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planetblupi/src/blupi.cxx

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/*
* This file is part of the planetblupi source code
* Copyright (C) 1997, Daniel Roux & EPSITEC SA
* Copyright (C) 2017, Mathieu Schroeter
* http://epsitec.ch; http://www.blupi.org; http://github.com/blupi-games
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
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#include <SDL2/SDL_image.h>
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#include <stdio.h>
#include <stdlib.h>
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#include "blupi.h"
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#include "button.h"
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#include "decor.h"
#include "def.h"
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#include "event.h"
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#include "menu.h"
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#include "misc.h"
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#include "movie.h"
#include "pixmap.h"
#include "progress.h"
#include "sound.h"
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// Global variables
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SDL_Window * g_window;
SDL_Renderer * g_renderer;
CEvent * g_pEvent = nullptr;
CPixmap * g_pPixmap = nullptr; // pixmap principal
CSound * g_pSound = nullptr; // sound principal
CMovie * g_pMovie = nullptr; // movie principal
CDecor * g_pDecor = nullptr;
bool g_bFullScreen = false; // false si mode de test
Sint32 g_speedRate = 1;
Sint32 g_timerInterval = 50; // inverval = 50ms
bool g_bTermInit = false; // initialisation en cours
Uint32 g_lastPhase = 999;
int g_rendererType = 0;
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static bool g_pause;
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/**
* \brief Read an integer from a string.
*
* \param[in] p - Input string.
* \returns the integer.
*/
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static Sint32 GetNum (char * p)
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{
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Sint32 n = 0;
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while (*p >= '0' && *p <= '9')
{
n *= 10;
n += (*p++) - '0';
}
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return n;
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}
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/**
* \brief Read the config file.
*
* \returns true on success.
*/
static bool ReadConfig ()
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{
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FILE * file = nullptr;
char buffer[200];
char * pText;
size_t nb;
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const auto config = GetBaseDir () + "data/config.ini";
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file = fopen (config.c_str (), "rb");
if (file == nullptr)
return false;
nb = fread (buffer, sizeof (char), 200 - 1, file);
buffer[nb] = 0;
fclose (file);
pText = strstr (buffer, "SpeedRate=");
if (pText != nullptr)
{
g_speedRate = GetNum (pText + 10);
if (g_speedRate < 1)
g_speedRate = 1;
if (g_speedRate > 2)
g_speedRate = 2;
}
pText = strstr (buffer, "Timer=");
if (pText != nullptr)
{
g_timerInterval = GetNum (pText + 6);
if (g_timerInterval < 10)
g_timerInterval = 10;
if (g_timerInterval > 1000)
g_timerInterval = 1000;
}
pText = strstr (buffer, "FullScreen=");
if (pText != nullptr)
{
g_bFullScreen = !!GetNum (pText + 11);
if (g_bFullScreen != 0)
g_bFullScreen = 1;
}
pText = strstr (buffer, "Renderer=");
if (pText)
{
if (!strncmp (pText + 9, "software", 8))
g_rendererType = SDL_RENDERER_SOFTWARE;
else if (!strncmp (pText + 9, "accelerated", 11))
g_rendererType = SDL_RENDERER_ACCELERATED;
}
return true;
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}
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/**
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* \brief Main frame update.
