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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

35 Commits

Author SHA1 Message Date
Toni Spets
5edb561b2b Try to avoid race condition on startup, more work on limiting the scrolling speed 2010-11-05 17:45:32 +02:00
Toni Spets
b6f989eeee Synchronize Unlock and Blt with drawing loop, force loop to constant 60 FPS, fixes too fast scrolling (its still fast) 2010-10-27 21:03:09 +03:00
Toni Spets
9606f1b54f Allow non-windowed mode too 2010-10-27 20:13:32 +03:00
Toni Spets
dba56f02fe Remove sysmenu and close button, they just can't work 2010-10-25 19:58:36 +03:00
Toni Spets
da3f185491 Handle window activation and deactivation a little better, force topmost 2010-10-25 19:37:51 +03:00
Toni Spets
c196186614 Frame limiter, force the game to draw even when inactive 2010-10-25 18:51:39 +03:00
Toni Spets
7595f6d7e5 Change unlock combination to Ctrl+Tab which doesn't conflict with any game bindings 2010-10-24 21:51:30 +03:00
Toni Spets
271622e1f5 Fix window position and size, center it by default 2010-10-24 21:47:54 +03:00
Toni Spets
03b62b21d4 Fix mouse hooks, workaround 64bit crash 2010-10-24 19:47:51 +03:00
Toni Spets
4621157a67 Automagically hook C&C and RA, C&C window is still broken 2010-10-24 09:48:43 +03:00
Toni Spets
4e57e75652 First take at real windowed mode, includes a hack for CnC and RA mouse 2010-10-24 01:02:08 +03:00
Toni Spets
7bb1168a90 Reworked clipper and implemented all remaining stubs 2010-10-23 20:25:51 +03:00
Toni Spets
b77d441bee Implement all remaining stubs for IDirectDrawSurface, C&C95 now works 2010-10-23 19:54:45 +03:00
Toni Spets
e07abb7e18 Implement all IDirectDraw stubs, C&C now starts up on Wine 2010-10-23 19:25:02 +03:00
Toni Spets
023794ae97 Rework naming convention, fixes some C&C issues 2010-10-23 17:04:01 +03:00
Toni Spets
cc21e924bb Switch to real ddraw for drawing, avoids windows ogl issues 2010-10-23 00:15:11 +03:00
Toni Spets
b43517cb11 Implement stub clipper 2010-10-20 18:45:27 +03:00
Toni Spets
5669fe3380 Big cleanup, should now correctly release everything 2010-10-17 21:38:40 +03:00
Toni Spets
0011c5272d Very fast rendering on Wine now 2010-10-17 20:11:38 +03:00
Toni Spets
c7c8d954a2 Flip the main surface when Bltted and Unlocked, fixes too fast game 2010-10-17 15:41:52 +03:00
Toni Spets
230c0e04b8 Implement palettes, correct colors now 2010-10-17 14:57:14 +03:00
Toni Spets
c3ed0a00b1 Use game's own window for drawing, initial drawing with grayscale palette 2010-10-17 14:19:48 +03:00
Toni Spets
ad037e718c Initialize OpenGL and clear the screen to blue on update 2010-10-17 10:53:01 +03:00
Toni Spets
f1e2bb8dc5 Fix typo 2010-10-17 09:37:29 +03:00
Toni Spets
0589325de9 Add rect debug prints for surface Blt 2010-10-17 09:36:48 +03:00
Toni Spets
cd4ca202b6 Implement stub SetEntries and GetEntries for surface, suppress Lock and Unlock debug messages 2010-10-17 09:27:45 +03:00
Toni Spets
487c98aa1f Fix incorrect method definition for CreatePalette, Red Alert loads up the menu! 2010-10-17 09:17:10 +03:00
Toni Spets
2d107d58b0 Refactoring 2010-10-17 09:09:30 +03:00
Toni Spets
31070a9662 Set dwCaps in ddraw_GetCaps, Implement stub AddAttachedSurface 2010-10-17 08:44:48 +03:00
Toni Spets
3c257aac86 Use bpp from display mode for surfaces 2010-10-17 00:41:14 +03:00
Toni Spets
15ff8f8e2a Implement GetCaps for ddraw and surface, GetPalette and SetPalette for surface 2010-10-16 23:22:43 +03:00
Toni Spets
4ffda7b73f Implement stub surface Blt, Lock and Unlock 2010-10-16 22:10:25 +03:00
Toni Spets
437b3e9197 Correct stub names for surface 2010-10-16 21:18:59 +03:00
Toni Spets
f10aad6ffb Implement palette and surface with null methods 2010-10-16 21:14:26 +03:00
Toni Spets
53137e4d8d Initial work 2010-10-10 19:41:47 +03:00