FunkyFr3sh
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8e75c40cc3
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revert LimitGameTicks changes since it's causing flickering in unpatched versions of cnc1 and ra1
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2018-11-28 13:28:07 +01:00 |
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FunkyFr3sh
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4ab472ab9b
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enable flip for dune 2000
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2018-11-28 12:45:47 +01:00 |
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FunkyFr3sh
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85b6ad7201
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add all resolutions to the in-game list (Tiberian Sun / Red Alert 2)
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2018-11-24 23:36:38 +01:00 |
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FunkyFr3sh
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64a3d0d5e1
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use higher flip timeout
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2018-11-20 07:33:17 +01:00 |
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FunkyFr3sh
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c2821b7c48
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add another surface width workaround
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2018-11-19 15:07:43 +01:00 |
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FunkyFr3sh
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a4c30f7ad8
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don't use HeapAlloc in EnumAttachedSurfaces
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2018-11-19 11:13:36 +01:00 |
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FunkyFr3sh
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650496065b
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add hack for westwood nox
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2018-11-19 09:56:27 +01:00 |
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FunkyFr3sh
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5d2d258d52
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save last flip tick to force redraw in case the game switches between blt and flip
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2018-11-19 08:36:18 +01:00 |
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FunkyFr3sh
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add701a7f6
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add some more debugging code
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2018-11-19 07:40:07 +01:00 |
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FunkyFr3sh
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c434e74216
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support GetColorKey
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2018-11-18 13:31:00 +01:00 |
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FunkyFr3sh
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ecef95cbb6
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add ddscaps to surface desc
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2018-11-18 07:06:13 +01:00 |
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FunkyFr3sh
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7ec7f853d2
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fix DirectDrawSurface::QueryInterface
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2018-11-17 09:06:11 +01:00 |
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FunkyFr3sh
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b4da3fc3c4
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check if stretch or clip is needed
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2018-11-17 06:55:24 +01:00 |
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FunkyFr3sh
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ab5542fd9d
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some more changes to scaling code
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2018-11-17 06:23:56 +01:00 |
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FunkyFr3sh
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1ac3402cfa
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some fixes for last commig
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2018-11-17 06:09:13 +01:00 |
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FunkyFr3sh
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e4437a278f
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Linear scaling using integer math (copied from ts-ddraw)
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2018-11-17 05:54:22 +01:00 |
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FunkyFr3sh
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ee6266519a
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remove src_w and src_h from bltfast
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2018-11-17 04:46:36 +01:00 |
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FunkyFr3sh
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f39d1d0385
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do some more colorfill tweaks
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2018-11-17 04:25:18 +01:00 |
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FunkyFr3sh
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d00b95f8b0
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improve DDBLT_COLORFILL performance - fill only the first row and then copy first row into the remaining rows
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2018-11-17 03:48:41 +01:00 |
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FunkyFr3sh
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b04dc01104
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make opengl compatible with older versions than 2.0 (for 16bit games only)
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2018-11-15 06:16:09 +01:00 |
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FunkyFr3sh
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806746d364
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experimental 16bit color support (Dune 2000)
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2018-11-14 05:35:59 +01:00 |
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FunkyFr3sh
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bdb5675459
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make maxgameticks working via surface unlock for atomic bomberman
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2018-11-09 20:39:45 +01:00 |
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FunkyFr3sh
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b4e196ca79
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fix gdi flip bug
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2018-10-31 15:49:18 +01:00 |
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FunkyFr3sh
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0e6d415f63
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remove sleep hack and add a smarter game speed limiter that takes the games performance into account
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2018-10-31 11:48:41 +01:00 |
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FunkyFr3sh
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2d4841beda
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handle ddraw_surface_QueryInterface
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2018-10-31 00:33:21 +01:00 |
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FunkyFr3sh
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737a26bfb3
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add Dungeon Keeper preset + required hack
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2018-10-30 21:48:01 +01:00 |
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FunkyFr3sh
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82b245228c
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add dummy callback + new preset
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2018-10-30 19:38:32 +01:00 |
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FunkyFr3sh
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90a31e1daf
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limit resolutions in EnumDisplayModes to prevent crashes
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2018-10-30 17:54:14 +01:00 |
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FunkyFr3sh
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478d716a26
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init rgb palette on surface::SetPalette
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2018-10-30 15:54:52 +01:00 |
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FunkyFr3sh
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8ae70e454f
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fix DDSCAPS_PRIMARYSURFACE check in surface->release
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2018-10-30 14:05:43 +01:00 |
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FunkyFr3sh
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49c4fe826d
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fix debug define
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2018-10-30 12:43:44 +01:00 |
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FunkyFr3sh
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d79b2086cc
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make sure only 8bit video modes are used + add some more debugging code
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2018-10-30 08:29:19 +01:00 |
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FunkyFr3sh
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8f394009b1
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add AoE2 workaround
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2018-10-29 07:01:32 +01:00 |
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FunkyFr3sh
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7f0eef570b
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add partial support for DDBLT_KEYSRC
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2018-10-27 09:23:00 +02:00 |
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FunkyFr3sh
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8e53cdc5fa
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fix palette issues on GetDC
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2018-10-27 07:43:47 +02:00 |
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FunkyFr3sh
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202e4eb869
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improve logging
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2018-10-26 10:34:45 +02:00 |
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FunkyFr3sh
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88faf16fd9
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bump version
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2018-10-26 08:46:12 +02:00 |
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FunkyFr3sh
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2d1ab88f85
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partial support for DDBLTFAST_SRCCOLORKEY
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2018-10-26 08:33:09 +02:00 |
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FunkyFr3sh
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70492f6412
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highlight unsupported functions (for easier DebugString real-time filtering)
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2018-10-26 07:24:38 +02:00 |
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FunkyFr3sh
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cbc66c3bc2
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implement EnumDisplayModes and BltFast - Fixes DDBLT_COLORFILL with NULL rect - support resolution changes during runtime (AoE2)
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2018-10-26 05:27:10 +02:00 |
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FunkyFr3sh
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b9eda0f6af
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allow Sleep hack with GDI renderer
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2018-10-25 04:05:44 +02:00 |
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FunkyFr3sh
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4fe2bf7c99
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screenshots in .bmp format without libpng
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2018-10-24 09:01:24 +02:00 |
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FunkyFr3sh
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99ce582121
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experimental Direct3D 9 renderer
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2018-09-28 22:40:44 +02:00 |
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FunkyFr3sh
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2afe07189c
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check if surface was created on DDBLT_COLORFILL (caused a crash on ts-ddraw, might not be needed on cnc-ddraw)
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2018-09-25 02:01:55 +02:00 |
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FunkyFr3sh
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79fe86062f
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add "sleep" setting for CnC1
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2018-09-11 14:20:40 +02:00 |
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FunkyFr3sh
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f5698f2d0b
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fix gdi palette bug + refactoring
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2018-08-23 00:57:31 +02:00 |
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FunkyFr3sh
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a40392e11a
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only update textures if necessary
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2018-07-04 23:27:12 +02:00 |
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FunkyFr3sh
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4c2272a54e
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add support for DDBLT_COLORFILL
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2018-07-03 21:05:58 +02:00 |
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FunkyFr3sh
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ff7267d044
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try to use a single memcpy if possible - adds stretching support (not used in C&C games though)
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2018-07-03 20:54:05 +02:00 |
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FunkyFr3sh
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897fdb5bbb
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allocate memory for surfaces on CreateDIBSection failure
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2018-07-01 21:27:44 +02:00 |
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