Daniel Collins
89a3174ecd
IDirectPlay8Peer: Implement explicit group destruction.
...
Still TODO: Automatic destruction on disconnect.
2018-11-09 00:59:02 +00:00
Daniel Collins
2149caef53
IDirectPlay8Peer: Implement group creation and enumeration.
2018-11-08 21:51:04 +00:00
Daniel Collins
7cfb9b3a5a
Extended IDirectPlay8Peer group tests.
...
- IDirectPlay8Peer::DestroyGroup()
- IDirectPlay8Peer::RemovePlayerFromGroup()
- IDirectPlay8Peer::GetGroupInfo()
- IDirectPlay8Peer::GetGroupContext()
2018-11-08 01:07:48 +00:00
Daniel Collins
3b1e6d8b5e
Send guaranteed messages in soak/performance test.
2018-11-07 09:04:41 +00:00
Daniel Collins
a7a6a4a0da
Implement tests for CreateGroup() and AddPlayerToGroup()
...
They pass against DirectX, if not my code yet.
2018-11-06 23:53:33 +00:00
Daniel Collins
21c5340793
Run client soak test in phases
2018-11-01 09:07:41 +00:00
Daniel Collins
5c44ce26e0
Send messages and track statistics in soak test.
2018-10-31 23:31:25 +00:00
Daniel Collins
f3a3533660
Allow calling IDirectPlay8Peer::SendTo() during connection.
...
DirectX allows this.
2018-10-31 23:16:12 +00:00
Daniel Collins
685a6c27cf
Initial implementation of soak test client side.
2018-10-28 15:47:47 +00:00
Daniel Collins
988ea0c3b6
Initial implementation of soak testing framework
2018-10-28 14:00:20 +00:00
Daniel Collins
44423f4596
Avoid spinning the workers whenever a peer is connected.
...
Calling WSAEventSelect() causes the event to become signalled
even if there is nothing new, probably due to the socket being
writable.
Due to this, io_peer_recv() signals the event object whenever
claiming recv_busy just to check for pending data, and again
when releasing it, which leads to another worker immediately
waking up and claiming it to check for new messages, starting
the cycle again.
Only claim recv_busy and mask FD_RECV events if some data is
actually read from the socket.
2018-10-24 00:57:09 +01:00
Daniel Collins
14c78e506b
Raise maximum packet size.
...
The documentation for IDirectPlay8Peer::SendTo() makes no
mention of message size limits, so this may need more attention
if games are sending even bigger messages to each other.
2018-10-24 00:54:41 +01:00
Daniel Collins
56772c9813
Build dsound hook DLL.
2018-10-23 22:04:34 +01:00
Daniel Collins
8ffad7fbdd
Fix logging.
2018-10-23 22:04:06 +01:00
Daniel Collins
4b962954ef
Release lock when dispatching DPNMSG_CREATE_PLAYER in IDirectPlay8::Host()
2018-10-23 22:03:18 +01:00
Daniel Collins
a5ff5b9a09
Build dpnet.dll
2018-10-21 21:17:06 +01:00
Daniel Collins
780a37965b
Implement IDirectPlay8Peer::GetLocalHostAddresses() method
2018-10-21 21:17:01 +01:00
Daniel Collins
b04735e8ea
Don't crash if IDirectPlay8Peer::Host() is passed a NULL session name.
2018-10-21 20:50:35 +01:00
Daniel Collins
d9c78f14bf
Delete obsolete Makefile
2018-10-17 00:07:10 +01:00
Daniel Collins
5ccf66fceb
Implement cancelling of queued asynchronous sends.
2018-10-16 23:25:08 +01:00
Daniel Collins
5c8f19d5a8
Log failures in hookdll
2018-10-16 13:48:51 +01:00
Daniel Collins
dd6488969e
Track and wait for synchronous EnumHosts() calls in Close()
2018-10-16 13:23:48 +01:00
Daniel Collins
0239e5357d
Add missing lock uses in DirectPlay8Peer
2018-10-16 13:13:45 +01:00
Daniel Collins
9fc69d67ea
Remove code duplication in disconnect/cleanup paths.
2018-10-15 18:13:10 +01:00
Daniel Collins
b74b018ff2
Implement IDirectPlay8Peer::TerminateSession()
2018-10-15 13:29:07 +01:00
Daniel Collins
b44689b38f
Implement IDirectPlay8Peer::DestroyPeer()
2018-10-14 17:41:57 +01:00
Daniel Collins
7723fc04e3
Implement player enumeration in IDirectPlay8Peer::EnumPlayersAndGroups()
2018-10-14 13:42:07 +01:00
Daniel Collins
c88355efb9
DirectPlay8Peer: Support cancelling in-progress connections.
