<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- NewPage --> <html lang="nl"> <head> <!-- Generated by javadoc (version 1.7.0_40) on Tue Oct 15 12:26:56 CEST 2013 --> <title>GamerServicesComponent</title> <meta name="date" content="2013-10-15"> <link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style"> </head> <body> <script type="text/javascript"><!-- if (location.href.indexOf('is-external=true') == -1) { parent.document.title="GamerServicesComponent"; } //--> </script> <noscript> <div>JavaScript is disabled on your browser.</div> </noscript> <!-- ========= START OF TOP NAVBAR ======= --> <div class="topNav"><a name="navbar_top"> <!-- --> </a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../../overview-summary.html">Overview</a></li> <li><a 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"block"; } else { allClassesLink.style.display = "none"; } //--> </script> </div> <div> <ul class="subNavList"> <li>Summary: </li> <li>Nested | </li> <li><a href="#fields_inherited_from_class_Microsoft.Xna.Framework.GameComponent">Field</a> | </li> <li><a href="#constructor_summary">Constr</a> | </li> <li><a href="#method_summary">Method</a></li> </ul> <ul class="subNavList"> <li>Detail: </li> <li>Field | </li> <li><a href="#constructor_detail">Constr</a> | </li> <li><a href="#method_detail">Method</a></li> </ul> </div> <a name="skip-navbar_top"> <!-- --> </a></div> <!-- ========= END OF TOP NAVBAR ========= --> <!-- ======== START OF CLASS DATA ======== --> <div class="header"> <div class="subTitle">Microsoft.Xna.Framework.GamerServices</div> <h2 title="Class GamerServicesComponent" class="title">Class GamerServicesComponent</h2> </div> <div class="contentContainer"> <ul class="inheritance"> <li>java.lang.Object</li> <li> <ul class="inheritance"> <li><a href="../../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">Microsoft.Xna.Framework.GameComponent</a></li> <li> <ul class="inheritance"> <li>Microsoft.Xna.Framework.GamerServices.GamerServicesComponent</li> </ul> </li> </ul> </li> </ul> <div class="description"> <ul class="blockList"> <li class="blockList"> <dl> <dt>All Implemented Interfaces:</dt> <dd><a href="../../../../Microsoft/Xna/Framework/IGameComponent.html" title="interface in Microsoft.Xna.Framework">IGameComponent</a>, <a href="../../../../Microsoft/Xna/Framework/IUpdateable.html" title="interface in Microsoft.Xna.Framework">IUpdateable</a>, System.IDisposable</dd> </dl> <hr> <br> <pre>public class <span class="strong">GamerServicesComponent</span> extends <a href="../../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></pre> <div class="block">Wraps the functionality of the GamerServicesDispatcher.</div> <dl><dt><span class="strong">Author:</span></dt> <dd>Halofreak1990</dd></dl> </li> </ul> </div> <div class="summary"> <ul class="blockList"> <li class="blockList"> <!-- =========== FIELD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="field_summary"> <!-- --> </a> <h3>Field Summary</h3> <ul class="blockList"> <li class="blockList"><a name="fields_inherited_from_class_Microsoft.Xna.Framework.GameComponent"> <!-- --> </a> <h3>Fields inherited from class Microsoft.Xna.Framework.<a href="../../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></h3> <code><a href="../../../../Microsoft/Xna/Framework/GameComponent.html#Disposed">Disposed</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#EnabledChanged">EnabledChanged</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#UpdateOrderChanged">UpdateOrderChanged</a></code></li> </ul> </li> </ul> <!-- ======== CONSTRUCTOR SUMMARY ======== --> <ul class="blockList"> <li class="blockList"><a name="constructor_summary"> <!-- --> </a> <h3>Constructor Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation"> <caption><span>Constructors</span><span class="tabEnd"> </span></caption> <tr> <th class="colOne" scope="col">Constructor and Description</th> </tr> <tr class="altColor"> <td class="colOne"><code><strong><a href="../../../../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html#GamerServicesComponent(Microsoft.Xna.Framework.Game)">GamerServicesComponent</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a> game)</code> <div class="block">Creates a new GamerServicesComponent.</div> </td> </tr> </table> </li> </ul> <!-- ========== METHOD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="method_summary"> <!-- --> </a> <h3>Method Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> <caption><span>Methods</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colLast" scope="col">Method and Description</th> </tr> <tr class="altColor"> <td class="colFirst"><code>void</code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html#Initialize()">Initialize</a></strong>()</code> <div class="block">Initializes the GamerServicesDispatcher.