2017-01-21 17:27:46 +01:00
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// blupi.cpp
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//
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#include <stdlib.h>
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#include <stdio.h>
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2017-02-09 23:06:36 +01:00
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#include "blupi.h"
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2017-01-21 17:27:46 +01:00
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#include "def.h"
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#include "resource.h"
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#include "pixmap.h"
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#include "sound.h"
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#include "decor.h"
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#include "movie.h"
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#include "button.h"
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#include "menu.h"
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#include "jauge.h"
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#include "event.h"
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#include "misc.h"
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2017-02-12 00:44:46 +01:00
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// D�finitions globales
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2017-01-21 17:27:46 +01:00
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2017-02-12 13:14:22 +01:00
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#define NAME "Blupi"
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#define TITLE "Blupi"
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2017-01-21 17:27:46 +01:00
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// Variables globales
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2017-01-22 01:03:28 +01:00
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SDL_Window *g_window;
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2017-01-25 21:46:51 +01:00
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SDL_Renderer *g_renderer;
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2017-02-12 13:14:22 +01:00
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CEvent *g_pEvent = nullptr;
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CPixmap *g_pPixmap = nullptr; // pixmap principal
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CSound *g_pSound = nullptr; // sound principal
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CMovie *g_pMovie = nullptr; // movie principal
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CDecor *g_pDecor = nullptr;
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bool g_bFullScreen = false; // false si mode de test
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Sint32 g_speedRate = 1;
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Sint32 g_timerInterval = 50; // inverval = 50ms
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Sint32 g_mouseType = MOUSETYPEGRA;
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bool g_bActive = true; // is application active ?
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bool g_bTermInit = false; // initialisation en cours
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2017-01-21 17:27:46 +01:00
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2017-02-12 13:14:22 +01:00
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Uint32 g_lastPhase = 999;
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2017-01-21 17:27:46 +01:00
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2017-02-12 00:44:46 +01:00
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// Lit un num�ro d�cimal.
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2017-01-21 17:27:46 +01:00
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2017-02-12 13:14:22 +01:00
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Sint32 GetNum (char *p)
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2017-01-21 17:27:46 +01:00
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{
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2017-02-12 13:14:22 +01:00
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Sint32 n = 0;
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2017-01-21 17:27:46 +01:00
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2017-02-12 13:14:22 +01:00
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while (*p >= '0' && *p <= '9')
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{
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n *= 10;
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n += (*p++) - '0';
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}
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2017-01-21 17:27:46 +01:00
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2017-02-12 13:14:22 +01:00
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return n;
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2017-01-21 17:27:46 +01:00
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}
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// Lit le fichier de configuration.
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2017-02-12 13:14:22 +01:00
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bool ReadConfig (Sint32 argc, char *argv[])
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2017-01-21 17:27:46 +01:00
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{
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2017-02-12 13:14:22 +01:00
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FILE *file = nullptr;
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char buffer[200];
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char *pText;
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size_t nb;
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const auto config = GetBaseDir() + "data/config.ini";
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file = fopen (config.c_str(), "rb");
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if (file == nullptr)
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return false;
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nb = fread (buffer, sizeof (char), 200 - 1, file);
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buffer[nb] = 0;
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fclose (file);
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pText = strstr (buffer, "SpeedRate=");
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if (pText != nullptr)
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{
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g_speedRate = GetNum (pText + 10);
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if (g_speedRate < 1)
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g_speedRate = 1;
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if (g_speedRate > 2)
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g_speedRate = 2;
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}
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pText = strstr (buffer, "Timer=");
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if (pText != nullptr)
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{
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g_timerInterval = GetNum (pText + 6);
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if (g_timerInterval < 10)
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g_timerInterval = 10;
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if (g_timerInterval > 1000)
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g_timerInterval = 1000;
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}
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pText = strstr (buffer, "FullScreen=");
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if (pText != nullptr)
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{
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g_bFullScreen = !!GetNum (pText + 11);
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if (g_bFullScreen != 0)
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g_bFullScreen = 1;
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}
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pText = strstr (buffer, "MouseType=");
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if (pText != nullptr)
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{
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g_mouseType = GetNum (pText + 10);
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if (g_mouseType < 1)
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g_mouseType = 1;
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if (g_mouseType > 9)
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g_mouseType = 9;
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}
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return true;
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2017-01-21 17:27:46 +01:00
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}
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2017-02-12 00:44:46 +01:00
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// Mise � jour principale.