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*/
static void UpdateFrame (void)
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{
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RECT clip, rcRect;
Uint32 phase;
POINT posMouse;
Sint32 i, term, speed;
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posMouse = g_pEvent->GetLastMousePos ();
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phase = g_pEvent->GetPhase ();
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SDL_RenderClear (g_renderer);
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rcRect.left = 0;
rcRect.top = 0;
rcRect.right = LXIMAGE;
rcRect.bottom = LYIMAGE;
g_pPixmap->DrawImage (-1, CHBACK, rcRect); // draw the background
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if (phase == WM_PHASE_INTRO1)
g_pEvent->IntroStep ();
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if (phase == WM_PHASE_PLAY)
{
clip.left = POSDRAWX;
clip.top = POSDRAWY + g_pDecor->GetInfoHeight ();
clip.right = POSDRAWX + DIMDRAWX;
clip.bottom = POSDRAWY + DIMDRAWY;
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if (g_pEvent->IsShift ()) // screen shifting
{
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g_pEvent->DecorAutoShift ();
g_pDecor->Build (clip, posMouse); // build the environment
}
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else
{
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if (!g_pEvent->GetPause ())
{
speed = g_pEvent->GetSpeed () * g_speedRate;
for (i = 0; i < speed; i++)
{
g_pDecor->BlupiStep (i == 0); // move all blupi
g_pDecor->MoveStep (i == 0); // move the environment
g_pEvent->DemoStep (); // forward the recording or demo playing
}
}
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g_pEvent->DecorAutoShift ();
g_pDecor->Build (clip, posMouse); // build the environment
g_pDecor->NextPhase (1); // rebuild the map sometimes
}
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}
if (phase == WM_PHASE_BUILD)
{
clip.left = POSDRAWX;
clip.top = POSDRAWY;
clip.right = POSDRAWX + DIMDRAWX;
clip.bottom = POSDRAWY + DIMDRAWY;
g_pEvent->DecorAutoShift ();
g_pDecor->Build (clip, posMouse); // build the environment
g_pDecor->NextPhase (-1); // rebuild the map sometimes
}
if (phase == WM_PHASE_INIT)
{
g_pEvent->DemoStep (); // start automatically (eventually) the demo
}
g_pEvent->DrawButtons ();
g_lastPhase = phase;
if (
phase == WM_PHASE_H0MOVIE || phase == WM_PHASE_H1MOVIE ||
phase == WM_PHASE_H2MOVIE || phase == WM_PHASE_PLAYMOVIE ||
phase == WM_PHASE_WINMOVIE)
{
g_pEvent->MovieToStart (); // start a movie if necessary
}
if (phase == WM_PHASE_INSERT)
g_pEvent->TryInsert ();
if (phase == WM_PHASE_PLAY)
{
term = g_pDecor->IsTerminated ();
if (term == 1)
g_pEvent->ChangePhase (WM_PHASE_LOST); // lost
if (term == 2)
g_pEvent->ChangePhase (WM_PHASE_WINMOVIE); // win
}
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}
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/**
* \brief Finished with all objects we use; release them.
*/
static void FinishObjects (void)
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{
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if (g_pMovie != nullptr)
{
delete g_pMovie;
g_pMovie = nullptr;
}
if (g_pEvent != nullptr)
{
delete g_pEvent;
g_pEvent = nullptr;
}
if (g_pDecor != nullptr)
{
delete g_pDecor;
g_pDecor = nullptr;
}
if (g_pSound != nullptr)
{
g_pSound->StopMusic ();
delete g_pSound;
g_pSound = nullptr;
}
if (g_pPixmap != nullptr)
{
delete g_pPixmap;
g_pPixmap = nullptr;
}
}
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static void HandleEvent (const SDL_Event & event)
{
POINT totalDim, iconDim;
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if (!g_pause && g_pEvent != nullptr && g_pEvent->TreatEvent (event))
return;
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switch (event.type)
{
case SDL_WINDOWEVENT:
{
switch (event.window.event)
{
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case SDL_WINDOWEVENT_FOCUS_GAINED:
g_pause = false;
if (g_bFullScreen)
g_lastPhase = 999;
if (!g_bFullScreen && g_bTermInit)
{
totalDim.x = 64;
totalDim.y = 66;
iconDim.x = 64;
iconDim.y = 66 / 2;
g_pPixmap->Cache (CHHILI, "image/hili.png", totalDim, iconDim);
}
SDL_SetWindowTitle (g_window, gettext ("Planet Blupi"));
if (g_pSound != nullptr)
g_pSound->RestartMusic ();
if (g_pMovie)
g_pMovie->Resume ();
return;
case SDL_WINDOWEVENT_FOCUS_LOST:
g_pause = true;
SDL_SetWindowTitle (g_window, gettext ("Planet Blupi -- stop"));
if (g_pSound != nullptr)
g_pSound->SuspendMusic ();
if (g_pMovie)
g_pMovie->Pause ();
return;
}
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break;
}
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case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
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case SDLK_F5:
g_pEvent->SetSpeed (1);
break;
case SDLK_F6:
g_pEvent->SetSpeed (2);
break;
case SDLK_F7:
g_pEvent->SetSpeed (4);
break;
case SDLK_F8:
g_pEvent->SetSpeed (8);
break;
}
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break;
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case SDL_USEREVENT:
{
switch (event.user.code)
{
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case WM_UPDATE:
if (!g_pEvent->IsMovie ()) // pas de film en cours ?
