400 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
e23261bfc3 Implemented a lot of basic behaviour in the Media namespace 2012-08-26 10:31:54 +00:00
SND\GinieDp_cp
90d8c6d2ad Filled missing implementations in
- ChildCollection
- AnimationChannel
- BoneContent
- GeometryContent and Collection
- MeshContent
- NodeContent and Collection
2012-08-25 21:47:03 +00:00
SND\AstrorEnales_cp
9164b2297e Removed the MediaSystem cause it isn't needed any more. Any stuff that was planned to go in there, will now be in the other systems 2012-08-25 21:22:30 +00:00
SND\AstrorEnales_cp
734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
Glatzemann
e5936ba781 - added target platform cli argument to ContentBuilder tool ( e.g. /T=psvita) 2012-08-25 16:26:18 +00:00
Glatzemann
a9399dd5ec - fixed an issue in EffectReader when not reading ANX-Effects but XNA-like-Effects: 3 bytes at beginning were skipped 2012-08-25 08:55:22 +00:00
Glatzemann
93a848e883 - extended TargetPlatform enumeration for all supported platforms
- extended ContentWriter 
- extended XNB Inspector to show new TargetPlatforms
2012-08-24 20:25:16 +00:00
Glatzemann
9f61e9ae70 - build system now generates all target platform project files
- build system now only generates valid projects for specified target platform
2012-08-24 09:54:18 +00:00
Glatzemann
478583c630 Some work on build file:
- target platforms are now supported
- generating of project files for target platform
2012-08-24 08:01:14 +00:00
Glatzemann
7f75c22eea - ProjectConverter is now able to convert single project files passed as command line argument 2012-08-23 21:11:44 +00:00
Glatzemann
9d456d1019 - ProjectConverter is now able to:
-- conditionally convert project types (controlled by cli argument)
-- convert all projects of one or many solutions (passed as cli argument)
-- prepared to work with single project files (exception currently)

To get the old behaviour you have to call:

ProjectConverter /linux /psvita /windowsmetro ../../ANX.Framework.sln
2012-08-23 14:46:53 +00:00
Glatzemann
2e25fe4d6b - StockShaderCodeGenerator (sscg.exe) now has a silent mode
- added new ANX Logo size 120x32
- added new tools to msi installer
- optimized the build system and prepared multi system build
2012-08-22 21:04:13 +00:00
SND\GinieDp_cp
b8290c61a4 + XNB Inspector shows now colored error hints 2012-08-22 19:28:00 +00:00
SND\AstrorEnales_cp
e66216d524 - Added IMicrophone native interface and implemented the Microphone class 2012-08-22 14:28:22 +00:00
Glatzemann
cbaa1b718a - cleaned up project structure and some project files
- removed old sample "XInput" (was more a test than a sample)
- ignored some more files
2012-08-22 13:00:28 +00:00
Glatzemann
a92d990e06 added more folders to ignore list 2012-08-22 12:49:56 +00:00
Glatzemann
8b92d695d6 added a bunch of folders to ignore list 2012-08-22 12:45:30 +00:00
Glatzemann
92ee886689 - minor fixes 2012-08-22 12:43:25 +00:00
Glatzemann
2af6bf45b5 - added ContentBuilder and XNB inspector to build files
- some minor tweaking on sample browser
2012-08-22 11:29:03 +00:00
Glatzemann
c74b3c5767 - added some missing files from last commit
- fixed a bug in XNB-Header
2012-08-22 10:58:46 +00:00
Glatzemann
3764074514 - some cosmetics on XNBValidator tool
- more work on our own ContentPipeline implementation: effect files are now imported, processed (compiled using fxc.exe) and serialized to a .xnb file. Needs testing...
2012-08-22 10:34:39 +00:00
SND\AstrorEnales_cp
9200286a83 - Implemented TouchPanel classes and added native TouchPanel interface
- Started PsVita Input project and implemented Touch and GamePad so far
- Added OpenALAudioListener
2012-08-22 09:51:35 +00:00
SND\GinieDp_cp
56cc1a70af + Implemented simple XNB inspection tool 2012-08-21 21:07:19 +00:00
SND\GinieDp_cp
f28c1d0f10 + Implemented Transform methods for Plane structure
+ Added Tests for Plane structure
+ Implemented quaternion transforms for Vectors
2012-08-21 18:13:30 +00:00
SND\floAr_cp
f5b655fec4 missed the SampleCatalog.xml 2012-08-21 17:01:41 +00:00
SND\floAr_cp
fa3091976f - added first version of sample browser
- implemented feature #537
2012-08-21 17:00:40 +00:00
Glatzemann
1a27355e85 uploaded ANX logo (600x158) and icon (100x100) once again -> files were damaged 2012-08-21 16:45:17 +00:00
Glatzemann
d64036a520 added rudimentary ContentProcessor support to ContentBuilder tool 2012-08-21 12:10:40 +00:00
Glatzemann
4234155c8c Added first version of ContentBuilder. It is NOT PRODUCTION READY currently.
