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Deactivated - Variable in class Microsoft.Xna.Framework.Game
Raised when the game loses focus.
DefaultBackBufferHeight - Static variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
Specifies the default minimum back-buffer height.
DefaultBackBufferWidth - Static variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
Specifies the default minimum back-buffer width.
DepthStencilFormat - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
DeviceCreated - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
DeviceCreated - Static variable in interface Microsoft.Xna.Framework.IGraphicsDeviceService
The event that occurs when a graphics device is created.
DeviceDisposing - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
DeviceDisposing - Static variable in interface Microsoft.Xna.Framework.IGraphicsDeviceService
The event that occurs when a graphics device is disposing.
DeviceReset - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
DeviceReset - Static variable in interface Microsoft.Xna.Framework.IGraphicsDeviceService
The event that occurs when a graphics device is reset.
DeviceResetting - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
DeviceResetting - Static variable in interface Microsoft.Xna.Framework.IGraphicsDeviceService
The event that occurs when a graphics device is in the process of resetting.
Dispose(boolean) - Method in class Microsoft.Xna.Framework.DrawableGameComponent
Releases the unmanaged resources used by the DrawableGameComponent and optionally releases the managed resources.
Dispose() - Method in class Microsoft.Xna.Framework.Game
 
Dispose(boolean) - Method in class Microsoft.Xna.Framework.Game
 
Dispose() - Method in class Microsoft.Xna.Framework.GameComponent
Immediately releases the unmanaged resources used by this object.
Dispose(boolean) - Method in class Microsoft.Xna.Framework.GameComponent
Releases the unmanaged resources used by the GameComponent and optionally releases the managed resources.
Dispose() - Method in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
Dispose(boolean) - Method in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
Disposed - Variable in class Microsoft.Xna.Framework.Game
Raised when the game is being disposed.
Disposed - Variable in class Microsoft.Xna.Framework.GameComponent
Raised when the GameComponent is disposed.
Disposed - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
Draw(GameTime) - Method in class Microsoft.Xna.Framework.DrawableGameComponent
Called when the DrawableGameComponent needs to be drawn.
Draw(GameTime) - Method in class Microsoft.Xna.Framework.Game
 
Draw(GameTime) - Method in interface Microsoft.Xna.Framework.IDrawable
Draws the IDrawable.
DrawableGameComponent - Class in Microsoft.Xna.Framework
A game component that is notified when it needs to draw itself.
DrawableGameComponent(Game) - Constructor for class Microsoft.Xna.Framework.DrawableGameComponent
Creates a new instance of DrawableGameComponent.
DrawOrderChanged - Variable in class Microsoft.Xna.Framework.DrawableGameComponent
Raised when the DrawOrder property changes.
DrawOrderChanged - Static variable in interface Microsoft.Xna.Framework.IDrawable
Raised when the DrawOrder property changes.
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