SND\GinieDp_cp
90d8c6d2ad
Filled missing implementations in
...
- ChildCollection
- AnimationChannel
- BoneContent
- GeometryContent and Collection
- MeshContent
- NodeContent and Collection
2012-08-25 21:47:03 +00:00
SND\AstrorEnales_cp
734679616b
- Added ILRepack
...
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
Glatzemann
93a848e883
- extended TargetPlatform enumeration for all supported platforms
...
- extended ContentWriter
- extended XNB Inspector to show new TargetPlatforms
2012-08-24 20:25:16 +00:00
SND\AstrorEnales_cp
e66216d524
- Added IMicrophone native interface and implemented the Microphone class
2012-08-22 14:28:22 +00:00
Glatzemann
c74b3c5767
- added some missing files from last commit
...
- fixed a bug in XNB-Header
2012-08-22 10:58:46 +00:00
Glatzemann
3764074514
- some cosmetics on XNBValidator tool
...
- more work on our own ContentPipeline implementation: effect files are now imported, processed (compiled using fxc.exe) and serialized to a .xnb file. Needs testing...
2012-08-22 10:34:39 +00:00
SND\AstrorEnales_cp
9200286a83
- Implemented TouchPanel classes and added native TouchPanel interface
...
- Started PsVita Input project and implemented Touch and GamePad so far
- Added OpenALAudioListener
2012-08-22 09:51:35 +00:00
Glatzemann
d64036a520
added rudimentary ContentProcessor support to ContentBuilder tool
2012-08-21 12:10:40 +00:00
Glatzemann
4234155c8c
Added first version of ContentBuilder. It is NOT PRODUCTION READY currently.
...
This is will be the CLI-version of the ContentPipeline replacement of ANX. It is able to use ContentImporters to import assets.
2012-08-21 08:17:17 +00:00
SND\AstrorEnales_cp
cfe19d5c4a
- Implemented a dynamic parameter buffer for shader parameters
...
- Updated the Metro shader generator
- Fixed the metro resolution being correctly set to the graphics device
2012-08-19 14:38:58 +00:00
SND\AstrorEnales_cp
96d6ad095e
- Fixed a small issue in variable parsing with Textures
...
- Removed the sharpdx references from the Metro shader generator
- Added a basic path searching to the metro shader generator to find the correct path to the fxc tool
2012-08-17 14:25:59 +00:00
Glatzemann
2f635020a8
lots of ContentItems and some processors implemented (body's are missing often)
2012-08-17 14:16:58 +00:00
SND\AstrorEnales_cp
1662fbeef1
- Fixed a small bug in the hlsl parser
...
- Further work on the shader generation
- Started working on shader loading in the RenderSystem
2012-08-16 16:44:35 +00:00
Glatzemann
44b03c5be6
...more ContentItems for ContentPipeline...
2012-08-16 14:18:21 +00:00
SND\AstrorEnales_cp
5a51961e2c
Added license header to all new files and started working on the Metro shader generation
2012-08-16 14:03:31 +00:00
Glatzemann
6b1463d036
...and once again some more content classes for the ContentPipeline...
2012-08-16 13:00:16 +00:00
Glatzemann
acea318a8a
more content for the ContentPipeline...
2012-08-16 12:04:46 +00:00
SND\AstrorEnales_cp
3342363c6d
Added an hlsl parser to support metro shaders with techniques
2012-08-16 11:03:11 +00:00
Glatzemann
0785809ad3
added some content classes as base for the content importers
2012-08-16 08:17:47 +00:00
Glatzemann
91e6bff34c
added some more classes to our own ContentPipeline implementation
2012-08-16 07:30:59 +00:00
SND\AstrorEnales_cp
d17743ef3a
- Some smaller Refactorings in Metro systems
...
- Added a bunch of Basic TypeWriters to the ContentPipeline
2012-08-14 13:07:24 +00:00
SND\AstrorEnales_cp
6bb1c61be7
Updated Glatzemanns commit into my last one
2012-08-14 08:48:10 +00:00
Glatzemann
b2bd44289f
added some ContentPipeline stuff (upcoming own implementation)
2012-08-14 07:42:00 +00:00