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>void</code></td> <td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html#Update(Microsoft.Xna.Framework.GameTime)">Update</a></strong>(<a href="../../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a> gameTime)</code> <div class="block">Updates the GamerServicesDispatcher.</div> </td> </tr> </table> <ul class="blockList"> <li class="blockList"><a name="methods_inherited_from_class_Microsoft.Xna.Framework.GameComponent"> <!-- --> </a> <h3>Methods inherited from class Microsoft.Xna.Framework.<a href="../../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></h3> <code><a href="../../../../Microsoft/Xna/Framework/GameComponent.html#Dispose()">Dispose</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#Dispose(boolean)">Dispose</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#getEnabled()">getEnabled</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#getGame()">getGame</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#getUpdateOrder()">getUpdateOrder</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#OnEnabledChanged(java.lang.Object, System.EventArgs)">OnEnabledChanged</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#OnUpdateOrderChanged(java.lang.Object, System.EventArgs)">OnUpdateOrderChanged</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#setEnabled(boolean)">setEnabled</a>, <a href="../../../../Microsoft/Xna/Framework/GameComponent.html#setUpdateOrder(int)">setUpdateOrder</a></code></li> </ul> <ul class="blockList"> <li class="blockList"><a name="methods_inherited_from_class_java.lang.Object"> <!-- --> </a> <h3>Methods inherited from class java.lang.Object</h3> <code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li> </ul> </li> </ul> </li> </ul> </div> <div class="details"> <ul class="blockList"> <li class="blockList"> <!-- ========= CONSTRUCTOR DETAIL ======== --> <ul class="blockList"> <li class="blockList"><a name="constructor_detail"> <!-- --> </a> <h3>Constructor Detail</h3> <a name="GamerServicesComponent(Microsoft.Xna.Framework.Game)"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>GamerServicesComponent</h4> <pre>public GamerServicesComponent(<a href="../../../../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a> game)</pre> <div class="block">Creates a new GamerServicesComponent.</div> <dl><dt><span class="strong">Parameters:</span></dt><dd><code>game</code> - The game that will be associated with this component.</dd></dl> </li> </ul> </li> </ul> <!-- ============ METHOD DETAIL ========== --> <ul class="blockList"> <li class="blockList"><a name="method_detail"> <!-- --> </a> <h3>Method Detail</h3> <a name="Initialize()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>Initialize</h4> <pre>public void Initialize()</pre> <div class="block">Initializes the GamerServicesDispatcher.</div> <dl> <dt><strong>Specified by:</strong></dt> <dd><code><a href="../../../../Microsoft/Xna/Framework/IGameComponent.html#Initialize()">Initialize</a></code> in interface <code><a href="../../../../Microsoft/Xna/Framework/IGameComponent.html" title="interface in Microsoft.Xna.Framework">IGameComponent</a></code></dd> <dt><strong>Overrides:</strong></dt> <dd><code><a href="../../../../Microsoft/Xna/Framework/GameComponent.html#Initialize()">Initialize</a></code> in class <code><a href="../../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></code></dd> </dl> </li> </ul> <a name="Update(Microsoft.Xna.Framework.GameTime)"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>Update</h4> <pre>public void Update(<a href="../../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a> gameTime)</pre> <div class="block">Updates the GamerServicesDispatcher.</div> <dl> <dt><strong>Specified by:</strong></dt> <dd><code><a href="../../../../Microsoft/Xna/Framework/IUpdateable.html#Update(Microsoft.Xna.Framework.GameTime)">Update</a></code> in interface <code><a href="../../../../Microsoft/Xna/Framework/IUpdateable.html" title="interface in Microsoft.Xna.Framework">IUpdateable</a></code></dd> <dt><strong>Overrides:</strong></dt> <dd><code><a href="../../../../Microsoft/Xna/Framework/GameComponent.html#Update(Microsoft.Xna.Framework.GameTime)">Update</a></code> in class <code><a href="../../../../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></code></dd> <dt><span class="strong">Parameters:</span></dt><dd><code>gameTime</code> - The game timing state.</dd></dl> </li> </ul> </li> </ul> </li> </ul> </div> </div> <!-- ========= END OF CLASS DATA ========= --> <!-- ======= START OF BOTTOM NAVBAR ====== --> <div class="bottomNav"><a name="navbar_bottom"> <!-- --> </a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a 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