- Deactivated - Variable in class Microsoft.Xna.Framework.Game
-
Raised when the game loses focus.
- DefaultBackBufferHeight - Static variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
-
Specifies the default minimum back-buffer height.
- DefaultBackBufferWidth - Static variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
-
Specifies the default minimum back-buffer width.
- DepthStencilFormat - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
-
- DeviceCreated - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
-
- DeviceCreated - Static variable in interface Microsoft.Xna.Framework.IGraphicsDeviceService
-
The event that occurs when a graphics device is created.
- DeviceDisposing - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
-
- DeviceDisposing - Static variable in interface Microsoft.Xna.Framework.IGraphicsDeviceService
-
The event that occurs when a graphics device is disposing.
- DeviceReset - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
-
- DeviceReset - Static variable in interface Microsoft.Xna.Framework.IGraphicsDeviceService
-
The event that occurs when a graphics device is reset.
- DeviceResetting - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
-
- DeviceResetting - Static variable in interface Microsoft.Xna.Framework.IGraphicsDeviceService
-
The event that occurs when a graphics device is in the process of resetting.
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.DrawableGameComponent
-
Releases the unmanaged resources used by the DrawableGameComponent and optionally releases the managed resources.
- Dispose() - Method in class Microsoft.Xna.Framework.Game
-
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.Game
-
- Dispose() - Method in class Microsoft.Xna.Framework.GameComponent
-
Immediately releases the unmanaged resources used by this object.
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.GameComponent
-
Releases the unmanaged resources used by the GameComponent and optionally releases the managed resources.
- Dispose() - Method in class Microsoft.Xna.Framework.GraphicsDeviceManager
-
- Dispose(boolean) - Method in class Microsoft.Xna.Framework.GraphicsDeviceManager
-
- Disposed - Variable in class Microsoft.Xna.Framework.Game
-
Raised when the game is being disposed.
- Disposed - Variable in class Microsoft.Xna.Framework.GameComponent
-
Raised when the GameComponent is disposed.
- Disposed - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
-
- Draw(GameTime) - Method in class Microsoft.Xna.Framework.DrawableGameComponent
-
Called when the DrawableGameComponent needs to be drawn.
- Draw(GameTime) - Method in class Microsoft.Xna.Framework.Game
-
- Draw(GameTime) - Method in interface Microsoft.Xna.Framework.IDrawable
-
Draws the IDrawable.
- DrawableGameComponent - Class in Microsoft.Xna.Framework
-
A game component that is notified when it needs to draw itself.
- DrawableGameComponent(Game) - Constructor for class Microsoft.Xna.Framework.DrawableGameComponent
-
Creates a new instance of DrawableGameComponent.
- DrawOrderChanged - Variable in class Microsoft.Xna.Framework.DrawableGameComponent
-
Raised when the DrawOrder property changes.
- DrawOrderChanged - Static variable in interface Microsoft.Xna.Framework.IDrawable
-
Raised when the DrawOrder property changes.