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2017-01-21 17:27:46 +01:00
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2017-02-12 13:14:22 +01:00
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void UpdateFrame (void)
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2017-01-21 17:27:46 +01:00
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{
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RECT clip, rcRect;
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2017-02-12 13:14:22 +01:00
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Uint32 phase;
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POINT posMouse;
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Sint32 i, term, speed;
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posMouse = g_pEvent->GetLastMousePos();
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phase = g_pEvent->GetPhase();
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if (! (phase == g_lastPhase && phase == WM_PHASE_PLAY))
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{
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rcRect.left = 0;
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rcRect.top = 0;
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rcRect.right = LXIMAGE;
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rcRect.bottom = LYIMAGE;
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g_pPixmap->DrawImage (-1, CHBACK, rcRect); // dessine le fond
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}
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if (phase == WM_PHASE_INTRO1 ||
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phase == WM_PHASE_INTRO2)
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g_pEvent->IntroStep();
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if (phase == WM_PHASE_PLAY)
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{
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clip.left = POSDRAWX;
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clip.top = POSDRAWY + g_pDecor->GetInfoHeight();
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clip.right = POSDRAWX + DIMDRAWX;
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clip.bottom = POSDRAWY + DIMDRAWY;
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if (g_pEvent->IsShift()) // shift en cours ?
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{
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g_pEvent->DecorAutoShift (posMouse);
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g_pDecor->Build (clip, posMouse); // construit juste le d�cor
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}
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else
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{
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if (!g_pEvent->GetPause())
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{
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speed = g_pEvent->GetSpeed() * g_speedRate;
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for (i = 0 ; i < speed ; i++)
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{
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g_pDecor->BlupiStep (i == 0); // avance tous les blupi
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g_pDecor->MoveStep (i == 0); // avance tous les d�cors
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g_pEvent->DemoStep(); // avance enregistrement/reproduction
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}
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}
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g_pEvent->DecorAutoShift (posMouse);
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g_pDecor->Build (clip, posMouse); // construit le d�cor
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g_pDecor->NextPhase (1); // refait la carte de temps en temps
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}
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}
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if (phase == WM_PHASE_BUILD)
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{
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clip.left = POSDRAWX;
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clip.top = POSDRAWY;
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clip.right = POSDRAWX + DIMDRAWX;
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clip.bottom = POSDRAWY + DIMDRAWY;
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g_pEvent->DecorAutoShift (posMouse);
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g_pDecor->Build (clip, posMouse); // construit le d�cor
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g_pDecor->NextPhase (-1); // refait la carte chaque fois
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}
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if (phase == WM_PHASE_INIT)
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{
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g_pEvent->DemoStep(); // d�marre �v. d�mo automatique
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}
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g_pEvent->DrawButtons();
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g_lastPhase = phase;
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if (phase == WM_PHASE_H0MOVIE ||
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phase == WM_PHASE_H1MOVIE ||
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phase == WM_PHASE_H2MOVIE ||
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phase == WM_PHASE_PLAYMOVIE ||
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phase == WM_PHASE_WINMOVIE)
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{
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g_pEvent->MovieToStart(); // fait d�marrer un film si n�cessaire
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}
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if (phase == WM_PHASE_INSERT)
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g_pEvent->TryInsert();
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if (phase == WM_PHASE_PLAY)
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{
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term = g_pDecor->IsTerminated();
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if (term == 1)
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g_pEvent->ChangePhase (WM_PHASE_LOST); // perdu
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if (term == 2)
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g_pEvent->ChangePhase (WM_PHASE_WINMOVIE); // gagn�
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}
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2017-01-21 17:27:46 +01:00
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}
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void Benchmark()
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{
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2017-02-12 13:14:22 +01:00
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Sint32 i;
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POINT pos = { 0, 0 };
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2017-01-21 17:27:46 +01:00
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2017-02-12 13:14:22 +01:00
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g_pPixmap->DrawIcon (-1, 2, 10, pos, 0);
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2017-01-21 17:27:46 +01:00
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2017-02-12 13:14:22 +01:00
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pos.x = 300;
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pos.y = 350;
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for (i = 0 ; i < 10000 ; i++)
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g_pPixmap->DrawIcon (-1, 2, i % 4, pos, 0);
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2017-01-21 17:27:46 +01:00
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2017-02-12 13:14:22 +01:00
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g_pPixmap->DrawIcon (-1, 2, 10, pos, 0);
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g_pSound->Play (0);
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2017-01-21 17:27:46 +01:00
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}
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2017-02-12 00:44:46 +01:00
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// Restitue le jeu apr�s une activation en mode fullScreen.
