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Game
- Class in
Microsoft.Xna.Framework
Game()
- Constructor for class Microsoft.Xna.Framework.
Game
GameComponent
- Class in
Microsoft.Xna.Framework
GameComponent(Game)
- Constructor for class Microsoft.Xna.Framework.
GameComponent
GameComponentCollection
- Class in
Microsoft.Xna.Framework
A collection of game components.
GameComponentCollection()
- Constructor for class Microsoft.Xna.Framework.
GameComponentCollection
GameComponentCollectionEventArgs
- Class in
Microsoft.Xna.Framework
Arguments used with events from the GameComponentCollection.
GameComponentCollectionEventArgs(IGameComponent)
- Constructor for class Microsoft.Xna.Framework.
GameComponentCollectionEventArgs
Creates a new instance of GameComponentCollectionEventArgs.
GamerServicesComponent
- Class in
Microsoft.Xna.Framework.GamerServices
Wraps the functionality of the GamerServicesDispatcher.
GamerServicesComponent(Game)
- Constructor for class Microsoft.Xna.Framework.GamerServices.
GamerServicesComponent
Creates a new GamerServicesComponent.
GameServiceContainer
- Class in
Microsoft.Xna.Framework
A collection of game services.
GameServiceContainer()
- Constructor for class Microsoft.Xna.Framework.
GameServiceContainer
Initializes a new instance of this class, which represents a collection of game services.
GameTime
- Class in
Microsoft.Xna.Framework
Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games.
GameTime()
- Constructor for class Microsoft.Xna.Framework.
GameTime
Creates a new instance of GameTime.
GameTime(TimeSpan, TimeSpan)
- Constructor for class Microsoft.Xna.Framework.
GameTime
Creates a new instance of GameTime.
GameTime(TimeSpan, TimeSpan, boolean)
- Constructor for class Microsoft.Xna.Framework.
GameTime
Creates a new instance of GameTime.
GameWindow
- Class in
Microsoft.Xna.Framework
The system window associated with a Game.
getAdapter()
- Method in class Microsoft.Xna.Framework.
GraphicsDeviceInformation
Specifies which graphics adapter to create the device on.
getClientBounds()
- Method in class Microsoft.Xna.Framework.
GameWindow
The screen dimensions of the game window's client rectangle.
getDrawOrder()
- Method in class Microsoft.Xna.Framework.
DrawableGameComponent
getDrawOrder()
- Method in interface Microsoft.Xna.Framework.
IDrawable
The order in which to draw this object relative to other objects.
getElapsedGameTime()
- Method in class Microsoft.Xna.Framework.
GameTime
The amount of elapsed game time since the last update.
getEnabled()
- Method in class Microsoft.Xna.Framework.
GameComponent
getEnabled()
- Method in interface Microsoft.Xna.Framework.
IUpdateable
getGame()
- Method in class Microsoft.Xna.Framework.
GameComponent
getGameComponent()
- Method in class Microsoft.Xna.Framework.
GameComponentCollectionEventArgs
Gets the GameComponent affected by the event.
getGraphicsDevice()
- Method in class Microsoft.Xna.Framework.
DrawableGameComponent
getGraphicsDevice()
- Method in class Microsoft.Xna.Framework.
Game
getGraphicsDevice()
- Method in class Microsoft.Xna.Framework.
GraphicsDeviceManager
getGraphicsDevice()
- Method in interface Microsoft.Xna.Framework.
IGraphicsDeviceService
Retrieves a GraphicsDevice.
getGraphicsProfile()
- Method in class Microsoft.Xna.Framework.
GraphicsDeviceManager
GetHashCode()
- Method in class Microsoft.Xna.Framework.
GraphicsDeviceInformation
Gets the hash code for this object.
getIsActive()
- Method in class Microsoft.Xna.Framework.
Game
getIsMouseVisible()
- Method in class Microsoft.Xna.Framework.
Game
getIsRunningSlowly()
- Method in class Microsoft.Xna.Framework.
GameTime
Gets a value indicating that the game loop is taking longer that its TargetElapsedTime.
getScreenDeviceName()
- Method in class Microsoft.Xna.Framework.
GameWindow
Gets the device name of the screen the window is currently in.
GetService(Class)
- Method in class Microsoft.Xna.Framework.
GameServiceContainer
Gets the object providing a specified service.
getServices()
- Method in class Microsoft.Xna.Framework.
Game
getTitle()
- Method in class Microsoft.Xna.Framework.
GameWindow
Gets the title of the system window.
getTotalGameTime()
- Method in class Microsoft.Xna.Framework.
GameTime
The amount of game time since the start of the game.
getUpdateOrder()
- Method in class Microsoft.Xna.Framework.
GameComponent
getUpdateOrder()
- Method in interface Microsoft.Xna.Framework.
IUpdateable
getVisible()
- Method in class Microsoft.Xna.Framework.
DrawableGameComponent
getVisible()
- Method in interface Microsoft.Xna.Framework.
IDrawable
Indicates whether IDrawable.Draw should be called in Game.Draw for this game component.
getWindow()
- Method in class Microsoft.Xna.Framework.
Game
getWindow()
- Method in interface Microsoft.Xna.Framework.
IGameHost
GraphicsDeviceInformation
- Class in
Microsoft.Xna.Framework
Holds the settings for creating a graphics device on Windows.
GraphicsDeviceInformation()
- Constructor for class Microsoft.Xna.Framework.
GraphicsDeviceInformation
Initializes a new instance of this class.
GraphicsDeviceManager
- Class in
Microsoft.Xna.Framework
Handles the configuration and management of the graphics device.
GraphicsDeviceManager(Game)
- Constructor for class Microsoft.Xna.Framework.
GraphicsDeviceManager
Creates a new GraphicsDeviceManager and registers it to handle the configuration and management of the graphics device for the specified Game.
GraphicsProfile
- Variable in class Microsoft.Xna.Framework.
GraphicsDeviceInformation
Gets the graphics profile, which determines the graphics feature set.
Overview
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