelInner = bvNone
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BevelOuter = bvSpace
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Style = csDropDownList
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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TabOrder = 0
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OnChange = RendererCbxChange
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Items.Strings = (
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'Automatic'
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'Direct3D 9'
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'OpenGL'
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'GDI')
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end
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object BorderChk: TToggleSwitch
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Left = 40
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Top = 345
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Width = 50
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Height = 20
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ShowStateCaption = False
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TabOrder = 1
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OnClick = BorderChkClick
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end
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object SavesettingsChk: TToggleSwitch
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Left = 40
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Top = 413
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Width = 50
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Height = 20
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ShowStateCaption = False
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TabOrder = 2
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OnClick = SavesettingsChkClick
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end
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object ShaderCbx: TComboBox
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Left = 41
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Top = 132
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Width = 425
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Height = 29
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BevelEdges = []
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BevelInner = bvNone
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BevelOuter = bvSpace
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Style = csDropDownList
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DropDownCount = 10
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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TabOrder = 3
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OnChange = ShaderCbxChange
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end
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object MaxfpsChk: TToggleSwitch
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Left = 40
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Top = 209
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Width = 50
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Height = 20
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ShowStateCaption = False
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TabOrder = 4
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OnClick = MaxfpsChkClick
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end
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object BoxingChk: TToggleSwitch
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Left = 40
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Top = 277
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Width = 50
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Height = 20
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ShowStateCaption = False
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TabOrder = 5
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OnClick = BoxingChkClick
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end
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end
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object DisplayPnl: TPanel
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Left = 233
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Top = 8
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@ -3245,6 +3051,200 @@ object ConfigForm: TConfigForm
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OnClick = NonexclusiveChkClick
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end
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end
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object AdvancedPnl: TPanel
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Left = 233
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Top = 8
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Width = 499
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Height = 465
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BevelOuter = bvNone
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Color = clWhite
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ParentBackground = False
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ShowCaption = False
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TabOrder = 2
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Visible = False
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StyleElements = [seFont, seBorder]
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object RendererLbl: TLabel
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Left = 40
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Top = 28
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Width = 64
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Height = 21
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Caption = 'Renderer'
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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StyleElements = [seClient, seBorder]
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end
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object SavesettingsLbl: TLabel
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Left = 40
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Top = 386
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Width = 256
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Height = 21
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Margins.Top = 18
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Caption = 'Remember window position and size'
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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StyleElements = [seClient, seBorder]
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end
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object ShaderLbl: TLabel
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Left = 40
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Top = 105
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Width = 108
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Height = 21
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Margins.Top = 18
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Caption = 'OpenGL shader'
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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StyleElements = [seClient, seBorder]
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end
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object MaxfpsLbl: TLabel
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Left = 40
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Top = 182
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Width = 111
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Height = 21
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Margins.Top = 18
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Caption = 'Limit frame rate'
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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StyleElements = [seClient, seBorder]
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end
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object BorderLbl: TLabel
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Left = 40
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Top = 318