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2017-01-21 17:27:46 +01:00
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2017-01-22 00:10:12 +01:00
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bool RestoreGame()
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2017-01-21 17:27:46 +01:00
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{
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2017-02-12 13:14:22 +01:00
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if (g_pPixmap == nullptr)
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return false;
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2017-01-21 17:27:46 +01:00
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2017-02-12 13:14:22 +01:00
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g_pEvent->RestoreGame();
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return true;
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2017-01-21 17:27:46 +01:00
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}
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2017-02-12 00:44:46 +01:00
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// Lib�re le jeu avant une d�sactivation en mode fullScreen.
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2017-01-21 17:27:46 +01:00
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2017-01-22 00:10:12 +01:00
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bool FlushGame()
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2017-01-21 17:27:46 +01:00
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{
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2017-02-12 13:14:22 +01:00
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if (g_pPixmap == nullptr)
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return false;
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2017-01-21 17:27:46 +01:00
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2017-02-12 13:14:22 +01:00
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return g_pPixmap->Flush();
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2017-01-21 17:27:46 +01:00
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}
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// Finished with all objects we use; release them.
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2017-02-12 13:14:22 +01:00
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static void FinishObjects (void)
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2017-01-21 17:27:46 +01:00
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{
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2017-02-12 13:14:22 +01:00
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if (g_pMovie != nullptr)
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{
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delete g_pMovie;
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g_pMovie = nullptr;
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}
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if (g_pEvent != nullptr)
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{
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delete g_pEvent;
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g_pEvent = nullptr;
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}
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if (g_pDecor != nullptr)
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{
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delete g_pDecor;
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g_pDecor = nullptr;
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}
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if (g_pSound != nullptr)
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{
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g_pSound->StopMusic(); // stoppe la musique Midi
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delete g_pSound;
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g_pSound = nullptr;
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}
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if (g_pPixmap != nullptr)
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{
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delete g_pPixmap;
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g_pPixmap = nullptr;
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}
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2017-01-21 17:27:46 +01:00
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}
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2017-02-04 18:57:37 +01:00
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void WindowProc2 (const SDL_Event &event)
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2017-01-21 17:27:46 +01:00
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{
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2017-02-12 13:14:22 +01:00
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POINT totalDim, iconDim;
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if (g_pEvent != nullptr &&
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g_pEvent->TreatEvent (event))
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return;
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switch (event.type)
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{
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case SDL_WINDOWEVENT:
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{
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switch (event.window.event)
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{
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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if (g_bFullScreen)
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{
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RestoreGame();
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g_lastPhase = 999;
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}
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if (!g_bFullScreen && g_bTermInit)
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{
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totalDim.x = 64;
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totalDim.y = 66;
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iconDim.x = 64;
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iconDim.y = 66 / 2;
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g_pPixmap->Cache (CHHILI, "image/hili.blp", totalDim, iconDim);
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}
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SDL_SetWindowTitle (g_window, "Blupi");
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if (g_pSound != nullptr)
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g_pSound->RestartMusic();
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if (g_pMovie)
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g_pMovie->Resume();
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return;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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if (g_bFullScreen)
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FlushGame();
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SDL_SetWindowTitle (g_window, "Blupi -- stop");
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if (g_pSound != nullptr)
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g_pSound->SuspendMusic();
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if (g_pMovie)
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g_pMovie->Pause();
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return;
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}
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break;
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}
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym)
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{
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case SDLK_F5:
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g_pEvent->SetSpeed (1);
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break;
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case SDLK_F6:
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g_pEvent->SetSpeed (2);
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break;
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case SDLK_F7:
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g_pEvent->SetSpeed (4);
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|
break;
|
|
|
|
case SDLK_F8:
|
|
|
|
g_pEvent->SetSpeed (8);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SDL_USEREVENT:
|
|
|
|
{
|
|
|
|
switch (event.user.code)
|
|
|
|
{
|
|
|
|
case WM_UPDATE:
|
|
|
|
if (!g_pEvent->IsMovie()) // pas de film en cours ?