{
if (!g_pause)
UpdateFrame ();
if (!g_pEvent->IsMovie ())
g_pPixmap->Display ();
}
break;
case WM_WARPMOUSE:
{
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const SDL_Point * coord = static_cast<SDL_Point *> (event.user.data1);
SDL_WarpMouseInWindow (g_window, coord->x, coord->y);
delete coord;
break;
}
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case WM_MUSIC_STOP:
if (g_pSound->IsStoppedOnDemand ())
break;
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g_pSound->RestartMusic ();
break;
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case WM_MOVIE_PLAY:
if (!g_pMovie->Render ())
g_pEvent->StopMovie ();
break;
}
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break;
}
}
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}
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// Erreur dans DoInit.
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static bool InitFail (const char * msg)
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{
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char buffer[100];
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strcpy (buffer, "Error (");
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strcat (buffer, msg);
strcat (buffer, ")");
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SDL_ShowSimpleMessageBox (
SDL_MessageBoxFlags::SDL_MESSAGEBOX_ERROR, "Error", buffer, g_window);
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FinishObjects ();
return false;
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}
// Initialisation de l'application.
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static bool DoInit (Sint32 argc, char * argv[])
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{
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POINT totalDim, iconDim;
RECT rcRect;
bool bOK;
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bOK = ReadConfig (); // lit le fichier config.ini
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auto res = SDL_Init (SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER);
if (res < 0)
return false;
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// Create a window.
if (g_bFullScreen)
g_window = SDL_CreateWindow (
gettext ("Planet Blupi"), 0, 0, LXIMAGE, LYIMAGE,
SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_GRABBED);
else
g_window = SDL_CreateWindow (
gettext ("Planet Blupi"), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
LXIMAGE, LYIMAGE, 0);
if (!g_window)
{
printf ("%s", SDL_GetError ());
return false;
}
#if 0
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auto icon = IMG_Load ((GetShareDir () + "icons/hicolor/256x256/apps/blupi.png").c_str ());
SDL_SetWindowIcon (g_window, icon);
SDL_FreeSurface (icon);
#endif /* 0 */
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g_renderer = SDL_CreateRenderer (
g_window, -1, g_rendererType | SDL_RENDERER_TARGETTEXTURE);
if (!g_renderer)
{
printf ("%s", SDL_GetError ());
SDL_DestroyWindow (g_window);
return false;
}
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if (!bOK) // config.ini pas correct ?
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return InitFail ("Game not correctly installed");
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SDL_RenderSetLogicalSize (g_renderer, LXIMAGE, LYIMAGE);
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const auto renders = SDL_GetNumRenderDrivers ();
for (int i = 0; i < renders; ++i)
{
SDL_RendererInfo info = {0};
if (SDL_GetRenderDriverInfo (i, &info))
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{
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SDL_LogError (SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: failed\n", i);
continue;
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}
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SDL_LogInfo (
SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: name=%s", i, info.name);
SDL_LogInfo (
SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: flags=%u", i, info.flags);
SDL_LogInfo (
SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: num_texture_formats=%u", i,
info.num_texture_formats);
SDL_LogInfo (
SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: max_texture_width=%u", i,
info.max_texture_width);
SDL_LogInfo (
SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: max_texture_height=%u", i,
info.max_texture_height);
}
// Cr�e le pixmap principal.