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Width = 293
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Height = 21
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Margins.Top = 18
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Caption = 'Show window borders in windowed mode'
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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StyleElements = [seClient, seBorder]
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end
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object BoxingLbl: TLabel
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Left = 40
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Top = 250
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Width = 267
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Height = 21
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Margins.Top = 18
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Caption = 'Enable windowboxing / integer scaling'
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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StyleElements = [seClient, seBorder]
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end
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object RendererPbox: TPaintBox
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Left = 40
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Top = 54
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Width = 207
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Height = 31
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OnPaint = PboxPaint
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end
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object ShaderPbox: TPaintBox
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Left = 40
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Top = 131
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Width = 427
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Height = 31
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OnPaint = PboxPaint
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end
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object RendererCbx: TComboBox
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Left = 41
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Top = 55
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Width = 205
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Height = 29
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BevelEdges = []
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BevelInner = bvNone
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BevelOuter = bvSpace
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Style = csDropDownList
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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TabOrder = 0
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OnChange = RendererCbxChange
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Items.Strings = (
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'Automatic'
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'Direct3D 9'
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'OpenGL'
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'GDI')
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end
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object BorderChk: TToggleSwitch
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Left = 40
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Top = 345
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Width = 50
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Height = 20
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ShowStateCaption = False
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TabOrder = 1
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OnClick = BorderChkClick
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end
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object SavesettingsChk: TToggleSwitch
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Left = 40
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Top = 413
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Width = 50
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Height = 20
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ShowStateCaption = False
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TabOrder = 2
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OnClick = SavesettingsChkClick
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end
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object ShaderCbx: TComboBox
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Left = 41
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Top = 132
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Width = 425
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Height = 29
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BevelEdges = []
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BevelInner = bvNone
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BevelOuter = bvSpace
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Style = csDropDownList
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DropDownCount = 10
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Font.Charset = DEFAULT_CHARSET
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Font.Color = clWindowText
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Font.Height = -16
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Font.Name = 'Segoe UI'
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Font.Style = []
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ParentFont = False
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TabOrder = 3
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OnChange = ShaderCbxChange
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end
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object MaxfpsChk: TToggleSwitch
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Left = 40
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Top = 209
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Width = 50
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Height = 20
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ShowStateCaption = False
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TabOrder = 4
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OnClick = MaxfpsChkClick
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end
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object BoxingChk: TToggleSwitch
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Left = 40
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Top = 277
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Width = 50
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Height = 20
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ShowStateCaption = False
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TabOrder = 5
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OnClick = BoxingChkClick
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end
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end
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object MenuPnl: TPanel
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Left = 0
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Top = 8
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40
src/config.c
40
src/config.c
@ -19,12 +19,11 @@ CNCDDRAWCONFIG g_config =
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void cfg_load()
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{
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char tmp[256];
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cfg_init();
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/* load settings from ini */
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g_ddraw->windowed = cfg_get_bool("windowed", FALSE);
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g_ddraw->fullscreen = cfg_get_bool("fullscreen", FALSE);
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g_ddraw->border = cfg_get_bool("border", TRUE);
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g_ddraw->boxing = cfg_get_bool("boxing", FALSE);
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g_ddraw->maintas = cfg_get_bool("maintas", FALSE);
