9 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
3316d46dba - Implemented some GetData methods in the Vertex and Index Buffer implementations
- Added developer, PercentageComplete and TestState attributes
- Added Event to the FrameworkDispatcher which will be used by the components that need it (audio etc.)
- Some more refactorings, regions, etc.
2012-09-04 21:36:46 +00:00
SND\AstrorEnales_cp
2745521141 Refactored the XInput FormatConverter and unknown keys are now ignored instead of throwing NotImplementedException 2012-08-31 16:02:52 +00:00
SND\AstrorEnales_cp
b3895055bd Fixed Dx11 Vertex Buffer problem with some Textures not being drawn. 2012-08-29 18:56:51 +00:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
SND\AstrorEnales_cp
7546ff78d0 - Added INativeIndexBuffer and INativeVertexBuffer
- All methods in Vertex and IndexBuffer now call the native methods
- Nearly all methods in Texture2D now call the native methods
2012-02-19 13:41:02 +00:00
Glatzemann
060b732d1b implemented DrawUserPrimitives for RenderSystem DX10 and DX11 (currently untested) 2012-01-09 18:09:10 +00:00
Glatzemann
469620eee7 RenderSystem DX10: implemented IndexBuffer SetData startIndex and elementCount parameters
RenderSystem DX11: fixed effect issue (they are loading)
RenderSystem DX11: implemented startIndex and elementCount parameters for IndexBuffer and VertexBuffer

RenderSystemDX11 still has issues: black screen only
2011-12-14 12:50:44 +00:00
Glatzemann
e1076f8984 added DX11 stock shaders to build system
updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00
Glatzemann
44b2f9efef restored missing projects in new location 2011-11-16 14:27:53 +00:00