Glatzemann
711d4aa68b
created StockShaderCodeGenerator tool (sscg)
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removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00
Glatzemann
91a7451f97
- static CompileShader method of GL3 render system now returns simply the shader source provided by the ContentImporter. This should be enough to compile a shader during runtime.
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- added a SpriteEffect_GLSL effect file, but it still contains HLSL code
- started translate function for Keys in ANX.InputSystem.Windows.XInput. Still many keys to do
- fixed issue #449 ("debug GetCurrentState of Keyboard"). Keyboard input now working (see WindowsGame sample, Escape to exit)
2011-11-15 05:46:08 +00:00
SND\AstrorEnales_cp
b3e50da398
Working on Texture2DGL3.
2011-11-14 21:01:54 +00:00
Glatzemann
f06890de59
reading used GraphicsProfile out of game assembly
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some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
SND\AstrorEnales_cp
2961704067
- added missing ProjectData.cs
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- fixed OGL window size, swap crash when window is closed
- closing the run loop when window closed
2011-11-10 21:17:03 +00:00
Glatzemann
feb4114a4c
Removed GetBackBufferData from INativeBuffer interface (and from every class implementing this interface). GetBackBufferData belongs only to the GraphicsDevice.
2011-11-10 15:05:19 +00:00
Glatzemann
25d2c8dce4
fixed a merge issue in GL-RenderSystem
2011-11-10 07:12:04 +00:00
Glatzemann
0a8bdbb9b0
Resizing of RenderWindow using PresentationParameters and GraphicsDevice.Reset implemented. See TextRendering as example. But: GraphicsDevice.Reset is very incomplete at the moment.
2011-11-09 19:39:21 +00:00
SND\AstrorEnales_cp
ebcf8d7f6e
- Finished first working version of the XNA to ANX converter
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- Implemented second Clear method for OGL
- Improved the DatatypesMapping by making the packedValue of Color
internal and visible to the ogl library.
2011-11-09 19:37:21 +00:00
Glatzemann
55bf23606a
added a Kinect sample project for testing
2011-11-09 12:31:32 +00:00
Glatzemann
1efaa0a111
some more work on GraphicsDevice
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prepared GetData for BackBuffer and native hardware buffers
2011-11-07 14:53:33 +00:00
Glatzemann
72c4ddff1c
finished handling of RenderTarget in GraphicsDevice (anx side only)
2011-11-07 13:18:30 +00:00
Glatzemann
94e0509b44
finished anx side handling of VertexBuffers in GraphicsDevice and finished VertexBufferBindings
2011-11-07 13:04:42 +00:00
Glatzemann
e92ee6dfa7
versioned all projects
2011-11-07 11:42:13 +00:00
SND\AstrorEnales_cp
5872a780b8
- added operators to MouseState
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- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
2011-11-05 11:35:05 +00:00
Glatzemann
ded4cb1857
RenderSystem DX10: moved all type translations to a static class
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extended the IRenderSystemCreator interface to obtain available GraphicsAdapters of a render system
enumeration of GraphicsAdapters implemented for DirectX 10 RenderSystem
enumeration of DisplayModes implemented for DirectX 10 RenderSystem
improved GraphicsDeviceManager
2011-11-03 12:37:07 +00:00
SND\AstrorEnales_cp
536a7d66fc
working on gl index and vertex buffer
2011-11-02 21:46:57 +00:00
Glatzemann
cd4d4dec7b
added missing OpenTK lib
2011-11-01 05:53:59 +00:00
Glatzemann
c0377daab0
Extended the ANX ContentPipeline to support OpenGL3 GLSL effect files.
2011-10-31 08:42:57 +00:00
Glatzemann
e6a3178238
added latest GL-RenderSystem improvements by Astror Enales
2011-10-31 05:50:51 +00:00
Glatzemann
8326720ee3
initial import
2011-10-31 05:36:24 +00:00