SND\AstrorEnales_cp
e23261bfc3
Implemented a lot of basic behaviour in the Media namespace
2012-08-26 10:31:54 +00:00
SND\GinieDp_cp
90d8c6d2ad
Filled missing implementations in
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- ChildCollection
- AnimationChannel
- BoneContent
- GeometryContent and Collection
- MeshContent
- NodeContent and Collection
2012-08-25 21:47:03 +00:00
SND\AstrorEnales_cp
9164b2297e
Removed the MediaSystem cause it isn't needed any more. Any stuff that was planned to go in there, will now be in the other systems
2012-08-25 21:22:30 +00:00
SND\AstrorEnales_cp
734679616b
- Added ILRepack
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- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
Glatzemann
e5936ba781
- added target platform cli argument to ContentBuilder tool ( e.g. /T=psvita)
2012-08-25 16:26:18 +00:00
Glatzemann
a9399dd5ec
- fixed an issue in EffectReader when not reading ANX-Effects but XNA-like-Effects: 3 bytes at beginning were skipped
2012-08-25 08:55:22 +00:00
Glatzemann
93a848e883
- extended TargetPlatform enumeration for all supported platforms
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- extended ContentWriter
- extended XNB Inspector to show new TargetPlatforms
2012-08-24 20:25:16 +00:00
Glatzemann
9f61e9ae70
- build system now generates all target platform project files
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- build system now only generates valid projects for specified target platform
2012-08-24 09:54:18 +00:00
Glatzemann
478583c630
Some work on build file:
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- target platforms are now supported
- generating of project files for target platform
2012-08-24 08:01:14 +00:00
Glatzemann
7f75c22eea
- ProjectConverter is now able to convert single project files passed as command line argument
2012-08-23 21:11:44 +00:00
Glatzemann
9d456d1019
- ProjectConverter is now able to:
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-- conditionally convert project types (controlled by cli argument)
-- convert all projects of one or many solutions (passed as cli argument)
-- prepared to work with single project files (exception currently)
To get the old behaviour you have to call:
ProjectConverter /linux /psvita /windowsmetro ../../ANX.Framework.sln
2012-08-23 14:46:53 +00:00
Glatzemann
2e25fe4d6b
- StockShaderCodeGenerator (sscg.exe) now has a silent mode
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- added new ANX Logo size 120x32
- added new tools to msi installer
- optimized the build system and prepared multi system build
2012-08-22 21:04:13 +00:00
SND\GinieDp_cp
b8290c61a4
+ XNB Inspector shows now colored error hints
2012-08-22 19:28:00 +00:00
SND\AstrorEnales_cp
e66216d524
- Added IMicrophone native interface and implemented the Microphone class
2012-08-22 14:28:22 +00:00
Glatzemann
cbaa1b718a
- cleaned up project structure and some project files
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- removed old sample "XInput" (was more a test than a sample)
- ignored some more files
2012-08-22 13:00:28 +00:00
Glatzemann
a92d990e06
added more folders to ignore list
2012-08-22 12:49:56 +00:00
Glatzemann
8b92d695d6
added a bunch of folders to ignore list
2012-08-22 12:45:30 +00:00
Glatzemann
92ee886689
- minor fixes
2012-08-22 12:43:25 +00:00
Glatzemann
2af6bf45b5
- added ContentBuilder and XNB inspector to build files
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- some minor tweaking on sample browser
2012-08-22 11:29:03 +00:00
Glatzemann
c74b3c5767
- added some missing files from last commit
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- fixed a bug in XNB-Header
2012-08-22 10:58:46 +00:00
Glatzemann
3764074514
- some cosmetics on XNBValidator tool
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- more work on our own ContentPipeline implementation: effect files are now imported, processed (compiled using fxc.exe) and serialized to a .xnb file. Needs testing...
2012-08-22 10:34:39 +00:00
SND\AstrorEnales_cp
9200286a83
- Implemented TouchPanel classes and added native TouchPanel interface
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- Started PsVita Input project and implemented Touch and GamePad so far
- Added OpenALAudioListener
2012-08-22 09:51:35 +00:00
SND\GinieDp_cp
56cc1a70af
+ Implemented simple XNB inspection tool
2012-08-21 21:07:19 +00:00
SND\GinieDp_cp
f28c1d0f10
+ Implemented Transform methods for Plane structure
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+ Added Tests for Plane structure
+ Implemented quaternion transforms for Vectors
2012-08-21 18:13:30 +00:00
SND\floAr_cp
f5b655fec4
missed the SampleCatalog.xml
2012-08-21 17:01:41 +00:00
SND\floAr_cp
fa3091976f
- added first version of sample browser
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- implemented feature #537
2012-08-21 17:00:40 +00:00
Glatzemann
1a27355e85
uploaded ANX logo (600x158) and icon (100x100) once again -> files were damaged
2012-08-21 16:45:17 +00:00
Glatzemann
d64036a520
added rudimentary ContentProcessor support to ContentBuilder tool
2012-08-21 12:10:40 +00:00
Glatzemann
4234155c8c
Added first version of ContentBuilder. It is NOT PRODUCTION READY currently.
