22 Commits

Author SHA1 Message Date
Konstantin Koch
f081f8632a two commits were missing, both by KorsarNek:
"Removed the SupportedPlatformsImpl classes and replaced them with a new SupportedPlatforms attribute on the assembly level.
Removed a few class constructors which could cause problems when loading a game.
Made ResetElapsedTime in the game class reset to 0 instead of TimeSpan.MinValue.
Removed the restriction in the InputDeviceFactory for which InputDevices are supported.
Added a Logger for Metro which works with the current Logger implementation.
Changed that when a platform is recognized that is higher than Windows 8, it gets treated like Windows 8, not like Windows 7.
Due to the SupportedPlatforms change, the assembly loader is now faster in finding out which assemblies contains addIns. For not Metro system, it's also added that a warning gets written if an AddIn references a different ANX version than that of the running assembly.
OpenGL and DirectX have been updated to the newest versions.
XAudio system uses now the same SharpDX version as all the other systems.
ParameterBuffer for WindowsMetro gets now correctly created by considering the size constraints for constant buffers.
Fixed an erroneous finalizer in the xaudio system.
Made the metro projects convert to Windows 8.1, as Windows 8.0 is not supported by the newer SharpDX versions. It's now also necessary to use at least Visual Studio 2013 to build the Metro versions.
Made the samples work again on Windows."

"Fixed the creation of the swap chain for windows metro and removed the dependency of the Metro Rendersystem onto the Metro Platformsytem.
All occurrences of WindowHandles have been replaced with a custom WindowHandle type which should work out of the box in most cases, but does still represent a breaking change to XNA.
The ProjectConverter for Metro was adjusted so that with just changing the way the application is initialized, most projects that worked with ANX before should now work under win rt. The sample SimpleNoContent does now work out of the box for win rt, after a project conversion.
The application name for win rt apps is now a guid, the display name stayed the same though. That's to be more compliant with the way win rt apps are normally created.
The default namespace and namespace of the classes for the Sample "SimpleNoContent" is renamed from "SimpleModernUI" to "SimpleNoContent".
With the new way win rt apps are initialized for ANX, it's necessary to first create the WindowsGameHost for WinRT with a handler how to create the game instance and give that to the CoreApplication object to run it.
Also took care of a few annoying bugs when working with win rt and ANX where no InputDevices could be created on the first frame (Issue #1164 ) and that it wasn't possible to use the localfolder of the application on the first update and all the other stuff for which an instance of the Application class was necessary."
2015-03-29 13:48:33 +02:00
Glatzemann
1f1055e66f updated ANX.RenderSystem.Windows.DX11 to use NuGet for SharpDX dependencies
updated ANX.RenderSystem.Windows.DX11 to compile with SharpDX 2.4.2
2015-03-15 01:13:26 +01:00
Glatzemann
f4ad054470 fixed some minor issues caused by the update to SharpDX 2.4.1 2015-03-15 01:12:46 +01:00
Glatzemann
6e01932070 fixed some Windows 8 (non ModernUI mode) issues:
- made DX10 RenderSystem available
- fixed adapter enumeration in DX10 and DX11 RenderSystems
- fixed GamePad initialization error handling on Windows 8 when XInput 1.3 is not installed
2015-03-15 01:12:06 +01:00
Glatzemann
41061f8b12 - implemented feature #1026 ("Implement EffectParameter.Semantic")
- fixed issue #583 ("BoundingFrustum corners wrong")
2015-03-15 01:11:19 +01:00
Glatzemann
3d7ad3ae8f fixed issue #1023 (MultiRenderTarget not working) for DX10 and DX11 RenderSystems 2015-03-15 01:11:15 +01:00
Glatzemann
61ba3497f2 - some work on Texture2DWriter (not finished yet)
- fixed issue #1021 (RenderTarget issue with SpriteBatch)
2015-03-15 01:11:13 +01:00
Glatzemann
3d5b24d6f6 Fixed issue #1015 (GetData method of vertex buffer). See VertexIndexBuffer sample for a proof of concept (search for GetData in Game1) 2015-03-15 01:11:09 +01:00
Glatzemann
a56b7042fc fixed a build issue in GraphicsDeviceWindowsMetro 2015-03-15 01:11:04 +01:00
Glatzemann
825ed2b10c - fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue #531) 2015-03-15 01:11:00 +01:00
Glatzemann
9414d12668 - fixed DrawUserIndexPrimitives (issue #531) 2015-03-15 01:10:58 +01:00
Glatzemann
8523993cb2 - RenderSystem.Metro: fixed #1005 2015-03-15 01:10:57 +01:00
Glatzemann
de0232177e XNAEXT: added a ConstantBuffer class and interfaces to the RenderSystem. Everything compiles fine but the RenderSystem does not create unmanaged buffers because it needs to be implemented. 2012-08-29 10:48:21 +00:00
Glatzemann
97bafa68ba Some work on BasicEffect (not finished yet)
Includes for HLSL effects are working now (issue #696)
fixed some samples
2012-03-14 05:54:13 +00:00
Glatzemann
8ff04fef2e implemented DrawInstancedPrimitives for RenderSystem DX10 and DX11 (currently untested)
Primitives sample is now rendering (issue #531) but BasicEffect is not complete
2012-01-19 05:57:54 +00:00
Glatzemann
c7e2a4e0ec implemented DrawUserIndexedPrimitives for RenderSystem DX10 and DX11 (currently untested) 2012-01-17 05:14:18 +00:00
Glatzemann
1a03ea2ad2 - Removed InputSystemCreators from ANX.InputDevices.OpenTK and ANX.InputDevices.Windows.Kinect as they don't host InputSystems anymore.
- Improved handling of GameWindow handle (needed for mouse and keyboard support)
- Improved exception handling while creating mouse and keyboard instances from InputDevice AddIns.
- Fixed some sample issues (and opened issues at codeplex for some remaining issues)
2011-12-15 09:19:40 +00:00
Glatzemann
0cb0919a8a Updated installer build script to include RenderSystem DX11 and prerequisites. 2011-12-14 13:06:30 +00:00
Glatzemann
e1076f8984 added DX11 stock shaders to build system
updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00
Glatzemann
0e1d271195 refactored AddInSystem (testing needed)
implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
4b58957ca5 fixed issue #454 (InputSystem loaded too late)
fixed issue #466 (RenderSystem loaded too late)
2011-11-30 09:56:34 +00:00
Glatzemann
44b2f9efef restored missing projects in new location 2011-11-16 14:27:53 +00:00