g_pPixmap = new CPixmap;
if (g_pPixmap == nullptr)
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return InitFail ("New pixmap");
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totalDim.x = LXIMAGE;
totalDim.y = LYIMAGE;
if (!g_pPixmap->Create (totalDim))
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return InitFail ("Create pixmap");
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OutputDebug ("Image: init\n");
totalDim.x = LXIMAGE;
totalDim.y = LYIMAGE;
iconDim.x = 0;
iconDim.y = 0;
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#if _INTRO
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if (!g_pPixmap->Cache (CHBACK, "image/intro1.png", totalDim, iconDim))
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#else
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if (!g_pPixmap->Cache (CHBACK, "image/init.png", totalDim, iconDim))
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#endif
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return false;
OutputDebug ("Image: init\n");
totalDim.x = LXIMAGE;
totalDim.y = LYIMAGE;
iconDim.x = 0;
iconDim.y = 0;
if (!g_pPixmap->Cache (CHGROUND, "image/init.png", totalDim, iconDim))
return false;
rcRect.left = 0;
rcRect.top = 0;
rcRect.right = LXIMAGE;
rcRect.bottom = LYIMAGE;
g_pPixmap->DrawImage (-1, CHBACK, rcRect); // dessine le fond
g_pPixmap->Display ();
totalDim.x = DIMCELX * 2 * 16;
totalDim.y = DIMCELY * 2 * 6;
iconDim.x = DIMCELX * 2;
iconDim.y = DIMCELY * 2;
if (!g_pPixmap->Cache (CHFLOOR, "image/floor000.png", totalDim, iconDim))
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return InitFail ("Cache floor000.png");
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totalDim.x = DIMOBJX * 16;
totalDim.y = DIMOBJY * 8;
iconDim.x = DIMOBJX;
iconDim.y = DIMOBJY;
if (!g_pPixmap->Cache (CHOBJECT, "image/obj000.png", totalDim, iconDim))
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return InitFail ("Cache obj000.png");
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if (!g_pPixmap->Cache (CHOBJECTo, "image/obj-o000.png", totalDim, iconDim))
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return InitFail ("Cache obj-o000.png");
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totalDim.x = DIMBLUPIX * 16;
totalDim.y = DIMBLUPIY * 23;
iconDim.x = DIMBLUPIX;
iconDim.y = DIMBLUPIY;
if (!g_pPixmap->Cache (CHBLUPI, "image/blupi.png", totalDim, iconDim))
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return InitFail ("Cache blupi.png");
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totalDim.x = 64;
totalDim.y = 66;
iconDim.x = 64;
iconDim.y = 66 / 2;
if (!g_pPixmap->Cache (CHHILI, "image/hili.png", totalDim, iconDim))
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return InitFail ("Cache hili.png");
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totalDim.x = DIMCELX * 2 * 3;
totalDim.y = DIMCELY * 2 * 5;
iconDim.x = DIMCELX * 2;
iconDim.y = DIMCELY * 2;
if (!g_pPixmap->Cache (CHFOG, "image/fog.png", totalDim, iconDim))
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return InitFail ("Cache fog.png");
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totalDim.x = DIMCELX * 2 * 16;
totalDim.y = DIMCELY * 2 * 1;
iconDim.x = DIMCELX * 2;
iconDim.y = DIMCELY * 2;
if (!g_pPixmap->Cache (CHMASK1, "image/mask1.png", totalDim, iconDim))
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return InitFail ("Cache mask1.png");
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totalDim.x = DIMCELX * 2 * 16;
totalDim.y = DIMCELY * 2 * 1;
iconDim.x = DIMCELX * 2;
iconDim.y = DIMCELY * 2;
if (!g_pPixmap->Cache (CHMASK2, "image/mask2.png", totalDim, iconDim))
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return InitFail ("Cache mask2.png");
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totalDim.x = DIMBUTTONX * 6;
totalDim.y = DIMBUTTONY * 21;
iconDim.x = DIMBUTTONX;
iconDim.y = DIMBUTTONY;
