Glatzemann
3d5b24d6f6
Fixed issue #1015 (GetData method of vertex buffer). See VertexIndexBuffer sample for a proof of concept (search for GetData in Game1)
2015-03-15 01:11:09 +01:00
Glatzemann
a56b7042fc
fixed a build issue in GraphicsDeviceWindowsMetro
2015-03-15 01:11:04 +01:00
Glatzemann
825ed2b10c
- fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue #531 )
2015-03-15 01:11:00 +01:00
Glatzemann
9414d12668
- fixed DrawUserIndexPrimitives (issue #531 )
2015-03-15 01:10:58 +01:00
Glatzemann
8523993cb2
- RenderSystem.Metro: fixed #1005
2015-03-15 01:10:57 +01:00
Glatzemann
de0232177e
XNAEXT: added a ConstantBuffer class and interfaces to the RenderSystem. Everything compiles fine but the RenderSystem does not create unmanaged buffers because it needs to be implemented.
2012-08-29 10:48:21 +00:00
Glatzemann
97bafa68ba
Some work on BasicEffect (not finished yet)
...
Includes for HLSL effects are working now (issue #696 )
fixed some samples
2012-03-14 05:54:13 +00:00
Glatzemann
8ff04fef2e
implemented DrawInstancedPrimitives for RenderSystem DX10 and DX11 (currently untested)
...
Primitives sample is now rendering (issue #531 ) but BasicEffect is not complete
2012-01-19 05:57:54 +00:00
Glatzemann
c7e2a4e0ec
implemented DrawUserIndexedPrimitives for RenderSystem DX10 and DX11 (currently untested)
2012-01-17 05:14:18 +00:00
Glatzemann
1a03ea2ad2
- Removed InputSystemCreators from ANX.InputDevices.OpenTK and ANX.InputDevices.Windows.Kinect as they don't host InputSystems anymore.
...
- Improved handling of GameWindow handle (needed for mouse and keyboard support)
- Improved exception handling while creating mouse and keyboard instances from InputDevice AddIns.
- Fixed some sample issues (and opened issues at codeplex for some remaining issues)
2011-12-15 09:19:40 +00:00
Glatzemann
0cb0919a8a
Updated installer build script to include RenderSystem DX11 and prerequisites.
2011-12-14 13:06:30 +00:00
Glatzemann
e1076f8984
added DX11 stock shaders to build system
...
updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00
Glatzemann
0e1d271195
refactored AddInSystem (testing needed)
...
implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
4b58957ca5
fixed issue #454 (InputSystem loaded too late)
...
fixed issue #466 (RenderSystem loaded too late)
2011-11-30 09:56:34 +00:00
Glatzemann
44b2f9efef
restored missing projects in new location
2011-11-16 14:27:53 +00:00