|
|
|
|
{
|
|
|
|
if (g_bActive)
|
|
|
|
UpdateFrame();
|
|
|
|
g_pPixmap->Display();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case WM_MUSIC_STOP:
|
|
|
|
if (g_pSound->IsStoppedOnDemand())
|
|
|
|
break;
|
|
|
|
|
|
|
|
g_pSound->RestartMusic();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case WM_MOVIE_PLAY:
|
|
|
|
if (!g_pMovie->Render())
|
|
|
|
g_pEvent->StopMovie();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2017-01-28 23:34:02 +01:00
|
|
|
}
|
2017-01-21 17:27:46 +01:00
|
|
|
|
|
|
|
// Erreur dans DoInit.
|
|
|
|
|
2017-02-12 13:14:22 +01:00
|
|
|
static bool InitFail (const char *msg, bool bDirectX)
|
2017-01-21 17:27:46 +01:00
|
|
|
{
|
2017-02-12 13:14:22 +01:00
|
|
|
char buffer[100];
|
2017-01-21 17:27:46 +01:00
|
|
|
|
2017-02-12 13:14:22 +01:00
|
|
|
if (bDirectX)
|
|
|
|
strcpy (buffer, "DirectX Init FAILED\n(while ");
|
|
|
|
else
|
|
|
|
strcpy (buffer, "Error (");
|
|
|
|
strcat (buffer, msg);
|
|
|
|
strcat (buffer, ")");
|
2017-02-05 09:15:08 +01:00
|
|
|
|
2017-02-12 13:14:22 +01:00
|
|
|
SDL_ShowSimpleMessageBox (SDL_MessageBoxFlags::SDL_MESSAGEBOX_ERROR, "Error",
|
|
|
|
buffer, g_window);
|
2017-01-21 17:27:46 +01:00
|
|
|
|
|
|
|
FinishObjects();
|
2017-01-22 00:10:12 +01:00
|
|
|
return false;
|
2017-01-21 17:27:46 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// Initialisation de l'application.
|
|
|
|
|
2017-02-12 13:14:22 +01:00
|
|
|
static bool DoInit (Sint32 argc, char *argv[])
|
2017-01-21 17:27:46 +01:00
|
|
|
{
|
2017-02-12 13:14:22 +01:00
|
|
|
POINT totalDim, iconDim;
|
|
|
|
RECT rcRect;
|
|
|
|
bool bOK;
|
|
|
|
|
|
|
|
bOK = ReadConfig (argc, argv); // lit le fichier config.ini
|
|
|
|
|
|
|
|
auto res = SDL_Init (SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER);
|
|
|
|
if (res < 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Create a window.
|
|
|
|
if (g_bFullScreen)
|
|
|
|
g_window = SDL_CreateWindow (NAME, 0, 0, LXIMAGE, LYIMAGE,
|
|
|
|
SDL_WINDOW_FULLSCREEN);
|
|
|
|
else
|
|
|
|
g_window = SDL_CreateWindow (NAME, SDL_WINDOWPOS_CENTERED,
|
|
|
|
SDL_WINDOWPOS_CENTERED, LXIMAGE, LYIMAGE, 0);
|
|
|
|
|
|
|
|
if (!g_window)
|
|
|
|
{
|
|
|
|
printf (SDL_GetError());
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_renderer = SDL_CreateRenderer (g_window, -1,
|
|
|
|
SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE |
|
|
|
|
SDL_RENDERER_PRESENTVSYNC);
|
|
|
|
if (!g_renderer)
|
|
|
|
{
|
|
|
|
printf (SDL_GetError());
|
|
|
|
SDL_DestroyWindow (g_window);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_SetHint (SDL_HINT_RENDER_SCALE_QUALITY, "linear");
|
|
|
|
|
|
|
|
if (!bOK) // config.ini pas correct ?
