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https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
Add provisory log for the renders
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a6c17df306
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@ -455,6 +455,23 @@ static bool DoInit (Sint32 argc, char *argv[])
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if (!bOK) // config.ini pas correct ?
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return InitFail ("Game not correctly installed", false);
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const auto renders = SDL_GetNumRenderDrivers ();
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for (int i = 0; i < renders; ++i)
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{
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SDL_RendererInfo info = { 0 };
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if (SDL_GetRenderDriverInfo (i, &info))
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{
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SDL_LogError (SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: failed\n", i);
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continue;
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}
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SDL_LogInfo (SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: name=%s", i, info.name);
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SDL_LogInfo (SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: flags=%u", i, info.flags);
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SDL_LogInfo (SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: num_texture_formats=%u", i, info.num_texture_formats);
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SDL_LogInfo (SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: max_texture_width=%u", i, info.max_texture_width);
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SDL_LogInfo (SDL_LOG_CATEGORY_APPLICATION, "renderer[%d]: max_texture_height=%u", i, info.max_texture_height);
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}
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// Cr�e le pixmap principal.
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g_pPixmap = new CPixmap;
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if (g_pPixmap == nullptr)
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