if (!g_pPixmap->Cache (CHBUTTON, "image/button00.png", totalDim, iconDim))
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return InitFail ("Cache button00.png");
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totalDim.x = DIMJAUGEX * 1;
totalDim.y = DIMJAUGEY * 4;
iconDim.x = DIMJAUGEX;
iconDim.y = DIMJAUGEY;
if (!g_pPixmap->Cache (CHJAUGE, "image/jauge.png", totalDim, iconDim))
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return InitFail ("Cache jauge.png");
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totalDim.x = DIMTEXTX * 16;
totalDim.y = DIMTEXTY * 8 * 3;
iconDim.x = DIMTEXTX;
iconDim.y = DIMTEXTY;
if (!g_pPixmap->Cache (CHTEXT, "image/text.png", totalDim, iconDim))
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return InitFail ("Cache text.png");
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totalDim.x = DIMLITTLEX * 16;
totalDim.y = DIMLITTLEY * 8;
iconDim.x = DIMLITTLEX;
iconDim.y = DIMLITTLEY;
if (!g_pPixmap->Cache (CHLITTLE, "image/little.png", totalDim, iconDim))
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return InitFail ("Cache little.png");
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totalDim.x = 426;
totalDim.y = 52;
iconDim.x = 426;
iconDim.y = 52;
if (!g_pPixmap->Cache (CHBIGNUM, "image/bignum.png", totalDim, iconDim))
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return InitFail ("Cache bignum.png");
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// Load all cursors
g_pPixmap->LoadCursors ();
g_pPixmap->ChangeSprite (SPRITE_WAIT); // met le sablier maison
// Cr�e le gestionnaire de son.
g_pSound = new CSound;
if (g_pSound == nullptr)
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return InitFail ("New sound");
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g_pSound->Create ();
g_pSound->CacheAll ();
g_pSound->SetState (true);
// Cr�e le gestionnaire de films.
g_pMovie = new CMovie;
if (g_pMovie == nullptr)
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return InitFail ("New movie");
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g_pMovie->Create ();
// Cr�e le gestionnaire de d�cors.
g_pDecor = new CDecor;
if (g_pDecor == nullptr)
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return InitFail ("New decor");
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g_pDecor->Create (g_pSound, g_pPixmap);
g_pDecor->MapInitColors ();
// Cr�e le gestionnaire d'�v�nements.
g_pEvent = new CEvent;
if (g_pEvent == nullptr)
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return InitFail ("New event");
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g_pEvent->Create (g_pPixmap, g_pDecor, g_pSound, g_pMovie);
g_pEvent->SetFullScreen (g_bFullScreen);
g_pEvent->ChangePhase (WM_PHASE_INTRO1);
g_bTermInit = true; // initialisation termin�e
return true;
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}
static void initGettext ()
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{
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setlocale (LC_ALL, "");
textdomain ("planetblupi");
bindtextdomain ("planetblupi", (GetShareDir () + "locale").c_str ());
bind_textdomain_codeset ("planetblupi", "UTF-8");
}
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// Programme principal.
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int main (int argc, char * argv[])
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{
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initGettext ();
if (!DoInit (argc, argv))
return -1;
SDL_TimerID updateTimer = SDL_AddTimer (
g_timerInterval,
[](Uint32 interval, void * param) -> Uint32 {
CEvent::PushUserEvent (WM_UPDATE);
return interval;
},
nullptr);
SDL_Event event;
while (SDL_WaitEvent (&event))
{
HandleEvent (event);
if (event.type == SDL_QUIT)
break;
}
if (g_window)
SDL_DestroyWindow (g_window);
SDL_RemoveTimer (updateTimer);
FinishObjects ();
SDL_Quit ();
return 0;
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}