|
|
|
|
return InitFail ("Game not correctly installed", false);
|
|
|
|
|
|
|
|
// Cr�e le pixmap principal.
|
|
|
|
g_pPixmap = new CPixmap;
|
|
|
|
if (g_pPixmap == nullptr)
|
|
|
|
return InitFail ("New pixmap", true);
|
|
|
|
|
|
|
|
totalDim.x = LXIMAGE;
|
|
|
|
totalDim.y = LYIMAGE;
|
|
|
|
if (!g_pPixmap->Create (totalDim, g_bFullScreen, g_mouseType))
|
|
|
|
return InitFail ("Create pixmap", true);
|
|
|
|
|
|
|
|
OutputDebug ("Image: init\n");
|
|
|
|
totalDim.x = LXIMAGE;
|
|
|
|
totalDim.y = LYIMAGE;
|
|
|
|
iconDim.x = 0;
|
|
|
|
iconDim.y = 0;
|
2017-01-21 17:27:46 +01:00
|
|
|
#if _INTRO
|
2017-02-12 13:14:22 +01:00
|
|
|
if (!g_pPixmap->Cache (CHBACK, "image/intro1.blp", totalDim, iconDim))
|
2017-01-21 17:27:46 +01:00
|
|
|
#else
|
2017-02-12 13:14:22 +01:00
|
|
|
if (!g_pPixmap->Cache (CHBACK, "image/init.blp", totalDim, iconDim))
|
2017-01-21 17:27:46 +01:00
|
|
|
#endif
|
2017-02-12 13:14:22 +01:00
|
|
|
return false;
|
|
|
|
|
|
|
|
OutputDebug ("Image: init\n");
|
|
|
|
totalDim.x = LXIMAGE;
|
|
|
|
totalDim.y = LYIMAGE;
|
|
|
|
iconDim.x = 0;
|
|
|
|
iconDim.y = 0;
|
|
|
|
if (!g_pPixmap->Cache (CHGROUND, "image/init.blp", totalDim, iconDim))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
rcRect.left = 0;
|
|
|
|
rcRect.top = 0;
|
|
|
|
rcRect.right = LXIMAGE;
|
|
|
|
rcRect.bottom = LYIMAGE;
|
|
|
|
g_pPixmap->DrawImage (-1, CHBACK, rcRect); // dessine le fond
|
|
|
|
g_pPixmap->Display();
|
|
|
|
|
|
|
|
totalDim.x = DIMCELX * 2 * 16;
|
|
|
|
totalDim.y = DIMCELY * 2 * 6;
|
|
|
|
iconDim.x = DIMCELX * 2;
|
|
|
|
iconDim.y = DIMCELY * 2;
|
|
|
|
if (!g_pPixmap->Cache (CHFLOOR, "image/floor000.blp", totalDim, iconDim))
|
|
|
|
return InitFail ("Cache floor000.blp", true);
|
|
|
|
|
|
|
|
totalDim.x = DIMOBJX * 16;
|
|
|
|
totalDim.y = DIMOBJY * 8;
|
|
|
|
iconDim.x = DIMOBJX;
|
|
|
|
iconDim.y = DIMOBJY;
|
|
|
|
if (!g_pPixmap->Cache (CHOBJECT, "image/obj000.blp", totalDim, iconDim))
|
|
|
|
return InitFail ("Cache obj000.blp", true);
|
|
|
|
|
|
|
|
if (!g_pPixmap->Cache (CHOBJECTo, "image/obj-o000.blp", totalDim, iconDim))
|
|
|
|
return InitFail ("Cache obj-o000.blp", true);
|
|
|
|
|
|
|
|
totalDim.x = DIMBLUPIX * 16;
|
|
|
|
totalDim.y = DIMBLUPIY * 23;
|
|
|
|
iconDim.x = DIMBLUPIX;
|
|
|
|
iconDim.y = DIMBLUPIY;
|
|
|
|
if (!g_pPixmap->Cache (CHBLUPI, "image/blupi.blp", totalDim, iconDim))
|
|
|