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@ -42,13 +41,11 @@ void cfg_load()
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g_ddraw->lock_surfaces = cfg_get_bool("lock_surfaces", FALSE);
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g_ddraw->releasealt = cfg_get_bool("releasealt", FALSE);
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g_ddraw->d3d9_filter = cfg_get_int("d3d9_filter", FILTER_CUBIC);
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g_ddraw->d3d9on12 = cfg_get_bool("d3d9on12", FALSE);
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g_ddraw->resolutions = cfg_get_int("resolutions", RESLIST_NORMAL);
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g_ddraw->allow_wmactivate = cfg_get_bool("allow_wmactivate", FALSE);
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g_ddraw->guard_lines = cfg_get_int("guard_lines", 200);
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g_ddraw->max_resolutions = cfg_get_int("max_resolutions", 0);
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g_ddraw->limit_bltfast = cfg_get_bool("limit_bltfast", FALSE);
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g_ddraw->opengl_core = cfg_get_bool("opengl_core", FALSE);
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g_ddraw->rgb555 = cfg_get_bool("rgb555", FALSE);
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g_ddraw->hook_peekmessage = cfg_get_bool("hook_peekmessage", FALSE);
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cfg_get_string("screenshotdir", ".\\Screenshots\\", g_ddraw->screenshot_dir, sizeof(g_ddraw->screenshot_dir));
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@ -114,8 +111,6 @@ void cfg_load()
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g_ddraw->flip_limiter.tick_length = (DWORD)(flip_len + 0.5f);
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}
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g_ddraw->fullscreen = cfg_get_bool("fullscreen", FALSE);
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if (cfg_get_bool("singlecpu", TRUE))
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{
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SetProcessAffinityMask(GetCurrentProcess(), 1);
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@ -133,18 +128,29 @@ void cfg_load()
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/* to do: read .glslp config file instead of the shader and apply the correct settings */
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cfg_get_string("shader", "Shaders\\cubic\\catmull-rom-bilinear.glsl", g_ddraw->shader, sizeof(g_ddraw->shader));
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cfg_get_string("renderer", "auto", tmp, sizeof(tmp));
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TRACE(" Using %s renderer\n", tmp);
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char renderer[256] = {0};
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cfg_get_string("renderer", "auto", renderer, sizeof(renderer));
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if (tolower(tmp[0]) == 'd' || g_ddraw->d3d9on12) /* direct3d9 */
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TRACE(" Using %s renderer\n", renderer);
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if (_strcmpi(renderer, "direct3d9on12") == 0)
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{
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g_ddraw->d3d9on12 = TRUE;
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}
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else if (_strcmpi(renderer, "openglcore") == 0)
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{
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g_ddraw->opengl_core = TRUE;
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}
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if (tolower(renderer[0]) == 'd') /* direct3d9 or direct3d9on12*/
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{
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g_ddraw->renderer = d3d9_render_main;
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}
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else if (tolower(tmp[0]) == 's' || tolower(tmp[0]) == 'g') /* gdi */
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else if (tolower(renderer[0]) == 's' || tolower(renderer[0]) == 'g') /* gdi */
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{
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g_ddraw->renderer = gdi_render_main;
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}
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else if (tolower(tmp[0]) == 'o') /* opengl */
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else if (tolower(renderer[0]) == 'o') /* opengl or openglcore */
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{
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if (oglu_load_dll())
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{
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@ -251,7 +257,7 @@ static void cfg_create_ini()
|
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"; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks='\n"
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"maxfps=-1\n"
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"\n"
|
||||
"; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9')\n"
|
||||
"; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl*/direct3d9*')\n"
|
||||
"; Note: vsync=true can fix tearing but it will cause input lag\n"
|
||||
"vsync=false\n"
|
||||
"\n"
|
||||
@ -259,7 +265,7 @@ static void cfg_create_ini()
|
||||
"; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window\n"
|
||||
"adjmouse=true\n"
|
||||
"\n"
|
||||
"; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders\n"
|
||||
"; Preliminary libretro shader support - (Requires 'renderer=opengl*') https://github.com/libretro/glsl-shaders\n"
|
||||
"; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV\n"
|
||||
"shader=Shaders\\cubic\\catmull-rom-bilinear.glsl\n"
|
||||
"\n"
|
||||
@ -267,7 +273,7 @@ static void cfg_create_ini()
|
||||
"posX=-32000\n"
|
||||
"posY=-32000\n"
|
||||
"\n"
|
||||
"; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi)\n"
|
||||
"; Renderer, possible values: auto, opengl, openglcore, gdi, direct3d9, direct3d9on12 (auto = try direct3d9/opengl, fallback = gdi)\n"
|
||||
"renderer=auto\n"
|
||||
"\n"
|
||||
"; Developer mode (don't lock the cursor)\n"
|
||||
@ -283,7 +289,7 @@ static void cfg_create_ini()
|
||||
"; Should the window be resizable by the user in windowed mode?\n"
|
||||
"resizable=true\n"
|
||||
"\n"
|
||||
"; Upscaling filter for the direct3d9 renderer\n"
|
||||
"; Upscaling filter for the direct3d9* renderers\n"
|
||||
"; Possible values: 0 = nearest-neighbor, 1 = bilinear, 2 = bicubic (16/32bit color depth games only)\n"
|
||||
"d3d9_filter=2\n"
|
||||
"\n"
|
||||
@ -322,7 +328,7 @@ static void cfg_create_ini()
|
||||
"; Note: Set this to a low value such as 5 or 10 if some parts of the game are not being displayed (e.g. menus or loading screens)\n"
|
||||
"minfps=0\n"
|
||||
"\n"
|
||||
"; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers\n"
|
||||
"; Disable fullscreen-exclusive mode for the direct3d9*/opengl* renderers\n"
|
||||
"; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible\n"
|
||||
"nonexclusive=false\n"
|
||||
"\n"
|
||||
@ -339,8 +345,6 @@ static void cfg_create_ini()
|
||||
"\n"
|
||||
"\n"
|
||||
"; Undocumented settings\n"
|
||||
"opengl_core=false\n"
|
||||
"d3d9on12=false\n"
|
||||
"guard_lines=200\n"
|
||||
"max_resolutions=0\n"
|
||||
"limit_bltfast=false\n"
|
||||
|
@ -65,16 +65,12 @@ BOOL d3d9_create()
|
||||
args.Enable9On12 = TRUE;
|
||||
|
||||
IDirect3D9* (WINAPI * d3d_create9on12)(INT, D3D9ON12_ARGS*, UINT) = NULL;
|
||||
IDirect3D9* (WINAPI * d3d_create9)(UINT) = NULL;
|
||||
IDirect3D9* (WINAPI * d3d_create9)(UINT) = (void*)real_GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
|
||||
|
||||
if (g_ddraw->d3d9on12)
|
||||
{
|
||||
d3d_create9on12 = (void*)real_GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9On12");
|
||||
}
|
||||
else
|
||||
{
|
||||
d3d_create9 = (void*)real_GetProcAddress(g_d3d9.hmodule, "Direct3DCreate9");
|
||||
}
|
||||
|
||||
if ((d3d_create9on12 && (d3d9on12 = g_d3d9.instance = d3d_create9on12(D3D_SDK_VERSION, &args, 1))) ||
|
||||
(d3d_create9 && (g_d3d9.instance = d3d_create9(D3D_SDK_VERSION))))
|
||||
|
Loading…
x
Reference in New Issue
Block a user