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using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Audio
{
[PercentageComplete(0)]
[Developer("AstrorEnales")]
[TestState(TestStateAttribute.TestState.Untested)]
public class WaveBank : IDisposable
{
#region Events
public event EventHandler<EventArgs> Disposing;
#endregion
#region Public
public bool IsDisposed
{
get;
private set;
}
public bool IsInUse
{
get
{
throw new NotImplementedException();
}
}
public bool IsPrepared
{
get
{
throw new NotImplementedException();
}
}
#endregion
#region Constructor
public WaveBank(AudioEngine audioEngine, string nonStreamingWaveBankFilename)
{
}
public WaveBank(AudioEngine audioEngine, string streamingWaveBankFilename, int offset, short packetsize)
{
}
~WaveBank()
{
Dispose();
}
#endregion
#region Dispose
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (IsDisposed)
return;
IsDisposed = true;
throw new NotImplementedException();
}
#endregion
}
}