SND\AstrorEnales_cp
4ec1977383
- Fixed compile errors in the AddInSystem under Metro
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- Added OpenAL libraries
- Updated solutions and projects
2012-08-30 09:28:02 +00:00
SND\AstrorEnales_cp
67c9efa6cf
- Moved the Wave loading/conversion to an extra project (WaveUtils)
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- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00
Glatzemann
c04709e3b4
- Fixed a bug when closing the RenderWindow. Rendering wasn't stopped immediately when the window starts to close. This was a problem when using OpenGL RenderSystem because it crashed. (Thanks Kevin)
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- Fixed an issue with shader language in SpriteBatch
2012-08-29 12:11:03 +00:00
Glatzemann
de0232177e
XNAEXT: added a ConstantBuffer class and interfaces to the RenderSystem. Everything compiles fine but the RenderSystem does not create unmanaged buffers because it needs to be implemented.
2012-08-29 10:48:21 +00:00
SND\AstrorEnales_cp
5505f7dcbf
- Added PlatformSystem Plugins layer
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- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
SND\AstrorEnales_cp
772d4be8d3
- OpenGL render system now keeps track of all it's resources and Disposes and Recreates them if needed
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- OpenGL Device is now Reset correctly when for example the window size changes (Recreating all resources)
- OpenGL render system doesn't crash anymore when closing the application
- Introduced TestStateAttribute for development to mark a file as tested/untested
2012-02-18 22:43:08 +00:00
SND\AstrorEnales_cp
dd2353ec88
- Some refactorings in the GL render system
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- Started working on SoundSystem creator and SoundEffects
2012-01-25 15:31:58 +00:00
SND\AstrorEnales_cp
8239306d2e
- Implemented RenderTarget in OpenGL
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- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
Glatzemann
516d18338e
added a stub of a Windows 8 metro RenderSystem (and included it into the build script)
2011-12-05 19:15:21 +00:00
Glatzemann
9486ff8e85
fixed invalid call of ResizeRenderWindow on X11
2011-12-05 16:03:58 +00:00
Glatzemann
80276c70c4
some work on OpenGL3 RenderSystem for X11 support (Linux)
2011-12-05 15:55:17 +00:00
Glatzemann
310ff72631
fixed issue #476 (wrong render window size in OpenGL3 RenderSystem)
2011-12-05 13:43:15 +00:00
Glatzemann
72f8e735fb
fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors)
2011-12-05 09:39:07 +00:00
Glatzemann
d8d88b141c
added new target "create_packages" in build script
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PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
SND\AstrorEnales_cp
c1f4b8a9be
Finally got the GL-Rendering to work, now investigating the
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wrong texture
2011-11-21 20:01:03 +00:00
SND\AstrorEnales_cp
ad1bc47a24
Working on all OpenGL classes and working on hardcore
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error checking integration (later on this will be disabled).
2011-11-20 16:17:18 +00:00
SND\AstrorEnales_cp
58a839db81
Working on OpenGL vertex buffer, index buffer, effect and EffectParameter
2011-11-20 12:49:11 +00:00
Glatzemann
44b2f9efef
restored missing projects in new location
2011-11-16 14:27:53 +00:00