FunkyFr3sh
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8e75c40cc3
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revert LimitGameTicks changes since it's causing flickering in unpatched versions of cnc1 and ra1
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2018-11-28 13:28:07 +01:00 |
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FunkyFr3sh
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f051957ddb
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raise maxgameticks to 120 for unpatched cnc1/ra1
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2018-11-28 12:57:43 +01:00 |
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FunkyFr3sh
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d8667edb02
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default to 60 maxfps for TS/YR
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2018-11-28 12:47:39 +01:00 |
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FunkyFr3sh
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4ab472ab9b
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enable flip for dune 2000
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2018-11-28 12:45:47 +01:00 |
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FunkyFr3sh
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0a7a552c79
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forgot to set DEVMODE size d'oh
1.3.2.0
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2018-11-26 12:11:23 +01:00 |
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FunkyFr3sh
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c2a775abbb
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bump version for release
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2018-11-25 21:34:49 +01:00 |
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FunkyFr3sh
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81ef5bad83
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fix minWidth and minHeight
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2018-11-25 15:38:43 +01:00 |
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FunkyFr3sh
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ee23027eda
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auto stretching tweaks, try to get the lowest possible resolution in case 2x scaling isn't possible
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2018-11-25 15:05:09 +01:00 |
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FunkyFr3sh
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66ee108198
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remove WM_MOUSEHWHEEL, it's not used in old games
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2018-11-25 01:49:04 +01:00 |
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FunkyFr3sh
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c70b035cbf
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prefer flags = 0
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2018-11-24 23:54:59 +01:00 |
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FunkyFr3sh
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59c1671ad4
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prefer DMDFO_DEFAULT in filter to ensure all resolutions are listed
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2018-11-24 23:48:37 +01:00 |
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FunkyFr3sh
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85b6ad7201
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add all resolutions to the in-game list (Tiberian Sun / Red Alert 2)
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2018-11-24 23:36:38 +01:00 |
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FunkyFr3sh
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12586a4b0e
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bump version
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2018-11-24 13:52:21 +01:00 |
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FunkyFr3sh
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e04bcfe43c
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automatically lock the cursor in windowed-fullscreen mode
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2018-11-24 13:34:25 +01:00 |
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FunkyFr3sh
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c5769d49de
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bump version
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2018-11-23 17:54:10 +01:00 |
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FunkyFr3sh
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663ce0a386
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fix shader example
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2018-11-23 16:55:23 +01:00 |
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FunkyFr3sh
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fbe8279dae
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add missing mouse messages
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2018-11-23 15:26:27 +01:00 |
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FunkyFr3sh
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3b94b2f1d9
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remove some devmode fullscreen checks since it works perfectly in windowed mode now
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2018-11-23 15:01:36 +01:00 |
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FunkyFr3sh
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4cf4e55b87
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add shader example line to make it easier to understand how to use shaders
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2018-11-23 12:33:56 +01:00 |
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FunkyFr3sh
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0d9c038a18
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fix stretching for Genie Engine
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2018-11-22 13:39:03 +01:00 |
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FunkyFr3sh
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054e5d604b
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bump version
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2018-11-22 11:16:03 +01:00 |
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FunkyFr3sh
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611fe1286f
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use rounding ticklength to get better results
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2018-11-22 11:14:59 +01:00 |
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FunkyFr3sh
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78e9c71f31
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handle double click events for adjmouse
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2018-11-21 19:15:21 +01:00 |
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FunkyFr3sh
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91281e0530
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bug fix for gdi frame skip, keep trying until last frame was drawn
1.3.0.1
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2018-11-20 18:45:48 +01:00 |
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FunkyFr3sh
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5829453a1a
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Revert "some changes to gdi frameskip"
This reverts commit ff9bdeaf40ecb0d083f26a885ef4704a05d738ba.
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2018-11-20 18:20:56 +01:00 |
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FunkyFr3sh
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ff9bdeaf40
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some changes to gdi frameskip
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2018-11-20 14:44:40 +01:00 |
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FunkyFr3sh
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98ec61d79b
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fix gdi renderer so it also works games other than cnc1 and ra1
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2018-11-20 13:52:19 +01:00 |
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FunkyFr3sh
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fb9db0896f
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raise version for release
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2018-11-20 07:40:07 +01:00 |
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FunkyFr3sh
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64a3d0d5e1
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use higher flip timeout
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2018-11-20 07:33:17 +01:00 |
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FunkyFr3sh
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c2821b7c48
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add another surface width workaround
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2018-11-19 15:07:43 +01:00 |
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FunkyFr3sh
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a4c30f7ad8
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don't use HeapAlloc in EnumAttachedSurfaces
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2018-11-19 11:13:36 +01:00 |
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FunkyFr3sh
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616bf915c4
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bump version
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2018-11-19 10:08:09 +01:00 |
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FunkyFr3sh
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650496065b
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add hack for westwood nox
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2018-11-19 09:56:27 +01:00 |
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FunkyFr3sh
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5d2d258d52
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save last flip tick to force redraw in case the game switches between blt and flip
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2018-11-19 08:36:18 +01:00 |
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FunkyFr3sh
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add701a7f6
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add some more debugging code
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2018-11-19 07:40:07 +01:00 |
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FunkyFr3sh
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c434e74216
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support GetColorKey
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2018-11-18 13:31:00 +01:00 |
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FunkyFr3sh
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6f520b4843
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add checks for media stream
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2018-11-18 13:11:05 +01:00 |
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FunkyFr3sh
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e2ae07dd31
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add null check for create clipper
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2018-11-18 08:55:11 +01:00 |
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FunkyFr3sh
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ecef95cbb6
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add ddscaps to surface desc
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2018-11-18 07:06:13 +01:00 |
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FunkyFr3sh
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4beebeb8cd
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use fake counter for ShowCursor
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2018-11-18 05:08:27 +01:00 |
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FunkyFr3sh
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6a2674e372
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experimental dinput hook
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2018-11-18 03:37:45 +01:00 |
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FunkyFr3sh
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7ec7f853d2
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fix DirectDrawSurface::QueryInterface
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2018-11-17 09:06:11 +01:00 |
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FunkyFr3sh
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bbd76a5d9e
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fix GameHandlesClose
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2018-11-17 08:33:36 +01:00 |
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FunkyFr3sh
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95dcf06c9c
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adjust driver caps for TS/YR
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2018-11-17 08:23:49 +01:00 |
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FunkyFr3sh
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b4da3fc3c4
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check if stretch or clip is needed
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2018-11-17 06:55:24 +01:00 |
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FunkyFr3sh
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ab5542fd9d
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some more changes to scaling code
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2018-11-17 06:23:56 +01:00 |
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FunkyFr3sh
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1ac3402cfa
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some fixes for last commig
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2018-11-17 06:09:13 +01:00 |
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FunkyFr3sh
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e4437a278f
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Linear scaling using integer math (copied from ts-ddraw)
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2018-11-17 05:54:22 +01:00 |
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FunkyFr3sh
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ee6266519a
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remove src_w and src_h from bltfast
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2018-11-17 04:46:36 +01:00 |
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FunkyFr3sh
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f39d1d0385
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do some more colorfill tweaks
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2018-11-17 04:25:18 +01:00 |
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