This is will be the CLI-version of the ContentPipeline replacement of ANX. It is able to use ContentImporters to import assets.
2012-08-21 08:17:17 +00:00
Glatzemann
72f4828ade added logo and icon for sample browser 2012-08-21 07:37:22 +00:00
SND\AstrorEnales_cp
7ea3cef569 - Fixed the rendering on Metro so all Sprites are now correctly drawn
- Refactored the metro FormatConverter
- Refactored and fixed the metro index and vertex buffer
- Implemented setting multiple texture parameters under metro
2012-08-20 09:08:07 +00:00
SND\AstrorEnales_cp
947287b0ab Refactored a lot of the rendering in the metro system and improved the memory usage of the ParameterBuffer 2012-08-19 21:01:29 +00:00
SND\AstrorEnales_cp
2ffe3004cd Implemented caching of the shader parameter size 2012-08-19 17:34:27 +00:00
SND\AstrorEnales_cp
cde32060ec Forgot the buffer write for unset parameters 2012-08-19 15:22:21 +00:00
SND\AstrorEnales_cp
cfe19d5c4a - Implemented a dynamic parameter buffer for shader parameters
- Updated the Metro shader generator
- Fixed the metro resolution being correctly set to the graphics device
2012-08-19 14:38:58 +00:00
Glatzemann
fcb0d0d26a Fixed WindowsGame sample. Specialized InputSystem selection missing. 2012-08-18 06:48:01 +00:00
SND\AstrorEnales_cp
96d6ad095e - Fixed a small issue in variable parsing with Textures
- Removed the sharpdx references from the Metro shader generator
- Added a basic path searching to the metro shader generator to find the correct path to the fxc tool
2012-08-17 14:25:59 +00:00
Glatzemann
2f635020a8 lots of ContentItems and some processors implemented (body's are missing often) 2012-08-17 14:16:58 +00:00
SND\AstrorEnales_cp
9eca0e4bcd - Fixed a small issue with comment out multiline comments parsing
- Started refactoring some code in the hlsl parser
- Brought the test coverage of the hlsl parser back to 100%
2012-08-17 10:07:35 +00:00
SND\AstrorEnales_cp
a13072cb93 Got first Metro sprite rendering to work! At the moment there are some hacks in there to make it possible. Going to clean that up now. 2012-08-16 20:57:02 +00:00
SND\AstrorEnales_cp
1662fbeef1 - Fixed a small bug in the hlsl parser
- Further work on the shader generation
- Started working on shader loading in the RenderSystem
2012-08-16 16:44:35 +00:00
Glatzemann
44b03c5be6 ...more ContentItems for ContentPipeline... 2012-08-16 14:18:21 +00:00
SND\AstrorEnales_cp
5a51961e2c Added license header to all new files and started working on the Metro shader generation 2012-08-16 14:03:31 +00:00
Glatzemann
6b1463d036 ...and once again some more content classes for the ContentPipeline... 2012-08-16 13:00:16 +00:00
Glatzemann
acea318a8a more content for the ContentPipeline... 2012-08-16 12:04:46 +00:00
SND\AstrorEnales_cp
3342363c6d Added an hlsl parser to support metro shaders with techniques 2012-08-16 11:03:11 +00:00
Glatzemann
0785809ad3 added some content classes as base for the content importers 2012-08-16 08:17:47 +00:00
Glatzemann
91e6bff34c added some more classes to our own ContentPipeline implementation 2012-08-16 07:30:59 +00:00
SND\AstrorEnales_cp
d17743ef3a - Some smaller Refactorings in Metro systems
- Added a bunch of Basic TypeWriters to the ContentPipeline
2012-08-14 13:07:24 +00:00
SND\AstrorEnales_cp
6bb1c61be7 Updated Glatzemanns commit into my last one 2012-08-14 08:48:10 +00:00