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anx.framework
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SoundSystems
/
ANX.SoundSystem.OpenAL
History
SND\AstrorEnales_cp
18152ade3e
Implemented Feature
#1010
by replacing the MsBuild sln-Parsing with our own parser which
...
enables us to run the project converter on linux. Updated all projects via ProjectConverter.
2015-03-15 01:11:14 +01:00
..
Properties
refactored AddInSystem (testing needed)
2011-12-06 09:11:26 +00:00
ANX.SoundSystem.OpenAL_Linux.csproj
- Updated all Linux projects using the ProjectConverter. (-> This created the missing Linux version of GL3-Rendersystem)
2015-03-15 01:11:02 +01:00
ANX.SoundSystem.OpenAL_PSVita.csproj
Implemented Feature
#1010
by replacing the MsBuild sln-Parsing with our own parser which
2015-03-15 01:11:14 +01:00
ANX.SoundSystem.OpenAL_WindowsMetro.csproj
- fixed a lot of issues in build script: most of metro building on Windows 8 is now working
2015-03-15 01:10:55 +01:00
ANX.SoundSystem.OpenAL.csproj
- fixed some issues in build script
2015-03-14 23:31:36 +01:00
Creator.cs
Implemented Feature
#1010
by replacing the MsBuild sln-Parsing with our own parser which
2015-03-15 01:11:14 +01:00
OpenALAudioListener.cs
- Implemented TouchPanel classes and added native TouchPanel interface
2012-08-22 09:51:35 +00:00
OpenALSoundEffect.cs
- Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
2012-08-30 12:05:40 +00:00
OpenALSoundEffectInstance.cs
- Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
2012-08-30 12:05:40 +00:00
SupportedPlatformsImpl.cs
Completely removed the Metadata.resx files which didn't work on Metro, added a new approach with an Interface and derived classes in the modules, which is basically the same approach.
2012-08-09 16:33:47 +00:00