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This is will be the CLI-version of the ContentPipeline replacement of ANX. It is able to use ContentImporters to import assets.
2012-08-21 08:17:17 +00:00
Glatzemann
72f4828ade
added logo and icon for sample browser
2012-08-21 07:37:22 +00:00
SND\AstrorEnales_cp
7ea3cef569
- Fixed the rendering on Metro so all Sprites are now correctly drawn
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- Refactored the metro FormatConverter
- Refactored and fixed the metro index and vertex buffer
- Implemented setting multiple texture parameters under metro
2012-08-20 09:08:07 +00:00
SND\AstrorEnales_cp
947287b0ab
Refactored a lot of the rendering in the metro system and improved the memory usage of the ParameterBuffer
2012-08-19 21:01:29 +00:00
SND\AstrorEnales_cp
2ffe3004cd
Implemented caching of the shader parameter size
2012-08-19 17:34:27 +00:00
SND\AstrorEnales_cp
cde32060ec
Forgot the buffer write for unset parameters
2012-08-19 15:22:21 +00:00
SND\AstrorEnales_cp
cfe19d5c4a
- Implemented a dynamic parameter buffer for shader parameters
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- Updated the Metro shader generator
- Fixed the metro resolution being correctly set to the graphics device
2012-08-19 14:38:58 +00:00
Glatzemann
fcb0d0d26a
Fixed WindowsGame sample. Specialized InputSystem selection missing.
2012-08-18 06:48:01 +00:00
SND\AstrorEnales_cp
96d6ad095e
- Fixed a small issue in variable parsing with Textures
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- Removed the sharpdx references from the Metro shader generator
- Added a basic path searching to the metro shader generator to find the correct path to the fxc tool
2012-08-17 14:25:59 +00:00
Glatzemann
2f635020a8
lots of ContentItems and some processors implemented (body's are missing often)
2012-08-17 14:16:58 +00:00
SND\AstrorEnales_cp
9eca0e4bcd
- Fixed a small issue with comment out multiline comments parsing
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- Started refactoring some code in the hlsl parser
- Brought the test coverage of the hlsl parser back to 100%
2012-08-17 10:07:35 +00:00
SND\AstrorEnales_cp
a13072cb93
Got first Metro sprite rendering to work! At the moment there are some hacks in there to make it possible. Going to clean that up now.
2012-08-16 20:57:02 +00:00
SND\AstrorEnales_cp
1662fbeef1
- Fixed a small bug in the hlsl parser
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- Further work on the shader generation
- Started working on shader loading in the RenderSystem
2012-08-16 16:44:35 +00:00
Glatzemann
44b03c5be6
...more ContentItems for ContentPipeline...
2012-08-16 14:18:21 +00:00
SND\AstrorEnales_cp
5a51961e2c
Added license header to all new files and started working on the Metro shader generation
2012-08-16 14:03:31 +00:00
Glatzemann
6b1463d036
...and once again some more content classes for the ContentPipeline...
2012-08-16 13:00:16 +00:00
Glatzemann
acea318a8a
more content for the ContentPipeline...
2012-08-16 12:04:46 +00:00
SND\AstrorEnales_cp
3342363c6d
Added an hlsl parser to support metro shaders with techniques
2012-08-16 11:03:11 +00:00
Glatzemann
0785809ad3
added some content classes as base for the content importers
2012-08-16 08:17:47 +00:00
Glatzemann
91e6bff34c
added some more classes to our own ContentPipeline implementation
2012-08-16 07:30:59 +00:00
SND\AstrorEnales_cp
d17743ef3a
- Some smaller Refactorings in Metro systems
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- Added a bunch of Basic TypeWriters to the ContentPipeline
2012-08-14 13:07:24 +00:00
SND\AstrorEnales_cp
6bb1c61be7
Updated Glatzemanns commit into my last one
2012-08-14 08:48:10 +00:00