Microsoft.Xna.Framework.GamerServices
Class GamerServicesComponent

java.lang.Object
  extended by Microsoft.Xna.Framework.GameComponent
      extended by Microsoft.Xna.Framework.GamerServices.GamerServicesComponent
All Implemented Interfaces:
IGameComponent, IUpdateable, System.IDisposable

public class GamerServicesComponent
extends GameComponent

Wraps the functionality of the GamerServicesDispatcher.

Author:
Halofreak1990

Field Summary
 
Fields inherited from interface Microsoft.Xna.Framework.IUpdateable
EnabledChanged, UpdateOrderChanged
 
Constructor Summary
GamerServicesComponent(Game game)
          Creates a new GamerServicesComponent.
 
Method Summary
 void Initialize()
          Initializes the GamerServicesDispatcher.
 void Update(GameTime gameTime)
          Updates the GamerServicesDispatcher.
 
Methods inherited from class Microsoft.Xna.Framework.GameComponent
Dispose, getEnabled, getGame, getUpdateOrder, setEnabled, setUpdateOrder
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GamerServicesComponent

public GamerServicesComponent(Game game)
Creates a new GamerServicesComponent.

Parameters:
game - The game that will be associated with this component.
Method Detail

Initialize

public void Initialize()
Initializes the GamerServicesDispatcher.

Specified by:
Initialize in interface IGameComponent
Overrides:
Initialize in class GameComponent

Update

public void Update(GameTime gameTime)
Updates the GamerServicesDispatcher.

Specified by:
Update in interface IUpdateable
Overrides:
Update in class GameComponent
Parameters:
gameTime - The game timing state.