|
return InitFail ("Cache blupi.blp", true);
|
|
|
|
|
|
|
|
totalDim.x = 64;
|
|
|
|
totalDim.y = 66;
|
|
|
|
iconDim.x = 64;
|
|
|
|
iconDim.y = 66 / 2;
|
|
|
|
if (!g_pPixmap->Cache (CHHILI, "image/hili.blp", totalDim, iconDim))
|
|
|
|
return InitFail ("Cache hili.blp", true);
|
|
|
|
|
|
|
|
totalDim.x = DIMCELX * 2 * 3;
|
|
|
|
totalDim.y = DIMCELY * 2 * 5;
|
|
|
|
iconDim.x = DIMCELX * 2;
|
|
|
|
iconDim.y = DIMCELY * 2;
|
|
|
|
if (!g_pPixmap->Cache (CHFOG, "image/fog.blp", totalDim, iconDim))
|
|
|
|
return InitFail ("Cache fog.blp", true);
|
|
|
|
|
|
|
|
totalDim.x = DIMCELX * 2 * 16;
|
|
|
|
totalDim.y = DIMCELY * 2 * 1;
|
|
|
|
iconDim.x = DIMCELX * 2;
|
|
|
|
iconDim.y = DIMCELY * 2;
|
|
|
|
if (!g_pPixmap->Cache (CHMASK1, "image/mask1.blp", totalDim, iconDim))
|
|
|
|
return InitFail ("Cache mask1.blp", true);
|
|
|
|
|
|
|
|
totalDim.x = DIMBUTTONX * 6;
|
|
|
|
totalDim.y = DIMBUTTONY * 21;
|
|
|
|
iconDim.x = DIMBUTTONX;
|
|
|
|
iconDim.y = DIMBUTTONY;
|
|
|
|
if (!g_pPixmap->Cache (CHBUTTON, "image/button00.blp", totalDim, iconDim))
|
|
|
|
return InitFail ("Cache button00.blp", true);
|
|
|
|
|
|
|
|
totalDim.x = DIMJAUGEX * 1;
|
|
|
|
totalDim.y = DIMJAUGEY * 4;
|
|
|
|
iconDim.x = DIMJAUGEX;
|
|
|
|
iconDim.y = DIMJAUGEY;
|
|
|
|
if (!g_pPixmap->Cache (CHJAUGE, "image/jauge.blp", totalDim, iconDim))
|
|
|
|
return InitFail ("Cache jauge.blp", true);
|
|
|
|
|
|
|
|
totalDim.x = DIMTEXTX * 16;
|
|
|
|
totalDim.y = DIMTEXTY * 8 * 3;
|
|
|
|
iconDim.x = DIMTEXTX;
|
|
|
|
iconDim.y = DIMTEXTY;
|
|
|
|
if (!g_pPixmap->Cache (CHTEXT, "image/text.blp", totalDim, iconDim))
|
|
|
|
return InitFail ("Cache text.blp", true);
|
|
|
|
|
|
|
|
totalDim.x = DIMLITTLEX * 16;
|
|
|
|
totalDim.y = DIMLITTLEY * 8;
|
|
|
|
iconDim.x = DIMLITTLEX;
|
|
|
|
iconDim.y = DIMLITTLEY;
|
|
|
|
if (!g_pPixmap->Cache (CHLITTLE, "image/little.blp", totalDim, iconDim))
|
|
|
|
return InitFail ("Cache little.blp", true);
|
|
|
|
|
|
|
|
totalDim.x = 426;
|
|
|
|
totalDim.y = 52;
|
|
|
|
iconDim.x = 426;
|
|
|
|
iconDim.y = 52;
|
|
|
|
if (!g_pPixmap->Cache (CHBIGNUM, "image/bignum.blp", totalDim, iconDim))
|
|
|
|
return InitFail ("Cache bignum.blp", true);
|
|
|
|
|
|
|
|
// Load all cursors
|
|
|
|
g_pPixmap->LoadCursors();
|
|
|
|
g_pPixmap->ChangeSprite (SPRITE_WAIT); // met le sablier maison
|
|
|
|
|
|
|
|
// Cr�e le gestionnaire de son.
