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anx.framework
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Samples
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MultiRenderTarget
History
SND\AstrorEnales_cp
18152ade3e
Implemented Feature
#1010
by replacing the MsBuild sln-Parsing with our own parser which
...
enables us to run the project converter on linux. Updated all projects via ProjectConverter.
2015-03-15 01:11:14 +01:00
..
Assets
- Added Default Metro Assets to the media path
2012-08-13 17:31:28 +00:00
Properties
Some work on BasicEffect (DirectX 10) because it is preventing the ModelSample from working currently.
2012-03-10 08:36:27 +00:00
anx.ico
added MultiRenderTarget sample (currently XNA only as proof-of-concept)
2012-01-30 16:17:27 +00:00
Game1.cs
- renamed folder XNAToANXConverter to ProjectConverter
2012-08-10 08:38:01 +00:00
GameThumbnail.png
added MultiRenderTarget sample (currently XNA only as proof-of-concept)
2012-01-30 16:17:27 +00:00
Manifest.appxmanifest
- Added Default Metro Assets to the media path
2012-08-13 17:31:28 +00:00
MultiRenderTarget_Linux.csproj
- Updated all Linux projects using the ProjectConverter. (-> This created the missing Linux version of GL3-Rendersystem)
2015-03-15 01:11:02 +01:00
MultiRenderTarget_PSVita.csproj
Implemented Feature
#1010
by replacing the MsBuild sln-Parsing with our own parser which
2015-03-15 01:11:14 +01:00
MultiRenderTarget_WindowsMetro.csproj
- Fixed compile errors in the AddInSystem under Metro
2012-08-30 09:28:02 +00:00
MultiRenderTarget.csproj
- fixed some issues in build system
2015-03-15 01:10:50 +01:00
Program.cs
- added samples to build file
2012-08-29 18:29:57 +00:00