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anx.framework
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SoundSystems
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ANX.SoundSystem.Windows.XAudio
History
Glatzemann
808e63f45a
- some more tweaking in build script for Windows 8
...
- Platform no makes a difference for Windows8 and Windows8ModernUI
2015-03-15 01:11:22 +01:00
..
Properties
- added new sample "SimpleNoContent" to test some things on Windows 8 without ContentPipeline
2015-03-15 01:11:22 +01:00
ANX.SoundSystem.Windows.XAudio_Linux.csproj
- Updated all Linux projects using the ProjectConverter. (-> This created the missing Linux version of GL3-Rendersystem)
2015-03-15 01:11:02 +01:00
ANX.SoundSystem.Windows.XAudio_PSVita.csproj
- Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
2012-09-09 07:55:45 +00:00
ANX.SoundSystem.Windows.XAudio_WindowsMetro.csproj
Fixed issue
#1015
(GetData method of vertex buffer). See VertexIndexBuffer sample for a proof of concept (search for GetData in Game1)
2015-03-15 01:11:09 +01:00
ANX.SoundSystem.Windows.XAudio.csproj
- Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
2012-09-09 07:55:45 +00:00
Creator.cs
- added new sample "SimpleNoContent" to test some things on Windows 8 without ContentPipeline
2015-03-15 01:11:22 +01:00
SupportedPlatformsImpl.cs
- some more tweaking in build script for Windows 8
2015-03-15 01:11:22 +01:00
XAudioSoundEffect.cs
Fixed issue
#994
in XAudio and working on XAudio properties
2015-03-15 01:11:16 +01:00
XAudioSoundEffectInstance.cs
Implemented the MediaPlayer and MediaQueue classes as preparation for native Song playback.
2015-03-15 01:11:17 +01:00