2018-10-14 11:18:56 +01:00
Daniel Collins
f753f42d44
Allocate async handles correctly.
2018-10-14 01:06:00 +01:00
Daniel Collins
56ab6ea75a
Destroy local player is connecting to a peer fails.
2018-10-12 16:41:49 +01:00
Daniel Collins
1b16624577
Handle IDirectPlay8Peer::Close() being called by the host.
2018-10-12 10:14:20 +01:00
Daniel Collins
e7f5d0f68d
Proper implementation of IDirectPlay8Peer::Close()
2018-10-11 12:26:20 +01:00
Daniel Collins
61e8d23da8
Don't leak peer sockets and handle I/O errors on them.
2018-10-06 22:06:05 +01:00
Daniel Collins
fffbfe3ce4
Don't poll for TCP recv() events when processing one.
...
Clearing FD_RECV and FD_CLOSE from the event flags when processing a
recv() event will prevent the other worker threads associated with that
socket from waking up repeatedly, checking recv_busy, then sleeping
without having done anything, wasting time and potentially preventing
them from servicing their other sockets.
2018-10-06 14:07:51 +01:00
Daniel Collins
f000152a7a
Fix message ordering race in IDirectPlay8Peer::SetPeerInfo()
...
Ensure the DPNMSG_ASYNC_OP_COMPLETE message is always dispatched after
the local DPLITE_MSGID_PLAYERINFO message.
2018-10-06 14:02:51 +01:00
Daniel Collins
8db9aa277f
Maintain worker_pool only when DirectPlay8Peer is initialised.
...
This ensures any worker threads have stopped by the time we finish
returning to STATE_NEW when closing.
2018-10-06 10:53:25 +01:00
Daniel Collins
818adcbba1
Connect non-host peers in sessions together.
2018-10-05 19:26:05 +01:00
Daniel Collins
a91ded1268
Allow connecting to "IPX" addresses.
2018-10-03 23:28:47 +01:00
Daniel Collins
551cbcf43c
Include Wine DirectPlay headers rather than needing the DX SDK.
2018-10-03 23:21:02 +01:00
Daniel Collins
d2bd2bc85a
Tweak debug logging.
2018-10-03 21:35:23 +01:00
Daniel Collins
b1289366be
Address handling improvements.
...
- IDirectPlay8Peer::EnumHosts() requires a device address to specify
the service provider to emulate.
- IDirectPlay8Peer::EnumHosts() allows overriding the address/port
that discovery messages are sent to.
- IDirectPlay8Peer::Host() requires at least one address. Addresses
with different service providers are not supported yet.
- Implement IDirectPlay8Peer::GetPeerAddress() method.
- Populate pAddressSender in DPNMSG_ENUM_HOSTS_QUERY message.
- Popupate pAddressPlayer in DPNMSG_INDICATE_CONNECT message.
- Base host addresses created by IDirectPlay8Peer on service provider
of device address given to Host() method.
2018-10-03 21:21:56 +01:00
Daniel Collins
f8ee41f365
Implement basic logging functions, do some TODOs.
2018-10-02 00:46:05 +01:00
Daniel Collins
8b70fea3bc
Finish implementation of (Get|Set)ApplicationDesc()
2018-10-01 23:03:33 +01:00
Daniel Collins
f5c660f22a
Copy values for DPN_APPLICATION_DESC between peers.
2018-09-30 19:45:57 +01:00
Daniel Collins
d4d0c2f64a
Use same host enumeration parameters as DirectX.
2018-09-29 19:59:38 +01:00
Daniel Collins
f150264c93
Implement IDirectPlay8Peer::GetSPCaps() and SetSPCaps()
2018-09-29 19:56:47 +01:00
Daniel Collins
82a8842fa0
Implement IDirectPlay8Peer::GetCaps() and SetCaps()
2018-09-29 19:31:01 +01:00
Daniel Collins
c2a3b51c9d
Implement IDirectPlay8Peer::EnumServiceProviders()
2018-09-29 19:00:45 +01:00
Daniel Collins
2b1a0fb687
Exchange peer information between host/peer.
2018-09-27 22:56:36 +01:00
Daniel Collins
6b8d3eab9b
HostEnumerator: Populate host address port correctly.
2018-09-27 22:22:56 +01:00