|
|
|
|
g_pSound = new CSound;
|
|
|
|
if (g_pSound == nullptr)
|
|
|
|
return InitFail ("New sound", true);
|
|
|
|
|
|
|
|
g_pSound->Create();
|
|
|
|
g_pSound->CacheAll();
|
|
|
|
g_pSound->SetState (true);
|
|
|
|
|
|
|
|
// Cr�e le gestionnaire de films.
|
|
|
|
g_pMovie = new CMovie;
|
|
|
|
if (g_pMovie == nullptr)
|
|
|
|
return InitFail ("New movie", false);
|
|
|
|
|
|
|
|
g_pMovie->Create();
|
|
|
|
|
|
|
|
// Cr�e le gestionnaire de d�cors.
|
|
|
|
g_pDecor = new CDecor;
|
|
|
|
if (g_pDecor == nullptr)
|
|
|
|
return InitFail ("New decor", false);
|
|
|
|
|
|
|
|
g_pDecor->Create (g_pSound, g_pPixmap);
|
|
|
|
g_pDecor->MapInitColors();
|
|
|
|
|
|
|
|
// Cr�e le gestionnaire d'�v�nements.
|
|
|
|
g_pEvent = new CEvent;
|
|
|
|
if (g_pEvent == nullptr)
|
|
|
|
return InitFail ("New event", false);
|
|
|
|
|
|
|
|
g_pEvent->Create (g_pPixmap, g_pDecor, g_pSound, g_pMovie);
|
|
|
|
g_pEvent->SetFullScreen (g_bFullScreen);
|
|
|
|
g_pEvent->SetMouseType (g_mouseType);
|
2017-01-21 17:27:46 +01:00
|
|
|
#if _INTRO
|
2017-02-12 13:14:22 +01:00
|
|
|
g_pEvent->ChangePhase (WM_PHASE_INTRO1);
|
2017-01-21 17:27:46 +01:00
|
|
|
#else
|
2017-02-12 13:14:22 +01:00
|
|
|
g_pEvent->ChangePhase (WM_PHASE_TESTCD);
|
2017-01-21 17:27:46 +01:00
|
|
|
#endif
|
|
|
|
|
2017-02-12 13:14:22 +01:00
|
|
|
g_bTermInit = true; // initialisation termin�e
|
|
|
|
return true;
|
2017-01-21 17:27:46 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Programme principal.
|
|
|
|
|
2017-02-12 00:51:38 +01:00
|
|
|
Sint32 main (Sint32 argc, char *argv[])
|
2017-01-21 17:27:46 +01:00
|
|
|
{
|
2017-02-12 13:14:22 +01:00
|
|
|
if (!DoInit (argc, argv))
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
SDL_TimerID updateTimer = SDL_AddTimer (g_timerInterval, [] (Uint32 interval,
|
|
|
|
void *param) -> Uint32
|
|
|
|
{
|
|
|
|
CEvent::PushUserEvent (WM_UPDATE);
|
|
|
|
return interval;
|
|
|
|
}, nullptr);
|
|
|
|
|
|
|
|
SDL_Event event;
|
|
|
|
while (SDL_WaitEvent (&event))
|
|
|
|
{
|
|
|
|
WindowProc2 (event);
|
|
|
|
|
|
|
|
if (event.type == SDL_QUIT)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_window)
|
|
|
|
SDL_DestroyWindow (g_window);
|
|
|
|
|
|
|
|
SDL_RemoveTimer (updateTimer);
|
|
|
|
FinishObjects();
|
|
|
|
SDL_Quit();
|
|
|
|
return 0;
|
2017-01-21 17:27:46 +01:00
|
|
|
}
|