- Game - Class in Microsoft.Xna.Framework
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Provides basic graphics device initialization, game logic, and rendering code.
- Game() - Constructor for class Microsoft.Xna.Framework.Game
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Initializes a new instance of this class, which provides basic graphics device initialization, game logic, rendering code, and a game loop.
- GameComponent - Class in Microsoft.Xna.Framework
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Base class for all XNA Framework game components.
- GameComponent(Game) - Constructor for class Microsoft.Xna.Framework.GameComponent
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Initializes a new instance of this class.
- GameComponentCollection - Class in Microsoft.Xna.Framework
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A collection of game components.
- GameComponentCollection() - Constructor for class Microsoft.Xna.Framework.GameComponentCollection
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Initializes a new instance of this class.
- GameComponentCollectionEventArgs - Class in Microsoft.Xna.Framework
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Arguments used with events from the GameComponentCollection.
- GameComponentCollectionEventArgs(IGameComponent) - Constructor for class Microsoft.Xna.Framework.GameComponentCollectionEventArgs
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Creates a new instance of GameComponentCollectionEventArgs.
- GamerServicesComponent - Class in Microsoft.Xna.Framework.GamerServices
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Wraps the functionality of the GamerServicesDispatcher.
- GamerServicesComponent(Game) - Constructor for class Microsoft.Xna.Framework.GamerServices.GamerServicesComponent
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Creates a new GamerServicesComponent.
- GameServiceContainer - Class in Microsoft.Xna.Framework
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A collection of game services.
- GameServiceContainer() - Constructor for class Microsoft.Xna.Framework.GameServiceContainer
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Initializes a new instance of this class, which represents a collection of game services.
- GameTime - Class in Microsoft.Xna.Framework
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Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games.
- GameTime() - Constructor for class Microsoft.Xna.Framework.GameTime
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Creates a new instance of GameTime.
- GameTime(TimeSpan, TimeSpan) - Constructor for class Microsoft.Xna.Framework.GameTime
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Creates a new instance of GameTime.
- GameTime(TimeSpan, TimeSpan, boolean) - Constructor for class Microsoft.Xna.Framework.GameTime
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Creates a new instance of GameTime.
- GameWindow - Class in Microsoft.Xna.Framework
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The system window associated with a Game.
- getAdapter() - Method in class Microsoft.Xna.Framework.GraphicsDeviceInformation
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Specifies which graphics adapter to create the device on.
- getClientBounds() - Method in class Microsoft.Xna.Framework.GameWindow
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The screen dimensions of the game window's client rectangle.
- getCurrentOrientation() - Method in class Microsoft.Xna.Framework.GameWindow
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- getDrawOrder() - Method in class Microsoft.Xna.Framework.DrawableGameComponent
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Order in which the component should be drawn, relative to other components that are in the same GameComponentCollection.
- getDrawOrder() - Method in interface Microsoft.Xna.Framework.IDrawable
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The order in which to draw this object relative to other objects.
- getElapsedGameTime() - Method in class Microsoft.Xna.Framework.GameTime
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The amount of elapsed game time since the last update.
- getEnabled() - Method in class Microsoft.Xna.Framework.GameComponent
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Indicates whether GameComponent.Update should be called when Game.Update is called.
- getEnabled() - Method in interface Microsoft.Xna.Framework.IUpdateable
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- getGame() - Method in class Microsoft.Xna.Framework.GameComponent
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Gets the Game associated with this GameComponent.
- getGameComponent() - Method in class Microsoft.Xna.Framework.GameComponentCollectionEventArgs
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Gets the GameComponent affected by the event.
- getGraphicsDevice() - Method in class Microsoft.Xna.Framework.DrawableGameComponent
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The GraphicsDevice the DrawableGameComponent is associated with.
- getGraphicsDevice() - Method in class Microsoft.Xna.Framework.Game
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Gets the current GraphicsDevice.
- getGraphicsDevice() - Method in class Microsoft.Xna.Framework.GraphicsDeviceManager
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- getGraphicsDevice() - Method in interface Microsoft.Xna.Framework.IGraphicsDeviceService
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Retrieves a GraphicsDevice.
- getGraphicsDeviceInformation() - Method in class Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs
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Gets information about the GraphicsDevice.
- getGraphicsProfile() - Method in class Microsoft.Xna.Framework.GraphicsDeviceManager
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- GetHashCode() - Method in class Microsoft.Xna.Framework.GraphicsDeviceInformation
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Gets the hash code for this object.
- getIsActive() - Method in class Microsoft.Xna.Framework.Game
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Indicates whether the game is currently the active application.
- getIsMouseVisible() - Method in class Microsoft.Xna.Framework.Game
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- getIsRunningSlowly() - Method in class Microsoft.Xna.Framework.GameTime
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Gets a value indicating that the game loop is taking longer that its TargetElapsedTime.
- getScreenDeviceName() - Method in class Microsoft.Xna.Framework.GameWindow
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Gets the device name of the screen the window is currently in.
- GetService(Class) - Method in class Microsoft.Xna.Framework.GameServiceContainer
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Gets the object providing a specified service.
- getServices() - Method in class Microsoft.Xna.Framework.Game
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Gets the GameServiceContainer holding all the service providers attached to the Game.
- getTitle() - Method in class Microsoft.Xna.Framework.GameWindow
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Gets the title of the system window.
- getTotalGameTime() - Method in class Microsoft.Xna.Framework.GameTime
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The amount of game time since the start of the game.
- getUpdateOrder() - Method in class Microsoft.Xna.Framework.GameComponent
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Indicates the order in which the GameComponent should be updated relative to other GameComponent instances.
- getUpdateOrder() - Method in interface Microsoft.Xna.Framework.IUpdateable
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- getVisible() - Method in class Microsoft.Xna.Framework.DrawableGameComponent
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Indicates whether Draw should be called.
- getVisible() - Method in interface Microsoft.Xna.Framework.IDrawable
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Indicates whether IDrawable.Draw should be called in Game.Draw for this game component.
- getWindow() - Method in class Microsoft.Xna.Framework.Game
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Gets the underlying operating system window.
- getWindow() - Method in interface Microsoft.Xna.Framework.IGameHost
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- GraphicsDeviceInformation - Class in Microsoft.Xna.Framework
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Holds the settings for creating a graphics device on Windows.
- GraphicsDeviceInformation() - Constructor for class Microsoft.Xna.Framework.GraphicsDeviceInformation
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Initializes a new instance of this class.
- GraphicsDeviceManager - Class in Microsoft.Xna.Framework
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Handles the configuration and management of the graphics device.
- GraphicsDeviceManager(Game) - Constructor for class Microsoft.Xna.Framework.GraphicsDeviceManager
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Creates a new GraphicsDeviceManager and registers it to handle the configuration and management of the graphics device for the specified Game.
- GraphicsProfile - Variable in class Microsoft.Xna.Framework.GraphicsDeviceInformation
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Gets the graphics profile, which determines the graphics feature set.